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Buying Units
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Events
- Unit - A unit Sells a unit
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Conditions
- (Unit-type of (Triggering unit)) Equal to Unit Seller
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Actions
- Set buyer = (Buying unit)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Buying unit)) Equal to Player 1 (Red)
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Then - Actions
- Unit - Change ownership of (Sold unit) to Neutral Extra and Retain color
- Unit - Set the custom value of (Sold unit) to 1
- Player - Add (Supply used by (Sold unit)) to Player 1 (Red) Food used
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Buying unit)) Equal to Player 2 (Blue)
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Then - Actions
- Unit - Change ownership of (Sold unit) to Neutral Extra and Retain color
- Unit - Set the custom value of (Sold unit) to 2
- Player - Add (Supply used by (Sold unit)) to Player 2 (Blue) Food used
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Buying unit)) Equal to Player 3 (Teal)
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Then - Actions
- Unit - Change ownership of (Sold unit) to Neutral Extra and Retain color
- Unit - Set the custom value of (Sold unit) to 3
- Player - Add (Supply used by (Sold unit)) to Player 3 (Teal) Food used
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Buying unit)) Equal to Player 4 (Purple)
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Then - Actions
- Unit - Change ownership of (Sold unit) to Neutral Victim and Retain color
- Unit - Set the custom value of (Sold unit) to 4
- Player - Add (Supply used by (Sold unit)) to Player 4 (Purple) Food used
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Buying unit)) Equal to Player 5 (Yellow)
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Then - Actions
- Unit - Change ownership of (Sold unit) to Neutral Victim and Retain color
- Unit - Set the custom value of (Sold unit) to 5
- Player - Add (Supply used by (Sold unit)) to Player 5 (Yellow) Food used
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Buying unit)) Equal to Player 6 (Orange)
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Then - Actions
- Unit - Change ownership of (Sold unit) to Neutral Victim and Retain color
- Unit - Set the custom value of (Sold unit) to 6
- Player - Add (Supply used by (Sold unit)) to Player 6 (Orange) Food used
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Unit - Order (Sold unit) to Right-Click buyer
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Events