[General] Simple Question, can the "Wait" command desync games?

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Local actions meaning event responses like dying unit, correct? So something like this would be unacceptable?

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(This also leaks a location as well, correct?)
 
No, nothing wrong with what you wrote. Yes it leaks a location. In this context "local" means "for one/some players but not all players", which you accomplish through this:

  • Custom script if GetLocalPlayer() == WhateverPlayerYouWant then
  • -------- do things here, but desyncs can happen --------
  • Custom script: endif
 
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