Police Catch Thief AI
Gamplay - 6 / 10
Creativity - 3 / 5
Fun Factor - 2 / 5
Terrain - 2 / 5
Originality - 4 / 10
Balance - 7 / 10
Polishing - 2 / 5
6 + 3 + 2 + 2 +4 + 7 + 2 = 26
Rating System:
0-9 - Extremely Lacking
10-19 - Lacking
20-29 - Mediocre
30-39 - Good
40-49 - Awesome
50+ - Director's Cut
Mediocre:
Your map is in a state where it can be called neither good nor really bad, but somewhere in between.
I choose to call this mediocre. It could probably come up to the rating of "good" if you simply keep working more on it,
doing stuff such as polishing it and balancing it further. Some things that popped to my mind whilst I played were the following:
- Green disbutton for the hero abilites icon.
- The casino had lots of green buttons, not a good sign.
- This was supposed to take place in the future, you don't deliver that felling at all.
- Some ability tooltips were to long so they were overrided by the multiboard.
- Your custom command buttons dit not really fit well together, what's wrong with the original ones?
- All units or creeps used hero models, any specific reason for this? Looked ugly to me.
Don't take this the wrong way, the above list is only made to help you in the right path. There are also some good stuff about
your map, some good examples of things that I liked were the following:
- For an AoS, I find this map to be rather original, most what can be done in the genre has been done already, but not this.
- The terrain layout was very creative.
- At some places, the terrain seemed okay, but lacked doodads.
- Good abilites etc. for the diffrent heroes, also good work on balance.
As mentioned above, you should work a little bit more on terrain, it's ok now, but why not raise that to a "good"?
Summary:
Police Catch Thief AI is a cool map and you need to judge it for what it is. I enjoyed some parts of the game more than others,
the terrain was slightly under mediocre at some parts, slightly above mediocre at others. Unfortunately I did not get any futuristic
feeling when I played, perhaps that was intended. Heroes and abilites worked quite well, and overall this was a fairly decent map,
that just needs to be polished a lot. I wish you best of luck in the future development of this map.
Final Score: 2.9 / 5