- Joined
- Feb 20, 2008
- Messages
- 54
Ok, I've made an AoE spell, that when cast should damage all nearby enemies within 500 range of the casting units... The problems is that the allied units are also damaged... And I can't understand why...
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) equal to Armaggedon
- Actions
- Set Armag = (Casting unit)
- Wait 1.00 seconds
- Unit Group - Pick every unit in (Units within 500.00 of (Position of Armag) matching (((Picked unit) belongs to an enemy of (Owner of Armag)) equal to true) and (((Picked unit) is a structure) equal to false)
- Unit - Cause Armag to damage (Picked unit), dealing 250 damage of attack type Spells and damage type normal