- Joined
- Dec 26, 2006
- Messages
- 327
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Untitled Trigger 001
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Events
- Unit - A unit Sells a unit
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Conditions
- (Unit-type of (Selling unit)) Equal to Celestial Portal
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Actions
- Unit - Remove (Sold unit) from the game
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit-type of (Triggering unit)) Equal to Veledrian Sentinel
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Sold unit)) Equal to Player 1 (Red)
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Then - Actions
- Hero - Drop the item from slot 1 of (Selling unit)
- Hero - Create archer and give it to (Selling unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Sold unit)) Equal to Player 2 (Blue)
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Then - Actions
- Hero - Drop the item from slot 2 of (Selling unit)
- Hero - Create archer and give it to (Selling unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Sold unit)) Equal to Player 3 (Teal)
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Then - Actions
- Hero - Drop the item from slot 3 of (Selling unit)
- Hero - Create archer and give it to (Selling unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Sold unit)) Equal to Player 4 (Purple)
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Then - Actions
- Hero - Drop the item from slot 4 of (Selling unit)
- Hero - Create archer and give it to (Selling unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Sold unit)) Equal to Player 5 (Yellow)
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Then - Actions
- Hero - Drop the item from slot 5 of (Selling unit)
- Hero - Create archer and give it to (Selling unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit-type of (Triggering unit)) Equal to Ardent Cavalier
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Sold unit)) Equal to Player 1 (Red)
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Then - Actions
- Hero - Drop the item from slot 1 of (Selling unit)
- Hero - Create tank and give it to (Selling unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Sold unit)) Equal to Player 2 (Blue)
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Then - Actions
- Hero - Drop the item from slot 2 of (Selling unit)
- Hero - Create tank and give it to (Selling unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Sold unit)) Equal to Player 3 (Teal)
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Then - Actions
- Hero - Drop the item from slot 3 of (Selling unit)
- Hero - Create tank and give it to (Selling unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Sold unit)) Equal to Player 4 (Purple)
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Then - Actions
- Hero - Drop the item from slot 4 of (Selling unit)
- Hero - Create tank and give it to (Selling unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Sold unit)) Equal to Player 5 (Yellow)
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Then - Actions
- Hero - Drop the item from slot 5 of (Selling unit)
- Hero - Create tank and give it to (Selling unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit-type of (Triggering unit)) Equal to Ardent Wrath
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Sold unit)) Equal to Player 1 (Red)
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Then - Actions
- Hero - Drop the item from slot 1 of (Selling unit)
- Hero - Create beserker and give it to (Selling unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Sold unit)) Equal to Player 2 (Blue)
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Then - Actions
- Hero - Drop the item from slot 2 of (Selling unit)
- Hero - Create beserker and give it to (Selling unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Sold unit)) Equal to Player 3 (Teal)
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Then - Actions
- Hero - Drop the item from slot 3 of (Selling unit)
- Hero - Create beserker and give it to (Selling unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Sold unit)) Equal to Player 4 (Purple)
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Then - Actions
- Hero - Drop the item from slot 4 of (Selling unit)
- Hero - Create beserker and give it to (Selling unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Sold unit)) Equal to Player 5 (Yellow)
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Then - Actions
- Hero - Drop the item from slot 5 of (Selling unit)
- Hero - Create beserker and give it to (Selling unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit-type of (Triggering unit)) Equal to Veledrian Ettin
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Sold unit)) Equal to Player 1 (Red)
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Then - Actions
- Hero - Drop the item from slot 1 of (Selling unit)
- Hero - Create siege and give it to (Selling unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Sold unit)) Equal to Player 2 (Blue)
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Then - Actions
- Hero - Drop the item from slot 2 of (Selling unit)
- Hero - Create siege and give it to (Selling unit)
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Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Sold unit)) Equal to Player 3 (Teal)
-
Then - Actions
- Hero - Drop the item from slot 3 of (Selling unit)
- Hero - Create siege and give it to (Selling unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Sold unit)) Equal to Player 4 (Purple)
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Then - Actions
- Hero - Drop the item from slot 4 of (Selling unit)
- Hero - Create siege and give it to (Selling unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Sold unit)) Equal to Player 5 (Yellow)
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Then - Actions
- Hero - Drop the item from slot 5 of (Selling unit)
- Hero - Create siege and give it to (Selling unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit-type of (Triggering unit)) Equal to Ardent Medic
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Sold unit)) Equal to Player 1 (Red)
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Then - Actions
- Hero - Drop the item from slot 1 of (Selling unit)
- Hero - Create healer and give it to (Selling unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Sold unit)) Equal to Player 2 (Blue)
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Then - Actions
- Hero - Drop the item from slot 2 of (Selling unit)
- Hero - Create healer and give it to (Selling unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Sold unit)) Equal to Player 3 (Teal)
-
Then - Actions
- Hero - Drop the item from slot 3 of (Selling unit)
- Hero - Create healer and give it to (Selling unit)
-
Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Sold unit)) Equal to Player 4 (Purple)
-
Then - Actions
- Hero - Drop the item from slot 4 of (Selling unit)
- Hero - Create healer and give it to (Selling unit)
-
Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Sold unit)) Equal to Player 5 (Yellow)
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Then - Actions
- Hero - Drop the item from slot 5 of (Selling unit)
- Hero - Create healer and give it to (Selling unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit-type of (Triggering unit)) Equal to Ardent Redeemer
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Sold unit)) Equal to Player 1 (Red)
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Then - Actions
- Hero - Drop the item from slot 1 of (Selling unit)
- Hero - Create buffer and give it to (Selling unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Sold unit)) Equal to Player 2 (Blue)
-
Then - Actions
- Hero - Drop the item from slot 2 of (Selling unit)
- Hero - Create buffer and give it to (Selling unit)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Sold unit)) Equal to Player 3 (Teal)
-
Then - Actions
- Hero - Drop the item from slot 3 of (Selling unit)
- Hero - Create buffer and give it to (Selling unit)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Sold unit)) Equal to Player 4 (Purple)
-
Then - Actions
- Hero - Drop the item from slot 4 of (Selling unit)
- Hero - Create buffer and give it to (Selling unit)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Sold unit)) Equal to Player 5 (Yellow)
-
Then - Actions
- Hero - Drop the item from slot 5 of (Selling unit)
- Hero - Create buffer and give it to (Selling unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit-type of (Triggering unit)) Equal to Veledrion Pheonix
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Sold unit)) Equal to Player 1 (Red)
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Then - Actions
- Hero - Drop the item from slot 1 of (Selling unit)
- Hero - Create nuker and give it to (Selling unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Sold unit)) Equal to Player 2 (Blue)
-
Then - Actions
- Hero - Drop the item from slot 2 of (Selling unit)
- Hero - Create nuker and give it to (Selling unit)
-
Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Sold unit)) Equal to Player 3 (Teal)
-
Then - Actions
- Hero - Drop the item from slot 3 of (Selling unit)
- Hero - Create nuker and give it to (Selling unit)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Sold unit)) Equal to Player 4 (Purple)
-
Then - Actions
- Hero - Drop the item from slot 4 of (Selling unit)
- Hero - Create nuker and give it to (Selling unit)
-
Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Sold unit)) Equal to Player 5 (Yellow)
-
Then - Actions
- Hero - Drop the item from slot 5 of (Selling unit)
- Hero - Create nuker and give it to (Selling unit)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
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If - Conditions
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Events