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Single or multiple timers

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Hi people :p

I have a simple question: I'm making a Damage over time struct that is linked to a buff - that is, if the target does not have a certain buff anymore, the damage is cancelled. To do so I check all instances every short period, like 0.1 sec.

Would you recommend me to:

1. Use a single timer and loop through an array of al instances, or
2. Use one timer for each instance using a timer-system like KT?

There wouldn't be a looot of simultaneous instances, so option 2 is not so bad, however I guess it would still be a huge cost for little advantage, am I right?

Thanks :D
 
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