- Joined
- Jan 25, 2011
- Messages
- 2,289
Simple question here.
Can a 0.00 second wait cause any problem whatsoever in a multiplayer map?
The obvious answer is of course no since there isn't really a wait period, but on the other hand it does get detected.
It's useful for some item triggers, and if you want a unit to play an animation at the correct time.
Usually I just use it without thinking about it. That was, until I began thinking about it.
I am not even sure if desyncing is the correct term here.
Can a 0.00 second wait cause any problem whatsoever in a multiplayer map?
The obvious answer is of course no since there isn't really a wait period, but on the other hand it does get detected.
It's useful for some item triggers, and if you want a unit to play an animation at the correct time.
Usually I just use it without thinking about it. That was, until I began thinking about it.
I am not even sure if desyncing is the correct term here.