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[Arena] The Hunger Games

Discussion in 'Map Development' started by Hades17, May 27, 2013.

  1. Hades17

    Hades17

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    [​IMG]
    [​IMG]

    Image Artists: Patsie & Sunshineyellowful


    Foreword
    I proudly present you a new project from Hades' Creations' feather!
    The movie and the novel have been out for a while now but the story is fantastic and unique itself and thus in the dire need to be realized in an epic WarCraft III Map!

    Being inspired by the movie/novel does however not mean that I do want to copy the elements 1 by 1, instead I'm just taking it as a guideline on how to work.

    Credits to HamsterGubben for allowing me to use his original thoughts on this one and to members of Clan VFR and everyone who posted in the Idea Factory Thread, namely Hera_ and Da Fist for actively contributing thoughts and feedback to his original idea.


    I. Storyline
    [Excerpt from Wikipedia]

    The Hunger Games trilogy takes place in an unspecified future time, in the totalitarian nation of Panem. The country consists of the wealthy Capitol, located in the Rocky Mountains, and twelve poorer districts ruled by the Capitol. The Capitol is lavishly rich and technologically futuristic, but the twelve districts are in varying states of poverty – the narrator and protagonist, Katniss Everdeen, lives in District 12, the poorest region of Panem, formerly known as Appalachia, where people regularly die of starvation.

    As punishment for a past rebellion against the Capitol wherein twelve of the districts were defeated and the thirteenth purportedly destroyed, one boy and one girl from each of the remaining twelve districts, between the ages of twelve and eighteen, is selected by lottery and forced to participate in the "Hunger Games" on an annual basis. The Games are a televised event, with the participants, called "tributes", being forced to fight to the death in a dangerous outdoor arena. The winning tribute and his/her home district is then rewarded with food and supplies.

    The purpose of the Hunger Games is to provide entertainment for the Capitol and to serve as a warning to the Districts to remind them of the Capitol's power and lack of remorse.


    And that's exactly where our map takes place, replaying the cruel and intense Hunger Games!


    II. Map Features
    • Map setting in an unspecified future time.
    • Advanced Needs System
    • Monumental PvP focus if chosen
    • Realistic Survival possible
    • Stunning Weather & Daytime Effects which affect gameplay actively
    • Three different and passionately designed Clima Zones
    • Unique classes to suit many playstyles
    • Supplies from Sponsors
    • Camping, with tent and fire
    • Thrilling Death notification for all players


    III. Development Team
    Hades17 - Project Leader


    IV. Map Basics

    Gameplay

    The fundamental concept is a genre-mixture of a glorious FFA Arena spiced with survival elements.
    The ultimate goal for the Tributes is to be the last one standing. This can be archieved in a couple of ways, all depending on which character you are going to chose to play. The target for the Sponsors is to aid their favorites to be victorious.

    The Playable area is depending on the player count. For example if only 3/4/5/6 players play, the area will be restricted to a smaller region.
    Two main possibilities of winning:
    1. Actively hunt and kill other players.
    2. Passively try to survive by mainly attacking NPCs and using the environment to survive longer than everyone else.
    Surviving will however not include advanced buildings or building something base-like. The player should always be able to be mobile at any time, even if he choses to be more of a passive participant. This means he should be able to break his tent / fire as fast as possible in order to relocate.

    The Sponsors are characters who chose 1 or 2 Tributes they favor and try to help them to become the last one standing, if their favorite wins, they win aswell. However, yet I am not sure if these should really be playable, because it might become boring if there are not enough tasks to fullfill whilst watching the Tributes strangling for their lives.


    [tdalt]
    Mechanics

    All Tributes are going to start in the map's center. There will be a pile of useful things the survivors may take with them, but of course not uncontested. Early deadly battles can already arise here, for example 2 people fighting for a bow and arrows in order to become a better hunter or to eliminate other players as fast as possible.

    This pile can be extended by the sponsors.
    The sponsors can also use some environmental/weather effects in order to turn the tide for their favorite. For example increase the temperature and lower the humidity in order to favor players who have their camp near a river.

    Each Tribute has it's own Bio Status Multiboard, additionally to the general Multiboard which displays basic information about all Tributes.

    Bio Status includes:
    Advanced Needs System by Hades
    • Health - Food
    • Energy - Sleep
    • Heat - Fire
    • Temperature - Influences Needs
    • Depletion - Water
    • Tribute's Constitution
      (Head, Arms, Torso, Legs)
    [/tdalt]


    [tdalt]
    Why this map would be fun:

    No game will be as the previous, players might develop certain tactics and strategies over the course of a plenty of games and will always try to optimize their way of surviving / killing.

    The active participation of sponsors would add an immense uncertainty to how things will take course and given enough content and free map area as playground, players will write their own storys game by game.

