• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 21st Texturing Contest: Upgrade is now concluded, time to vote for your favourite set of icons! Click here to vote!

Single or multiple timers

Status
Not open for further replies.
Hi people :p

I have a simple question: I'm making a Damage over time struct that is linked to a buff - that is, if the target does not have a certain buff anymore, the damage is cancelled. To do so I check all instances every short period, like 0.1 sec.

Would you recommend me to:

1. Use a single timer and loop through an array of al instances, or
2. Use one timer for each instance using a timer-system like KT?

There wouldn't be a looot of simultaneous instances, so option 2 is not so bad, however I guess it would still be a huge cost for little advantage, am I right?

Thanks :D
 
Status
Not open for further replies.
Top