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>> Singleplayer Mapreviewer Availiable <<

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Level 24
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Hello enthusiastic map developers of THW, are you working on a single player map that you feel is not quite ready to be uploaded, but still good enough to be tested? Then here is the place for you, free of any charge (of course) I will review your map and post an in-depth review of thoughts and opinions about it. All you need to do is post a direct link to the map here, I don't care whatever it is protected or not. Also, do not get mad at me for posting critics, if your map stinks, I will tell you what to improve, and that's that.

No multiplayer maps! No exceptions!

Reviewed maps:
Police Catch Thief AI by zach_kirov
 
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Level 24
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Reviewed by Linaze
Police Catch Thief AI

Gamplay - 6 / 10
Creativity - 3 / 5
Fun Factor - 2 / 5
Terrain - 2 / 5
Originality - 4 / 10
Balance - 7 / 10
Polishing - 2 / 5

6 + 3 + 2 + 2 +4 + 7 + 2 = 26

Rating System:
0-9 - Extremely Lacking
10-19 - Lacking
20-29 - Mediocre
30-39 - Good
40-49 - Awesome
50+ - Director's Cut

Mediocre:
Your map is in a state where it can be called neither good nor really bad, but somewhere in between.
I choose to call this mediocre. It could probably come up to the rating of "good" if you simply keep working more on it,
doing stuff such as polishing it and balancing it further. Some things that popped to my mind whilst I played were the following:
  • Green disbutton for the hero abilites icon.
  • The casino had lots of green buttons, not a good sign.
  • This was supposed to take place in the future, you don't deliver that felling at all.
  • Some ability tooltips were to long so they were overrided by the multiboard.
  • Your custom command buttons dit not really fit well together, what's wrong with the original ones?
  • All units or creeps used hero models, any specific reason for this? Looked ugly to me.
Don't take this the wrong way, the above list is only made to help you in the right path. There are also some good stuff about
your map, some good examples of things that I liked were the following:
  • For an AoS, I find this map to be rather original, most what can be done in the genre has been done already, but not this.
  • The terrain layout was very creative.
  • At some places, the terrain seemed okay, but lacked doodads.
  • Good abilites etc. for the diffrent heroes, also good work on balance.
As mentioned above, you should work a little bit more on terrain, it's ok now, but why not raise that to a "good"?

Summary:
Police Catch Thief AI is a cool map and you need to judge it for what it is. I enjoyed some parts of the game more than others,
the terrain was slightly under mediocre at some parts, slightly above mediocre at others. Unfortunately I did not get any futuristic
feeling when I played, perhaps that was intended. Heroes and abilites worked quite well, and overall this was a fairly decent map,
that just needs to be polished a lot. I wish you best of luck in the future development of this map.

Final Score: 2.9 / 5
 
ah k shure.. here's a map i'm working on right now... based on the Kodo tag .. (still have some trigger to change and add) but the 3/4 have been done .... and it would help me alot if you find all the bugs.. <3 (YOU DON'T HAVE TO DO IT!)
 

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Level 13
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meh....I really need to get feedback on my map, but its multiplayer map. If you got spare time i would be glad if you could check it anyway to see if you find any bugs and if you get some suggestions. (you can test it alone, but its probly boring that way)

maps link is on my sig.
 
Level 9
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hey man, thanks for the review,

* Green disbutton for the hero abilites icon.
* The casino had lots of green buttons, not a good sign.
Ya, i knew about this. Because in the original world editor, there is no "disabled icons" included for those icons. At first, I though it does not matter. Thanks for pointing that out, I will change the icons.

* Your custom command buttons dit not really fit well together, what's wrong with the original ones?
Actually I just want to make the icons unique in my game, that's why I edited the icon for those command buttons.

* All units or creeps used hero models, any specific reason for this? Looked ugly to me.
Actually there are a few types of creeps in this game. If you type the command for super creeps, the creep types will be changed. I used those hero models to distinguish heroes and creeps because all those models have the shinny aura around them.

At some places, the terrain seemed okay, but lacked doodads.
Mind to explain in detail? hehe..
 
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i like your reviews, but only a handful of maps are single-player, and a smaller handful of multiplayer games with good AI.
 
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