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Silent Hill - Forgotten Memories - A Dual Survival Horror RPG

Discussion in 'Map Development' started by Hades17, Aug 4, 2011.

  1. Hades17

    Hades17

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    Disclaimer: Relaunch Pending (27.05.13) / I want to thank Grievous1 for his remission.

    [​IMG]

    Silent Hill - Forgotten Memories
    A Dual Survival Horror RPG

    Foreword (by NewbChu)
    Being a big fan of Horror-Games outside of WarCraft III, I decided to create a new Horror map, which can take the player into completely other world, working with a soaking atmosphere, taking the underdeveloped Horror-Gerne in WarCraft III Maps to the next level, creating emotions and dragging the player into the playable world.

    The name "Silent Hill" is pending.


    I. Storyline
    [Work in Progress]

    The Protagonists Jeff Thompson and Ellana Whitford act in the City of Silent Hill. Jeff has a mysterious dream and something tells him that his best friend Jim is in some big trouble. Ellana is a police officier and the fortune lets them meet eachother under a very uncommon circumstance.


    II. Map Features
    • Map setting in the 1950's.
    • All weapons have unique reload and shoot SFX
    • Unique and realistic Terrain, done by Hades' Creations.
    • Shooting System combined with an extended Missile System crested with excellent Model animations for realistic Horror-Survival-Feeling.
    • Smart 3rd Person Advanced Camera System, by The_Witcher, considering obstacles and doodads.
    • Horrifying and bombastic atmosphere, underlined with gloomy music.
    • Frightning light-ambiente and the partcial use of fog, traps and emotional actions.
    • Monumental Cinematics, outlining the game's subtile horror and driving the player through the course of the story.
    • Complex storyline, with deep going pieces of informations if the players wish to learn more about it.
    • Two Player - Horror Survival - RPG, where Teamwork highly required and the key to success.
    • Combining innovative Gameplayelements with parallels to the Silent Hill Story.
    • Loads of unpredictable and random events to increase the re-playability.
    • Giant In-Door and Out-Door Areas.
    • Uses Ammo Indexing System and Refill&Reload System for FireWeapons by Hades to display current Ammo in the equipped Weapon.


    III. Development Team
    NewbChu - Project Leader / JASS Triggers / Camera / Cinematics / Story
    Hades17 - Project Co-Leader / Terrain / GUI Triggers / Ideas / Units / PR


    IV. Recruitment
    Nothing at present time.


    V. Map Development
    l l l l l l l l l l - Terrain 15% => 20% 07.08.2011
    l l l l l l l l l l - Story&Ideas 60%
    l l l l l l l l l l - Camera 95%
    l l l l l l l l l l - Fundamental Systems 80%
    l l l l l l l l l l - Models 30%
    l l l l l l l l l l - Triggers 50%
    l l l l l l l l l l - Story Implementation 10%
    l l l l l l l l l l - Cinematics 0%
    l l l l l l l l l l - Items & Objects to Interact with 10%
    l l l l l l l l l l - Total Progress: 25%


    VI. Art Gallery
    Showing the Island's ruins. 4th August 2011
    Dream4.jpg

    Showing a first Terrain WIP picture taken at 30th July 2011
    DualSurvivalStartAreaSample.png

    Showing the completed Terrain of "Dream Island" at 4th August 2011
    DreamIsland.png

    Showing how detailed we are working out enterable Buildings, the legend and the answers are wiped out.
    LVH.jpg


    VII. Final Notes
    A pre-alpha playable test-version, showing the map's basics was attached 4th August 2011. The shown scene will not be in the finished map this way. It will have an entirely other use than now.
    At present time, we are using it to test things out and get the systems running.

     

    Attached Files:

    Last edited: May 27, 2013
  2. Jargalhurts

    Jargalhurts

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    If you read my signature, you'd understand that i can't test the beta. But i have a few criticisms in this map:
    1.Silent Hill series was never about firearms, y'know? Having too much firearms and imba weapons kinda ruins the atmosphere.
    2.I don't remember Silent Hill being tropical in any way. You should get rid of the trees and coral stuff, because it looks like we came to Brazil or something. If this is an alternate Silent Hill in a different nation, forget this criticism.
    3.If you can, get rid of the Hero auras. The one that indicates the player's color. It really ruins the horror feel.

    Other things seems to be okay and all
     
  3. Hades17

    Hades17

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    1. I'm just going to qoute myself:

    [quote="Hades17]The name "Silent Hill" is pending.[/quote]
    This is not going to be a recreation of Silent Hill. If you want to play Silent Hill, don't play Warcraft 3.
    This map is just showing some parallels to the Silent Hill "universe" and "extending" it's story by fictional events.

