- Joined
- Nov 4, 2010
- Messages
- 6,234
Hello. I'm trying to work about creating the shroud in my maps like in Yuri's Revenge did. Basically, it's like black mask without fog of war. Once an area is explored, it remains explored forever, unless someone sabotage the radars.
Triggers:
Triggers:
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Basic Game Initialization 1
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Events
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Map initialization
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Conditions
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Actions
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Visibility - Disable fog of war
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Visibility - Enable black mask
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Visibility - Disable fog of war
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Visibility - Enable black mask
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Game - Set Lock resource trading to Off
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Quest - Create a Required quest titled Damage Table with the description The classical damag..., using icon path ReplaceableTextures\CommandButtons\BTNSteelMelee.blp
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-------- Variables --------
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Set AncientGate1 = Massive Ruined Gate (Vertical) 0399 <gen>
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Set AncientGate2 = Massive Ruined Gate (Horizontal) 0400 <gen>
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-------- Starting Resources --------
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Player - Add 15000 to Player 2 (Blue) Current gold
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Player - Add 5000 to Player 2 (Blue) Current lumber
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Player - Add 15000 to Player 4 (Purple) Current gold
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Player - Add 5000 to Player 4 (Purple) Current lumber
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