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Image Artists: Patsie & Sunshineyellowful
Foreword |
I proudly present you a new project from Hades' Creations' feather! The movie and the novel have been out for a while now but the story is fantastic and unique itself and thus in the dire need to be realized in an epic WarCraft III Map! Being inspired by the movie/novel does however not mean that I do want to copy the elements 1 by 1, instead I'm just taking it as a guideline on how to work. Credits to HamsterGubben for allowing me to use his original thoughts on this one and to members of Clan VFR and everyone who posted in the Idea Factory Thread, namely Hera_ and Da Fist for actively contributing thoughts and feedback to his original idea. |
I. Storyline |
[Excerpt from Wikipedia]
The Hunger Games trilogy takes place in an unspecified future time, in the totalitarian nation of Panem. The country consists of the wealthy Capitol, located in the Rocky Mountains, and twelve poorer districts ruled by the Capitol. The Capitol is lavishly rich and technologically futuristic, but the twelve districts are in varying states of poverty – the narrator and protagonist, Katniss Everdeen, lives in District 12, the poorest region of Panem, formerly known as Appalachia, where people regularly die of starvation. As punishment for a past rebellion against the Capitol wherein twelve of the districts were defeated and the thirteenth purportedly destroyed, one boy and one girl from each of the remaining twelve districts, between the ages of twelve and eighteen, is selected by lottery and forced to participate in the "Hunger Games" on an annual basis. The Games are a televised event, with the participants, called "tributes", being forced to fight to the death in a dangerous outdoor arena. The winning tribute and his/her home district is then rewarded with food and supplies. The purpose of the Hunger Games is to provide entertainment for the Capitol and to serve as a warning to the Districts to remind them of the Capitol's power and lack of remorse. And that's exactly where our map takes place, replaying the cruel and intense Hunger Games! |
II. Map Features |
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III. Development Team |
Hades17 - Project Leader |
IV. Map Basics |
Gameplay
The fundamental concept is a genre-mixture of a glorious FFA Arena spiced with survival elements. The ultimate goal for the Tributes is to be the last one standing. This can be archieved in a couple of ways, all depending on which character you are going to chose to play. The target for the Sponsors is to aid their favorites to be victorious. The Playable area is depending on the player count. For example if only 3/4/5/6 players play, the area will be restricted to a smaller region. Two main possibilities of winning:
The Sponsors are characters who chose 1 or 2 Tributes they favor and try to help them to become the last one standing, if their favorite wins, they win aswell. However, yet I am not sure if these should really be playable, because it might become boring if there are not enough tasks to fullfill whilst watching the Tributes strangling for their lives. [TD]
Mechanics
All Tributes are going to start in the map's center. There will be a pile of useful things the survivors may take with them, but of course not uncontested. Early deadly battles can already arise here, for example 2 people fighting for a bow and arrows in order to become a better hunter or to eliminate other players as fast as possible. This pile can be extended by the sponsors. The sponsors can also use some environmental/weather effects in order to turn the tide for their favorite. For example increase the temperature and lower the humidity in order to favor players who have their camp near a river. Each Tribute has it's own Bio Status Multiboard, additionally to the general Multiboard which displays basic information about all Tributes. Bio Status includes: Advanced Needs System by Hades
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Why this map would be fun:
No game will be as the previous, players might develop certain tactics and strategies over the course of a plenty of games and will always try to optimize their way of surviving / killing. The active participation of sponsors would add an immense uncertainty to how things will take course and given enough content and free map area as playground, players will write their own storys game by game. Uses Following Systems:
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V. Districts and Characters |
12 Districts - One Male and Female, listing their favorite weapon. A brief video-list can be found here. Tributes will be unarmed by nature, however, they will be able to obtain their weapons by crafting or through sponsors. Each Tribute will have a signature ability.
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VI. Map Development |
l l l l l l l l l l - Terrain 15% l l l l l l l l l l - Story & Ideas 60% l l l l l l l l l l - Camera 100% l l l l l l l l l l - Models 0% l l l l l l l l l l - Triggers 20% l l l l l l l l l l - Systems 80% l l l l l l l l l l - Cinematics 0% l l l l l l l l l l - Items & Objects 40% l l l l l l l l l l - Total Progress: 25% |
VIII. Final Notes |
A pre-alpha playable test-version, showing the map's basics can be seen here: Pre-Alpha V0.01 |
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