    2. Yes, the island shown in the Screenshots is just a testing area and will have a greater purpose in the start of the game, which we are not going to expose yet. Those Screenshots should just indicate how detailed and realistic the Terrain will be.

    3. I can remove the HeroGlows... shouldn't be a problem.
     
  4. Hades17

    Hades17

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    Update: New Screenshots

    Some new Screenshots, showing some stuff from Scene 2 :)

    Story-Content is not going to be revealed yet, but the Screenshots leave some space to interpret :ogre_haosis:

    The first Screenshot is showing the snowy landscape and the street, which is partially shut, due to the massive snowfall.

    Streetview.jpg

    The second Screenshot shows the viewer a Police Car, where a Porcupine is in front, but what happened to him and how the heg did the Car get damaged like this? :ogre_hurrhurr:

    PoliceCarBurning.jpg

    Reminder: The Screenshots are still work in progress.
     
  5. mckill2009

    mckill2009

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    If you need help, I can give you a hand...
    I'm really a big fan of silent hill so pls do not dissapoint me :)...
     
  6. newbchu

    newbchu

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    Awesome I'm bonkers of Silent Hill Lol ;P
    What can you do btw?
    Jeebus Hades17 u've done really great x_x
     
    Last edited: Aug 6, 2011
  7. mckill2009

    mckill2009

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    well, I can say that I can do much :)...
     
  8. newbchu

    newbchu

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    be more specific pls :)
     
  9. mckill2009

    mckill2009

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    Im a coder...
     
  10. newbchu

    newbchu

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    what does that do? >< lol
     
  11. mckill2009

    mckill2009

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    I thought you're a Jasser and you know what a coder means in this site?...anyway, Im a spell/system maker...
     
  12. newbchu

    newbchu

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    tbh im a noob jasser xP
    lol we have all spells set and ready to go :)
    thanks anyways hahhas
     
  13. Kithraya

    Kithraya

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    I doubt that your map aroused fear. Sooner angularity of these models will scare than the story you want to share. Recent screenshots are better, and more reflect the atmosphere of Silent Hill. If you want to make a real horror map, you have a very big job to do yet.
     
  14. Hades17

    Hades17

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    Yes, we are desiging the first enterable building at present time, if you see this one, you're gonna shit a brick factory :goblin_jawdrop:

    Those outdoor scenes (excluding the screenshot from 4th August showing the dream island) are still work in progress. Did not even set any light / major fog effects on it and the number of details is still very low.

    You forgot about the audioenhancement :)
    About 50% of the game's atmosphere is build-up with music and sound effect.
    I hope that the done project can convince you.

    I'm working like 24/7 on the terrain now, making it as close to perfection as possible.
    I'll come up with the screenshots from the indoor area in about 1 or 2 days.

    Be excited :)

    Edit: Thank you for your offer MCKill2009, but I've already done everything considering systems.
    The rest is not difficult to set up. +rep though.
     
    Last edited: Aug 6, 2011
  15. mckill2009

    mckill2009

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    Ok, just PM me if you need something...
     
  16. Hades17

    Hades17

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    Eat it =)

    There u go, that's what I'd call architecture.

    This is the building's concept:
    LVHF1C.jpg

    And that is my creation:
    LVHF1.png

    At the top, you can see what models I used to build it up.

    Basicly, it is like that:

    Cornerpiece-Wall-Cornerpiece-Door-Cornerpiece-Wall-Cornerpiece

    However, our beloved Wc3 Engine limits some stuff, but it is close enough to the original to fullfil its mean.
    Reminder that you will enter this building from a 3rd Person view.

    These pictures show the viewer the first floor of one enterable building, which will play the first major role in the storyline.

    Hope you like it :) :ogre_hurrhurr:
     
  17. newbchu

    newbchu

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    Should it be alittle more wider? :O lol co me on skype :DD
     
  18. Hades17

    Hades17

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    Comparison

    I placed a unit now in it, for you to see how BIG it actually is Oo

    The walls are just very tall. I guess I will reduce their size by half.
    Kinda lost the track of how big they became, because I did not place a unit as a reference :ogre_haosis:

    LVHF1Comparison.png
     
  19. newbchu

    newbchu

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    I just realised we need a darker wall than that >< :goblin_jawdrop::goblin_jawdrop::goblin_jawdrop:
    omfg ima think of something
     
  20. Hades17

    Hades17

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    DW, I have to rebuild it anyway =)