Ok all i want to know is if this is MUI because im not quite sure and dont have the means to test it.
-
HCast
-

Events
-


Unit - A unit Begins casting an ability
-
-

Conditions
-


(Ability being cast) Equal to Hinder
-
-

Actions
-


Set Trig_Hinder = On
-


Set Target_Hinder = (Target unit of ability being cast)
-


Set Caster_Hinder = (Casting unit)
-


Set L = (Position of (Casting unit))
-


Set L2 = (Position of (Casting unit))
-


Special Effect - Create a special effect at L using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
-


Special Effect - Destroy (Last created special effect)
-


Custom script: call RemoveLocation(udg_L)
-


Set L = (Position of Caster_Hinder)
-


Special Effect - Create a special effect at L using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
-


Special Effect - Destroy (Last created special effect)
-


Custom script: call RemoveLocation(udg_L)
-


Set L = (Position of Target_Hinder)
-


Unit - Move (Casting unit) instantly to L
-


Custom script: call RemoveLocation(udg_L)
-


Set L = (Position of Caster_Hinder)
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




0 Equal to 1
-
-



Then - Actions
-




Custom script: set bj_wantDestroyGroup = true
-




Unit Group - Pick every unit in (Units within 512.00 of L matching ((((Matching unit) belongs to an enemy of (Owner of Caster_Hinder)) Equal to True) and (((Triggering unit) is alive) Equal to True))) and do (Actions)
-





Loop - Actions
-






Custom script: call RemoveLocation(udg_L)
-






Unit - Turn collision for (Picked unit) Off
-






Unit - Make (Picked unit) face Target_Hinder over 0.00 seconds
-






Set L = (Position of (Picked unit))
-






Unit - Move (Picked unit) instantly to L
-






Custom script: call RemoveLocation(udg_L)
-






Animation - Play (Picked unit)'s DEATH animation
-






Unit - Pause (Picked unit)
-






Unit - Cause (Casting unit) to damage (Picked unit), dealing ((Real((Strength of (Casting unit) (Include bonuses)))) x 1.50) damage of attack type Hero and damage type Force
-






Wait 10.00 seconds
-






Trigger - Turn off HEffect <gen>
-






Set Trig_Hinder = Off
-
-
-




Wait 1.00 seconds
-




Custom script: set bj_wantDestroyGroup = true
-




Unit Group - Pick every unit in (Units within 950.00 of L2 matching ((((Matching unit) belongs to an enemy of (Owner of Caster_Hinder)) Equal to True) and (((Matching unit) is alive) Equal to True))) and do (Actions)
-





Loop - Actions
-






Custom script: call RemoveLocation(udg_L2)
-






Unit - Unpause (Picked unit)
-






Animation - Play (Picked unit)'s stand animation
-






Unit - Turn collision for (Picked unit) On
-
-
-
-



Else - Actions
-
-
-
Last edited:



