- Joined
- Dec 31, 2005
- Messages
- 712
Hi people 
I have a simple question: I'm making a Damage over time struct that is linked to a buff - that is, if the target does not have a certain buff anymore, the damage is cancelled. To do so I check all instances every short period, like 0.1 sec.
Would you recommend me to:
1. Use a single timer and loop through an array of al instances, or
2. Use one timer for each instance using a timer-system like KT?
There wouldn't be a looot of simultaneous instances, so option 2 is not so bad, however I guess it would still be a huge cost for little advantage, am I right?
Thanks
I have a simple question: I'm making a Damage over time struct that is linked to a buff - that is, if the target does not have a certain buff anymore, the damage is cancelled. To do so I check all instances every short period, like 0.1 sec.
Would you recommend me to:
1. Use a single timer and loop through an array of al instances, or
2. Use one timer for each instance using a timer-system like KT?
There wouldn't be a looot of simultaneous instances, so option 2 is not so bad, however I guess it would still be a huge cost for little advantage, am I right?
Thanks