• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!

Magi v1.1d

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Magi is a relatively simple map that I've been developing for a few months, off and on. The main premise of the game is strategic choice of abilities, and then using them proficiently in order to defeat your opponents. It is, in my opinion, an intricate rock/paper/scissors game, with some skill-based abilities thrown in.

So what exactly do you do in Magi?

Well, your goal is to advance your proficiency as a spell user in first-hand combat with other spell users, ultimately obtaining new ranks until you become the rank of Magi. You do this by first choosing three different spellbooks, an instrument of battle - your wand, and some clothes that express your particular style. After you have done this, you enter one of the Tower of the Magi's grand arenas, where you participate in battle with other spell users.

Battles can be fairly short, or fairly long, but are always fair, because every single player has access to every ability in the game - at the start of the game. This may seem a bit dull, but players often take different paths when choosing abilities, ultimately resulting in different strategies and interesting, decisive battles.

All in all, this map is in its early stages, with much more to come - more spellbooks, wands, accessory items, arenas with specialized environments. I welcome any ideas, suggestions, or insult-ridden rants.


Latest changes:
-A credits list of the resources used in the map has been added under "Credits."
-Version changes for 1.1c were missing, and have been added.
-The Beta Book has been removed.
-Fixed some ability strings that had odd or incorrect descriptions.
-A new outfit has been added.
-Removed a testing bug with Cloud.
-Secondary abilities are now loaded at the beginning of the map. This means there will be more initial lag, but less spikes throughout the game.

magi, spells, spell, spellcaster, spellcasters, magician, magicians, arena, arenas

Magi v1.1d (Map)

02:59, 31st Jul 2010 ap0calypse: Rejected