- Joined
- Oct 10, 2009
- Messages
- 439
Problem fixed, renovated from using dummy units into dummy auras.
As you can see, it should work. But it doesnt! >.<
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SALoop
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Events
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Time - Every 2.00 seconds of game time
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Conditions
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Actions
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Unit Group - Pick every unit in UG_SteadyAim and do (Actions)
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Loop - Actions
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Set SAPointDemo = (Position of (Picked unit))
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Set TempInteger = (Player number of (Owner of (Picked unit)))
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Distance between SAPoint[(Player number of (Owner of (Picked unit)))] and SAPointDemo) Less than or equal to (<=) 10.00
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Then - Actions
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Unit - Create 1 Dummy (Spells) for Player 12 (Brown) at SAPointDemo facing Default building facing (270.0) degrees
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Unit - Add Steady Aim abillity dummy to (Last created unit)
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Unit - Add True Sight (Flying Machine) to (Last created unit)
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Unit - Order (Last created unit) to Human Sorceress - Slow (Picked unit)
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Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
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Else - Actions
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Unit - Remove Steady Aim buff from (Picked unit)
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Custom script: call RemoveLocation(udg_SAPointDemo)
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Set SAPoint[(Player number of (Owner of (Picked unit)))] = (Position of (Picked unit))
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As you can see, it should work. But it doesnt! >.<
Last edited:


