- Joined
- Sep 11, 2004
- Messages
- 73
Updates in 1.3:
Version 1.4 will contain the bugg fix listed at the end, 1.5 will be the next content version. (new hero planned)
-Custom AI added, if you set empty slots to computers, computers will play with you.
-Fixed a bugg allowing players to control Southern and Northern forces if in a certain slot.
-The cap has been raised on the number of supply crates that will spawn in the field.
-Quests menu text has been updated to reflect all the current changes.
-Striker initial starting damage slightly reduced.
-Multiple terrain fixes to accomidate with the flying hero (striker) released last version.
-Typo fixes.
-The text spam that filled the screen after purchasing an upgrade has been fixed, now it just displays the single line of text per player as intended.
-I am aware of a bugg in the end game where if you destroy the northern enemies mechanical bases mechanical units will not spawn in the north or south bases and infantry will keep spawning ignoring the cap limit, this bugg does not happen often, but i am working on a fix asap.
Version 1.4 will contain the bugg fix listed at the end, 1.5 will be the next content version. (new hero planned)
-Custom AI added, if you set empty slots to computers, computers will play with you.
-Fixed a bugg allowing players to control Southern and Northern forces if in a certain slot.
-The cap has been raised on the number of supply crates that will spawn in the field.
-Quests menu text has been updated to reflect all the current changes.
-Striker initial starting damage slightly reduced.
-Multiple terrain fixes to accomidate with the flying hero (striker) released last version.
-Typo fixes.
-The text spam that filled the screen after purchasing an upgrade has been fixed, now it just displays the single line of text per player as intended.
-I am aware of a bugg in the end game where if you destroy the northern enemies mechanical bases mechanical units will not spawn in the north or south bases and infantry will keep spawning ignoring the cap limit, this bugg does not happen often, but i am working on a fix asap.