It seems to be a decent map, but you've got a few things which seriously lack:
- Very poor description...
- Never assume the player knows the basics, explain what they have to do! (newbs who aren't familiar with this type of map just have to find out by theirselves?)
- Some DISBTN's are missing (pretty much actually)
- No credits given
- Memory leaks, almost all of them are locations and some player groups
- It took me a while to find the shop where you can buy ships...
- What is the point of the level of the boat?
- Even though the level doesn't matter, when you change your ship, you start from level 1 (while this wasn't ment to be)
The good points:
- More or less good terrain, at least you didn't spam doodads, or made a flat terrain
- Items seem to be working properly
- All models/icons fit the map (I'm talking about the tavern models, not the boats - that would've been too obvious)
- Only 1 bug (which can be fixed pretty quick)
- Pretty good gameplay (like the other battleships)
- Enough items for the whole game, but not enough for a quick change of tactics.
Problem of the bug:
Your Trigger:
-
Hero - Set (Buying unit) Hero-level to (Hero level of (Buying unit)), Hide level-up graphics
Fixed trigger:
-
Hero - Set (Sold unit) Hero-level to (Hero level of (Buying unit)), Hide level-up graphics
Just a stupid mistake
Overall:
It's a decent to good map, you've implemented the models and icons correctly, but you might add a little bit more items, maybe even a ship, fix the leaks and the DISBTN's and then I'm sure it will work out fine
My rating is 3/5 (useful)
I've rated for the version where the bugs are fixed, otherwise it would've been a 2/5 (Lacking)
Edit:
I don't like the damage either, I don't know if it's ment to, but things like 107-134 Dmg just doesn't look good xD
105-135 would've been a lot better (and it's really easy to calculate).
The simple "rule" is:
(A+B) - (A+BxC) ==> (Dmg Min) - (Dmg Max)
A = Dmg Base
B = Dmg Number of Dice
C = Dmg Sides per Die
105-135 dmg:
A = 102 / B = 3 / C = 11
A = 90 / B = 15 / C = 3
A = 103 / B = 2 / C = 16
The 3th one gives the least bonus damage per upgrade (+1 min dmg, +3 max dmg)