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Shipping Wars V1.0

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
A basic Battleships From the midievals !!! Made with hiveworkshop models.

Keywords:
Ship, Battle, Battleships, Midieval
Contents

Shipping Wars V1.0 (Map)

Reviews
23:18, 27th Mar 2009 by bounty hunter2: Not bad, still: - No crediting of the resource authors - Unoriginal - Too much Blizzard cliffs - No quest log - Reminds too much on the original BS - Wrong icons (Green DISBTNS) I suggest you...

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23:18, 27th Mar 2009 by bounty hunter2:
Not bad, still:

- No crediting of the resource authors
- Unoriginal
- Too much Blizzard cliffs
- No quest log
- Reminds too much on the original BS
- Wrong icons (Green DISBTNS)

I suggest you post this map in the Map Development Forum to work more on it and gather more feedback, Rejected.
 
It seems to be a decent map, but you've got a few things which seriously lack:

  • Very poor description...
  • Never assume the player knows the basics, explain what they have to do! (newbs who aren't familiar with this type of map just have to find out by theirselves?)
  • Some DISBTN's are missing (pretty much actually)
  • No credits given
  • Memory leaks, almost all of them are locations and some player groups
  • It took me a while to find the shop where you can buy ships...
  • What is the point of the level of the boat?
  • Even though the level doesn't matter, when you change your ship, you start from level 1 (while this wasn't ment to be)

The good points:
  • More or less good terrain, at least you didn't spam doodads, or made a flat terrain
  • Items seem to be working properly
  • All models/icons fit the map (I'm talking about the tavern models, not the boats - that would've been too obvious)
  • Only 1 bug (which can be fixed pretty quick)
  • Pretty good gameplay (like the other battleships)
  • Enough items for the whole game, but not enough for a quick change of tactics.

Problem of the bug:
Your Trigger:
  • Hero - Set (Buying unit) Hero-level to (Hero level of (Buying unit)), Hide level-up graphics
Fixed trigger:
  • Hero - Set (Sold unit) Hero-level to (Hero level of (Buying unit)), Hide level-up graphics
Just a stupid mistake ;)

Overall:
It's a decent to good map, you've implemented the models and icons correctly, but you might add a little bit more items, maybe even a ship, fix the leaks and the DISBTN's and then I'm sure it will work out fine ;)
My rating is 3/5 (useful)

I've rated for the version where the bugs are fixed, otherwise it would've been a 2/5 (Lacking)

Edit:
I don't like the damage either, I don't know if it's ment to, but things like 107-134 Dmg just doesn't look good xD
105-135 would've been a lot better (and it's really easy to calculate).

The simple "rule" is:
(A+B) - (A+BxC) ==> (Dmg Min) - (Dmg Max)
A = Dmg Base
B = Dmg Number of Dice
C = Dmg Sides per Die

105-135 dmg:
A = 102 / B = 3 / C = 11
A = 90 / B = 15 / C = 3
A = 103 / B = 2 / C = 16

The 3th one gives the least bonus damage per upgrade (+1 min dmg, +3 max dmg)
 
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