    Uses Following Systems:
    • Is Unit Moving System by Bribe
    • Unit Indexer by Bribe
    • Bio Status and Advanced Needs System by Hades
    • Custom Item Crafting System by Hades
    • Easy Stack N Split System by Dangerb0y
    • Maybe: 3rd Person Camera and Arrow Keys Movement System by The_Witcher

    [/tdalt]
    [tdalt]

    V. Districts and Characters
    12 Districts - One Male and Female, listing their favorite weapon.
    A brief video-list can be found here.
    Tributes will be unarmed by nature, however, they will be able to obtain their weapons
    by crafting or through sponsors. Each Tribute will have a signature ability.
    1. Marvel, Spear
      Glimmer, Daggers
    2. Cato, Machete
      Clove, Throwing Knives
    3. Perry, Mines
      Ilezah, Traps
    4. Jeremy
      Sienna
    5. Grake
      Foxface, Stealth
    6. Male Unknown 5' 10"
      Female Unknown 4' 11"
    7. Male Unknown, Age 16, 5' 3"
      Female Unknown, Age 16, 4' 11"
    8. Toss
      Fev
    9. Erod
      Katr
    10. Chaend
      Anerah
    11. Thresh, Boulder
      Rue, Slingshot
    12. Peeta, Spear & Camouflage
      Katniss, Bow & Arrow


    VI. Map Development
    l l l l l l l l l l - Terrain 15%
    l l l l l l l l l l - Story & Ideas 60%
    l l l l l l l l l l - Camera 100%
    l l l l l l l l l l - Models 0%
    l l l l l l l l l l - Triggers 20%
    l l l l l l l l l l - Systems 80%
    l l l l l l l l l l - Cinematics 0%
    l l l l l l l l l l - Items & Objects 40%
    l l l l l l l l l l - Total Progress: 25%


    VII. Gallery
    [​IMG]

    The First Screenshot!
    [/tr]


    VIII. Final Notes
    A pre-alpha playable test-version, showing the map's basics can be seen here: Pre-Alpha V0.01

    [/tdalt]
     
    Last edited: May 29, 2013
  2. GreeN!X

    GreeN!X

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    I'm looking forward for the pre-alpha and I hope this will be a successful one.

    and posting to subscribe. :3
     
  3. Hades17

    Hades17

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    Updated essential parts and descriptions. Added the sound file archive to the gallery, some of these will find great use, but there will also be SFX from other sources. I also included information about the Tributes.

    Crested the thread with these two amazing logos. Artists credited below.

    Added First Screenshot!
    Note: This is like 0.01% of the finished Terrain.
     
    Last edited: May 28, 2013
  4. Hades17

    Hades17

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    Pre-Alpha Version!

    I proudly present the first playable pre-alpha version of this map!

    What can you see in this version?
    All basic systems are showcased, the fundamental terrain outlay can be seen aswell.

    The dynamic temperture system is also implemented. The temperature changes, depending on whichregion you are in at present time and is also affected by day & night cycle, changing the temperature every 4 hours, thus 6 times a day. The Temperature change affects the needs actively.

    An Example on Temperature actively affecting gameplay:
    You leave the middle region and enter the sub-northern region, which changes the base temperatue from 15°C to -5°C. However, due to the fact that it is noon (12am) at present time, all regions have it's temperature raised by 10°C because the sun is shining and it's between 10:00 and 14:00 This means, the real temperature is not 15°C in the middle area, but 25°C and respectively +5°C instead of -5°C in the sub-northern area.
    To conclude, at 15°C your heat loss is 1 per 5 seconds.. At 25°C your heat-loss decreases to 0.5 per 5 seconds. And now that you've entered the sub-northern area, and it's +5°C your heat loss is 1.5 per 5 seconds.

    The further you progress north, the colder it will become and the more heat you are going to lose every 5 seconds.

    This goes obviously vice versa when you proceed south. In the hottest zone, you're even going to gain heat, but therefore you are going to deplete significantly faster and will need more water.
    Combined with the Is Unit Moving system, the Advanced Needs system takes Tribute-Movement into account. That being said, moving costs you more energy than standing still.

    With the flexibility gained from the system I created, sponsors will have an easy time manipulating temperature & weather in order to aid their favorites, by simply changing the temperature region or daytime modifcator. Their favorite is sitting peacefully at the camp fire and has enough water & food for the next couple of minutes but his opposing tribute is in the desert strangling for water? Just raise the temperature by 10°C caused by a solar pulse and let him deplete faster!

    Stuff you can experiment with:

    There a tent and camp fire, which you can pack up can use to heat up / use to rest / to pack up and rebuild / or simply carry around in your inventory. You're also able to craft a camp fire using Tinder - Flint - Stick in your first 3 inventory slots.
    Some bottles of Water are also lying arond, which you can pick up in order to test the Easy Stack and Split system.

    So have fun experimenting with the map's very basics.

    I've also attached a little teaser, the sound which you are going to hear once a Tribute dies!

    View attachment Large Cannon Blast.mp3

    Pre-Alpha Version 0.01 in attachment.

    Press ESC to switch between the Multiboards and "-temp info" for advanced information on temperature (mostly raw data though)
     

    Attached Files:

  5. Hades17

    Hades17

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    Vulcano

    Today I was working more on the terrain and I can show you one of the few results I've created.

    On the screenshot you can see the Vulcano in the southern area, coming close drastically increases the temperatue!

    Hope you like it, more to come soon.

    esbQp3M.jpg

    Best regards,
    Hades
     
  6. Orcnet

    Orcnet

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    haha hunger games, good book I've read and I'll wait for this release :)
     
  7. Hades17

    Hades17

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    Quick update from my side, this is my main project and yes, I am still working on it and it's not dead, just sort of slow development right now, because I'm super busy with university and the such.