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-Fight 60 waves
-Boss Waves every 15 waves [11 min 30 sec]
-Can re-pick with [-repick] {will reset all your unit's on the map}
-Change Camera View with [-cam1-6]
-Gain 2 Gold every 2 sec
-Upgrade Summons at Tower
-12 Custom Hero's so far made [Ranger, Summoner, Mountain Giant, Mortar Squad, Arthas, Furion, Demon Mistress, Axel, Arch Maiden, Tide Baron, Naga Enchantress, Demoness]
-12 normal Hero's that are buffed
-Can build 2 attack tower types
-Can build 2 Aura type tower
-Can Craft Items
-Can Random [-random]
-When a player leaves his gold will be shared to remaining players and inventory dropped
Pictures:
Credits to Models:
Axel made by: Judashl37 & Zerox
Dark Wave Effect by: Judash127
Artiller strike effect by: WILLTHEALMIGHTY
Red Glaive by: Skizzik
Arch Maiden by: Elenai
Dark Wave Icon by : Tyler Projects
Demon Mistress made by: dickxunder
Tide Baron by: dickxunder
Hero Defense Template by: Terradont
Naga Enchantress by: Armel
All skill effects on Naga Enchantress by: Judashl37
1. The challenge way to easy by lvl 20 i just quit because my ranger was whoopin (i was playing solo to)
2. items not enough and every1 love recipes it gives us something to do when were already ownin oh adn u should make agi tomes cost the most then make strength in the middle and int cost the least because every1 knoes that agi heros eventually rape with tomes then comes str then int
3.and the ranger itself seemed a bit overpowered with multi shot plus a hole bunch of agi tomes i would just go around the map killing everything.
but other than that i like the feel of the game and i could feel the potential in it so please update these things and u will make me one happy gamer
Simply go to Scenario - Force Properties and set Fixed Player Settings on. I have one or two questions for you though. Why do you use 48 triggers for the camera command when it can be done in one? In almost all of your triggers you have things that can be easily condensed into one function and a good bit of leaks I think. You honestly need to work on your triggering, as for the rest of the map I didn't really look at what was added. Another suggestion you should make the button positions of the heroes actually in an order and work on their descriptions.
nice, I liked it, I played ranger, which was kinda imba, even tho she has a very low attack rating
About ranger:
I liked the multishot, even tho I didn't like turning dark arrow off and on to change my attack, well I guess maybe you're supposed to choose between making skeletons or do imba damage
About game:
I think the rounds follow up too fast, I think there wer elike 200 creeps stuck after 10 minutes, it was kinda easy to kill them, as they could not reach me
The recipes and items are nice, tho expensive
I haven't found any bug worth mentioning, so I'll give you 4/5 for this nice map
I decided to play this and have a few comments.
Good
- It appears to be all your work
Neutral
- For me the gameplay felt very boring might not be true for everyone though. (My favorite genre of maps is hero defense/herosiege)
Bad
- The terrain has little tile variety and lacks doodads
- The terrain seems a bit big and the units walk right past you if you are trying to hold in the middle.
- A lot of items/abilties do not have keybindings or decent descriptions.
- You have several triggers that could be simplified to one, functions that could be simplified, and many leaks.
- The icons for items and heroes doesn't really have much order to them they all seem jumbled.
I suggest redoing the terrain a good bit possibly make the lanes shorter, add a break after bosses possibly, and improve upon you triggering. Also try to fix the things I mentioned.
-i don't really see why adding more doodads to the map, like this, every hero D map that is based like this does the same thing,
[not like your in a city and thereby have effects/ doodads places all over they place]
-the terrain was made bigger cause of cheeps building up cause people not killing them fast enough,
I can help with the triggers if you need it. As for the terrain yes it does matter you could use a few doodads or just add some tile variety or something. Also the time it takes for creeps to spawn could be longer or you could just have less of them spawn and they grant more xp.
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