Walking
Events
Time - Every 0.20 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Level of Fire Walk for (Picked unit)) Greater than 0
Then - Actions
Unit - Move dumychecker[(Player number of (Triggering player))] instantly to (Position of (Picked unit))
Else - Actions
Causing Fire
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Distance between (Position of (Picked unit)) and (Position of dumychecker[(Player number of (Triggering player))])) Greater than 0.01
(Level of Fire Walk for (Picked unit)) Greater than 0
Then - Actions
Unit - Create 1 Immolation Dummy for (Owner of (Picked unit)) at (Position of dumychecker[(Player number of (Triggering player))]) facing (Random real number between 0.00 and 360.00) degrees
Unit - Set Level of Permanent Immolation (Fire Walk) for (Last created unit) to (Level of Fire Walk for (Picked unit))
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Else - Actions
Do nothing
Learn
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Fire Walk
Actions
Unit - Create 1 Checkdummy for (Owner of (Learning Hero)) at (Position of (Learning Hero)) facing Default building facing (270.0) degrees
Set dumychecker[(Player number of (Triggering player))] = (Last created unit)
Trigger - Turn off (This trigger)
Whats wrong with it? Cuz it leaks and make my comp lag like hell. Plz help.
Events
Time - Every 0.20 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Level of Fire Walk for (Picked unit)) Greater than 0
Then - Actions
Unit - Move dumychecker[(Player number of (Triggering player))] instantly to (Position of (Picked unit))
Else - Actions
Causing Fire
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Distance between (Position of (Picked unit)) and (Position of dumychecker[(Player number of (Triggering player))])) Greater than 0.01
(Level of Fire Walk for (Picked unit)) Greater than 0
Then - Actions
Unit - Create 1 Immolation Dummy for (Owner of (Picked unit)) at (Position of dumychecker[(Player number of (Triggering player))]) facing (Random real number between 0.00 and 360.00) degrees
Unit - Set Level of Permanent Immolation (Fire Walk) for (Last created unit) to (Level of Fire Walk for (Picked unit))
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Else - Actions
Do nothing
Learn
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Fire Walk
Actions
Unit - Create 1 Checkdummy for (Owner of (Learning Hero)) at (Position of (Learning Hero)) facing Default building facing (270.0) degrees
Set dumychecker[(Player number of (Triggering player))] = (Last created unit)
Trigger - Turn off (This trigger)
Whats wrong with it? Cuz it leaks and make my comp lag like hell. Plz help.