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Neutrality Shattered

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This map features a region inhabited by the proud orcs, humans, and night elves. These particular factions have not experienced conflict with one another, before this point, due to a common enemy, the scourge, nearby to the West, and have, as such, created roads connecting their town halls. Recently, with the efforts of the Silver Hand paladins, this area has been liberated of scourge and the races look to each other with the intrinsic hatred felt by all other of their race for each opposing race and therefore began amassing arms. To this point, they have been at an impasse and have not yet had direct conflict; however, as the general of one of these factions, you must make use of the strategy you have been developing since the scourge were wiped from your lands. This will, however, not be conventional war. With the recent period of tension, each side has built defenses: the humans to the Southwest, of course, have built walls, the orcs, nestled in the center and Eastern canyons and hills of the region, hide behind their natural barriers, and the night elves to the Northwest have quickly planted and, with the aid of the Earth Mother, grown a wall of trees to discourage aggressors. At this threshold, all sides are primed for attack and it falls to you to liberate the region for your faction. Have fun.

Keywords:
Valley, Horde, Alliance, Orc, Human, War, Faction, Defense, Offense, Map, Melee
Contents

Neutrality Shattered (Map)

Reviews
02:08, 9th May 2015 StoPCampinGn00b: See Shadow Fury's comment.
Level 21
Joined
Nov 4, 2013
Messages
2,017
Once again, read the rules.
Well, here the terrain is immensely empty and looks terrible, the creeps are totally absent, one starting location is wrongly placed on rock tiles and, just as your other map, this cannot be called a melee map.

1/5 and voting for rejection
 
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