- Joined
- Apr 6, 2008
- Messages
- 562
How could i shorten this?
Skipran is a integer variable that is normaly equal to 1 and when this trigger (Skip) runs it changes to 0
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Starting movie
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Events
- Time - Elapsed game time is 0.00 seconds
- Conditions
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Actions
- Sound - Set Animation and Spell Sounds to 0.00%
- Cinematic - Fade out over 0.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Wait 0.01 seconds
- Cinematic - Fade in over 7.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Player - Make Player 1 (Red) treat Player 2 (Blue) as an Neutral
- Player - Make Player 1 (Red) treat Player 9 (Gray) as an Neutral
- Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Neutral
- Player - Make Player 2 (Blue) treat Player 1 (Red) as an Neutral
- Sound - Set Animation and Spell Sounds to 100.00%
- Cinematic - Disable user control for Player Group - Player 1 (Red)
- Cinematic - Clear the screen of text messages for Player Group - Player 1 (Red)
- Cinematic - Turn subtitle display override On
- Wait 3.60 seconds
- Wait 1.00 seconds
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- skipran Equal to 1
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Then - Actions
- Camera - Apply Camera 001 <gen> for Player 1 (Red) over 30.00 seconds
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- skipran Equal to 1
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Then - Actions
- Cinematic - Send transmission to Player Group - Player 1 (Red) from Chaplain 0018 <gen> named Chaplain: Play No sound and display Sirs, we have run i.... Modify duration: Add 0.00 seconds and Wait
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- skipran Equal to 1
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Then - Actions
- Cinematic - Send transmission to Player Group - Player 1 (Red) from Antonidas 0001 <gen> named Antonidas: Play No sound and display Anything to say Pro.... Modify duration: Add 0.00 seconds and Wait
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- skipran Equal to 1
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Then - Actions
- Cinematic - Send transmission to Player Group - Player 1 (Red) from Admiral Proudmoore 0003 <gen> named Admiral Proudmoore: Play No sound and display .... Modify duration: Add 0.00 seconds and Wait
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- skipran Equal to 1
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Then - Actions
- Cinematic - Send transmission to Player Group - Player 1 (Red) from Sir Gregory Edmunson 0004 <gen> named Sir Gregory Edmunson: Play No sound and display I remember Night El.... Modify duration: Add 0.00 seconds and Wait
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- skipran Equal to 1
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Then - Actions
- Cinematic - Send transmission to Player Group - Player 1 (Red) from Admiral Proudmoore 0003 <gen> named Admiral Proudmoore: Play No sound and display Kill them and get t.... Modify duration: Add 0.00 seconds and Wait
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- skipran Equal to 1
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Then - Actions
- Cinematic - Send transmission to Player Group - Player 1 (Red) from Eye of Sargaras 0073 <gen> named Eye of Sargaras: Play No sound and display I am the eye of the.... Modify duration: Add 0.00 seconds and Wait
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- skipran Equal to 1
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Then - Actions
- Camera - Shake the camera for Player 1 (Red) with magnitude 3.00
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- skipran Equal to 1
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Then - Actions
- Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of Region 000 <gen>) for 1.00 seconds, using a Simple ping of color (100.00%, 100.00%, 100.00%)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- skipran Equal to 1
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Then - Actions
- Wait 1.00 seconds
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- skipran Equal to 1
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Then - Actions
- Camera - Shake the camera for Player 1 (Red) with magnitude 1.50
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- skipran Equal to 1
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Then - Actions
- Unit - Kill Chaplain 0018 <gen>
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- skipran Equal to 1
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Then - Actions
- Cinematic - Send transmission to Player Group - Player 1 (Red) from a Player 2 (Blue) Chaplain named Chaplain at (Center of Region 008 <gen>): Play No sound and display RRaghhh. Modify duration: Add 0.00 seconds and Wait
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- skipran Equal to 1
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Then - Actions
- Unit - Suspend corpse decay for Chaplain 0018 <gen>
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- skipran Equal to 1
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Then - Actions
- Camera - Stop swaying/shaking the camera for Player 1 (Red)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- skipran Equal to 1
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Then - Actions
- Cinematic - Send transmission to Player Group - Player 1 (Red) from Admiral Proudmoore 0003 <gen> named Admiral Proudmoore: Play No sound and display We must destroy it.. Modify duration: Add 0.00 seconds and Wait
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- skipran Equal to 1
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Then - Actions
- Cinematic - Send transmission to Player Group - Player 1 (Red) from Sir Gregory Edmunson 0004 <gen> named Sir Gregory Edmunson: Play No sound and display Yes, we must.. Modify duration: Add 0.00 seconds and Wait
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- skipran Equal to 1
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Then - Actions
- Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- skipran Equal to 1
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Then - Actions
- Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- skipran Equal to 1
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Then - Actions
- Wait 2.00 seconds
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- skipran Equal to 1
