- Joined
- Nov 7, 2014
- Messages
- 242
Good time of day, Hive. I'd like ask you for ideas and concepts of Shielding abilities, the abilities which grant a hero or a unit additional but temporal health. Think of Anti-Magic shell of Banshee, it adds 300 temporal health to block incoming magical damage.
Talking more specifically, I need you to describe Mechanics and Settings of a spell. Mechanics are everything related to gameplay, while Settings are about the caster and what magic or powers he uses. (Druid - Nature's Protection, Warrior - Iron Will, Wizard - Mana Barrier, Paladin - Holy Shield, Lich - Soul Shroud, Death Knight - Necrotic Armor, etc.)
So far, using this awesome Damage Engine I've created only 2 abilites. Also note that my future project will feature Talents which apply additional effects to a spell, so you are free to suggest them aswell.
Now the abilities:
1. Mana Shield - Protects the target with a magical barrier. The barrier will absorb damage taken by shielded ally, but it will also consume Wizard's mana. Shield expires in 20 seconds or after consuming more than 10% of Wizard's maximal mana. (1 point of Mana = 4 points of Damage blocked)
Talents:
-Feedback - If the shield is destroyed by enemies, the Wizard refunds 5% of his maximal Mana.
-Self-preservation - Now can be cast on self. If done so, the spell will have doubled capacity and no time limit. However, Wizard's Spell Power will be reduced by 33%. Casting this ability again will dispel the shield from the Wizard.
-Magical Shell - The shield takes 75% less damage from enemy Spells.
-Combustion - Whenever a Mana Shield expires or breaks, all enemies in an area around the shielded target will have a portion of their mana burnt.
2. Holy Shield - Paladin creates a field of Holy energy that protects him from all incoming damage. Basic shield capacity is 300 and it has a time limitation of 30 seconds.
Talents:
-Vengeance - If the shield is broken by enemies, a flash of light will appear, stunning all nearby enemies.
-Lightbender - If Paladin casts a Holy spell while the shield is active, the shield will be consumed and the spell will have additional Spell Power equal to 20% of shield's remaining capacity.
-Guardian Angel - Now the spell becomes targetable. Casting it on an ally will apply it's effect on both the caster and the target. Target's shield is 20% weaker and shares no other talents. Shielded ally will also receive additional healing from Paladin.
What interesting ideas and concepts can you come up with? Maybe you can suggest Mechanics for already given Settings? (See brackets in italic with hero and ability names in the beggining of this thread. For example, how can you make a warrior's self-shielding ability interesting and unique from others?)
Talking more specifically, I need you to describe Mechanics and Settings of a spell. Mechanics are everything related to gameplay, while Settings are about the caster and what magic or powers he uses. (Druid - Nature's Protection, Warrior - Iron Will, Wizard - Mana Barrier, Paladin - Holy Shield, Lich - Soul Shroud, Death Knight - Necrotic Armor, etc.)
So far, using this awesome Damage Engine I've created only 2 abilites. Also note that my future project will feature Talents which apply additional effects to a spell, so you are free to suggest them aswell.
Now the abilities:
1. Mana Shield - Protects the target with a magical barrier. The barrier will absorb damage taken by shielded ally, but it will also consume Wizard's mana. Shield expires in 20 seconds or after consuming more than 10% of Wizard's maximal mana. (1 point of Mana = 4 points of Damage blocked)
Talents:
-Feedback - If the shield is destroyed by enemies, the Wizard refunds 5% of his maximal Mana.
-Self-preservation - Now can be cast on self. If done so, the spell will have doubled capacity and no time limit. However, Wizard's Spell Power will be reduced by 33%. Casting this ability again will dispel the shield from the Wizard.
-Magical Shell - The shield takes 75% less damage from enemy Spells.
-Combustion - Whenever a Mana Shield expires or breaks, all enemies in an area around the shielded target will have a portion of their mana burnt.
2. Holy Shield - Paladin creates a field of Holy energy that protects him from all incoming damage. Basic shield capacity is 300 and it has a time limitation of 30 seconds.
Talents:
-Vengeance - If the shield is broken by enemies, a flash of light will appear, stunning all nearby enemies.
-Lightbender - If Paladin casts a Holy spell while the shield is active, the shield will be consumed and the spell will have additional Spell Power equal to 20% of shield's remaining capacity.
-Guardian Angel - Now the spell becomes targetable. Casting it on an ally will apply it's effect on both the caster and the target. Target's shield is 20% weaker and shares no other talents. Shielded ally will also receive additional healing from Paladin.
What interesting ideas and concepts can you come up with? Maybe you can suggest Mechanics for already given Settings? (See brackets in italic with hero and ability names in the beggining of this thread. For example, how can you make a warrior's self-shielding ability interesting and unique from others?)
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