• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

[General] Simple Question, can the "Wait" command desync games?

Status
Not open for further replies.
Local actions meaning event responses like dying unit, correct? So something like this would be unacceptable?

0DSR4Ch.png


(This also leaks a location as well, correct?)
 
No, nothing wrong with what you wrote. Yes it leaks a location. In this context "local" means "for one/some players but not all players", which you accomplish through this:

  • Custom script if GetLocalPlayer() == WhateverPlayerYouWant then
  • -------- do things here, but desyncs can happen --------
  • Custom script: endif
 
Status
Not open for further replies.
Back
Top