I'm afraid that this map just didn't do it for me.
As a few commentators have mentioned before me, the terrain is far from desirable; few doodads to enhance the enviroment, nearly devoid of them altogether; bland textures to the MAXX! I will give you that the hero class structures and hero construction as a whole is going in a good direction, and the use of a drop system is commendable.
True, a max level cap of ten does make a hero far-easier to balance, but placing that low cap also threatens the game's length-to-fun integrity, at least in context of an Open RPG. What I mean is that if it's too easy to max your hero's inherent power in the game (excluding augmentations such as items), you risk a player's captive drive to continue playing, regardless if there are more bosses or unconquered feats.
As the maps stands now, it's in a state of perpetual disrepair; hero construction being one of its highest points, and terrain and environmental aesthetics as it's rock-bottom points. This map does not convince me that it is an Open RPG.
2/5