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[General] Shroud in WarCraft 3 like in Yuri's Revenge

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Hello. I'm trying to work about creating the shroud in my maps like in Yuri's Revenge did. Basically, it's like black mask without fog of war. Once an area is explored, it remains explored forever, unless someone sabotage the radars.

Triggers:
  • Basic Game Initialization 1
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Visibility - Disable fog of war
      • Visibility - Enable black mask
      • Visibility - Disable fog of war
      • Visibility - Enable black mask
      • Game - Set Lock resource trading to Off
      • Quest - Create a Required quest titled Damage Table with the description The classical damag..., using icon path ReplaceableTextures\CommandButtons\BTNSteelMelee.blp
      • -------- Variables --------
      • Set AncientGate1 = Massive Ruined Gate (Vertical) 0399 <gen>
      • Set AncientGate2 = Massive Ruined Gate (Horizontal) 0400 <gen>
      • -------- Starting Resources --------
      • Player - Add 15000 to Player 2 (Blue) Current gold
      • Player - Add 5000 to Player 2 (Blue) Current lumber
      • Player - Add 15000 to Player 4 (Purple) Current gold
      • Player - Add 5000 to Player 4 (Purple) Current lumber
Any ideas
 
That's exactly what I suggested.

  • Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility from (Center of (Playable map area)) to a radius of 512.00
this won't change the fog of war settings.

Otherwise you can place an invisible dummy unit at the location of choice.

errr......i know that this is buggy especially on multiplayer...
 
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  • Visibility - Create an initially Enabled visibility modifier for (Player number of triggering player) emitting Visibility from (Center of (Playable map area)) to a radius of 512.00
this is an example of ”MPI” so you dont get buggy
 
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