- Joined
- Aug 5, 2015
- Messages
- 202
this trigger worked

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sand buff
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Events
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Time - Every 7.00 seconds of game time
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Conditions
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Actions
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Set SANDGROUP = (Units in Region Sand <gen>)
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Unit Group - Pick every unit in SANDGROUP and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked unit) belongs to an enemy of Player 12 (Brown)) Equal to True
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((Picked unit) is alive) Equal to True
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Then - Actions
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Set SANDSPOT = (Position of (Picked unit))
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Unit - Create 1 Caster Dummy (SAND) for Player 12 (Brown) at SANDSPOT facing Default building facing degrees
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Unit - Order (Last created unit) to Human Sorceress - Slow (Picked unit)
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Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
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Custom script: call RemoveLocation(udg_SANDSPOT)
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Custom script: call DestroyGroup(udg_SANDGROUP)
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Else - Actions
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sand buff enter
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Events
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Unit - A unit enters Region Sand <gen>
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Conditions
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And - All (Conditions) are true
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Conditions
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((Entering unit) is alive) Equal to True
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((Entering unit) belongs to an enemy of Player 12 (Brown)) Equal to True
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Actions
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Set SANDSPOT = (Position of (Entering unit))
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Unit - Create 1 Caster Dummy (SAND) for Player 12 (Brown) at SANDSPOT facing Default building facing degrees
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Unit - Order (Last created unit) to Human Sorceress - Slow (Entering unit)
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Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
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Custom script: call RemoveLocation(udg_SANDSPOT)
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