Ok all i want to know is if this is MUI because im not quite sure and dont have the means to test it.
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HCast
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Events
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Unit - A unit Begins casting an ability
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Conditions
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(Ability being cast) Equal to Hinder
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Actions
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Set Trig_Hinder = On
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Set Target_Hinder = (Target unit of ability being cast)
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Set Caster_Hinder = (Casting unit)
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Set L = (Position of (Casting unit))
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Set L2 = (Position of (Casting unit))
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Special Effect - Create a special effect at L using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
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Special Effect - Destroy (Last created special effect)
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Custom script: call RemoveLocation(udg_L)
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Set L = (Position of Caster_Hinder)
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Special Effect - Create a special effect at L using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
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Special Effect - Destroy (Last created special effect)
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Custom script: call RemoveLocation(udg_L)
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Set L = (Position of Target_Hinder)
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Unit - Move (Casting unit) instantly to L
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Custom script: call RemoveLocation(udg_L)
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Set L = (Position of Caster_Hinder)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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0 Equal to 1
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Then - Actions
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Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units within 512.00 of L matching ((((Matching unit) belongs to an enemy of (Owner of Caster_Hinder)) Equal to True) and (((Triggering unit) is alive) Equal to True))) and do (Actions)
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Loop - Actions
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Custom script: call RemoveLocation(udg_L)
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Unit - Turn collision for (Picked unit) Off
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Unit - Make (Picked unit) face Target_Hinder over 0.00 seconds
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Set L = (Position of (Picked unit))
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Unit - Move (Picked unit) instantly to L
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Custom script: call RemoveLocation(udg_L)
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Animation - Play (Picked unit)'s DEATH animation
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Unit - Pause (Picked unit)
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Unit - Cause (Casting unit) to damage (Picked unit), dealing ((Real((Strength of (Casting unit) (Include bonuses)))) x 1.50) damage of attack type Hero and damage type Force
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Wait 10.00 seconds
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Trigger - Turn off HEffect <gen>
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Set Trig_Hinder = Off
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Wait 1.00 seconds
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Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units within 950.00 of L2 matching ((((Matching unit) belongs to an enemy of (Owner of Caster_Hinder)) Equal to True) and (((Matching unit) is alive) Equal to True))) and do (Actions)
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Loop - Actions
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Custom script: call RemoveLocation(udg_L2)
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Unit - Unpause (Picked unit)
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Animation - Play (Picked unit)'s stand animation
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Unit - Turn collision for (Picked unit) On
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Else - Actions
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