- Joined
- Feb 20, 2008
- Messages
- 54
Ok, I've made an AoE spell, that when cast should damage all nearby enemies within 500 range of the casting units... The problems is that the allied units are also damaged... And I can't understand why...
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) equal to Armaggedon
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Actions
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Set Armag = (Casting unit)
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Wait 1.00 seconds
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Unit Group - Pick every unit in (Units within 500.00 of (Position of Armag) matching (((Picked unit) belongs to an enemy of (Owner of Armag)) equal to true) and (((Picked unit) is a structure) equal to false)
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Unit - Cause Armag to damage (Picked unit), dealing 250 damage of attack type Spells and damage type normal