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Then - Actions
- Unit - Change ownership of Wagon 0007 <gen> to Player 1 (Red) and Retain color
- Unit - Change ownership of Pack Horse 0014 <gen> to Player 1 (Red) and Retain color
- Unit - Change ownership of Pack Horse 0013 <gen> to Player 1 (Red) and Retain color
- Unit - Change ownership of Pack Horse 0012 <gen> to Player 1 (Red) and Retain color
- Unit - Change ownership of Wagon 0005 <gen> to Player 1 (Red) and Retain color
- Unit - Change ownership of Wagon 0006 <gen> to Player 1 (Red) and Retain color
- Unit - Change ownership of Wagon 0008 <gen> to Player 1 (Red) and Retain color
- Unit - Change ownership of Wagon 0009 <gen> to Player 1 (Red) and Retain color
- Unit - Change ownership of Pack Horse 0010 <gen> to Player 1 (Red) and Retain color
- Unit - Change ownership of Pack Horse 0015 <gen> to Player 1 (Red) and Retain color
- Unit - Change ownership of Pack Horse 0016 <gen> to Player 1 (Red) and Retain color
- Unit - Change ownership of Pack Horse 0011 <gen> to Player 1 (Red) and Retain color
- Unit - Change ownership of Pack Horse 0017 <gen> to Player 1 (Red) and Retain color
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- skipran Equal to 1
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Then - Actions
- Trigger - Run Quests <gen> (ignoring conditions)
- Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
- Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
- Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
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Else - Actions
- Do nothing
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If - Conditions
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Else - Actions
- Do nothing
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If - Conditions
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Else - Actions
- Do nothing
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If - Conditions
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Else - Actions
- Do nothing
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If - Conditions
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Else - Actions
- Do nothing
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If - Conditions
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Else - Actions
- Do nothing
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If - Conditions
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Else - Actions
- Do nothing
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If - Conditions
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Else - Actions
- Do nothing
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If - Conditions
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Else - Actions
- Do nothing
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If - Conditions
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Else - Actions
- Do nothing
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If - Conditions
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Else - Actions
- Do nothing
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If - Conditions
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Else - Actions
- Do nothing
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If - Conditions
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Else - Actions
- Do nothing
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If - Conditions
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Else - Actions
- Do nothing
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If - Conditions
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Else - Actions
- Do nothing
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If - Conditions
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Else - Actions
- Do nothing
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If - Conditions
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Else - Actions
- Do nothing
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If - Conditions
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Else - Actions
- Do nothing
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If - Conditions
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Else - Actions
- Do nothing
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If - Conditions
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Else - Actions
- Do nothing
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If - Conditions
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Else - Actions
- Do nothing
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If - Conditions
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Else - Actions
- Do nothing
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If - Conditions
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Events
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skip
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Events
- Player - Player 1 (Red) skips a cinematic sequence
- Conditions
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Actions
- Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
- Unit - Remove Chaplain 0018 <gen> from the game
- Unit - Change ownership of Pack Horse 0015 <gen> to Player 1 (Red) and Retain color
- Unit - Change ownership of Pack Horse 0014 <gen> to Player 1 (Red) and Retain color
- Unit - Change ownership of Pack Horse 0013 <gen> to Player 1 (Red) and Retain color
- Unit - Change ownership of Pack Horse 0012 <gen> to Player 1 (Red) and Retain color
- Unit - Change ownership of Wagon 0005 <gen> to Player 1 (Red) and Retain color
- Unit - Change ownership of Wagon 0006 <gen> to Player 1 (Red) and Retain color
- Unit - Change ownership of Wagon 0009 <gen> to Player 1 (Red) and Retain color
- Unit - Change ownership of Wagon 0007 <gen> to Player 1 (Red) and Retain color
- Unit - Change ownership of Wagon 0008 <gen> to Player 1 (Red) and Retain color
- Unit - Change ownership of Pack Horse 0010 <gen> to Player 1 (Red) and Retain color
- Unit - Change ownership of Pack Horse 0016 <gen> to Player 1 (Red) and Retain color
- Unit - Change ownership of Pack Horse 0011 <gen> to Player 1 (Red) and Retain color
- Unit - Change ownership of Pack Horse 0017 <gen> to Player 1 (Red) and Retain color
- Set skipran = 0
- Trigger - Run Quests <gen> (ignoring conditions)
- Trigger - Turn off Starting movie <gen>
- Trigger - Turn off (This trigger)
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Events
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