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Shattered World

Shattered World


Map Info:

When the Dark Portal opened, it tore a rift into the abyss, shattering the world. Those who are still left on this forsaken land must fight for surivival.

Features:
  • 4 Gold Mines - 15000 Main, 12500 Expansion
  • 6 Green Creep Camps
  • 10 Orange Creep Camps
  • 2 Goblin Merchants
  • 2 Goblin Labatories
  • 2 Fountains of Health
  • 1 Tavern

Screenshots:

j82ys0.png



Author Notes:
Felt like making an outland tilset melee map. Nothing special, made in an hour or two. Map contains lots of choke points, and easily accesiable Fountains of Health. Expanding is a bit hard and requires a zepplin.

Keywords:
melee, outland, bonestorm
Contents

Shattered World (Map)

Reviews
Orcnet18:51, 28th June 2013 Map Approved Shattered World (No Version/s Stated) RateScorePercentLetter 5/591-100A RateScorePercentLetter 4/581-90%B RateScorePercentLetter 3/575-80%C RateScorePercentLetter 2/570-74%D...

Moderator

M

Moderator


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Orcnet18:51, 28th June 2013

Comment

Review

Map Approved
Shattered World (No Version/s Stated)


Rate
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5/591-100A

Rate
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4/581-90%B

Rate
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3/575-80%C

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2/570-74%D

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1/550-69%F

Overview:

Gameplay

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"Gameplay is fine but I don't like the idea of Goblin Laboratories in a outland theme just lore-basing the idea though but maybe you could replace it with a way gate, any else weaken the creep difficulty make it green/orange levels eredars and high level felguards is a bit extreme just a 1v1 match."

Terrain

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"Terrain looks like a void, since its 1v1 you should dramatically engulf the landscape with good terrain not just a void do something for that."

Management

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"Any else, map still is useful."

Total Score:


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9/1580%C
 
Review
By Legal_Ease
Comments

This map is pretty darn cool. The terrain is fun and the creeps are mostly balanced.

The Pros

-Interesting terrain.
-Balanced creep camps.
-Fair Item Drops.
-sufficient resources.

The Cons

-Bad lighting (try using dungeon lighting in map options)
-Sharp Terrain (though it seems intentional and is well placed it sticks out.)
-Odd doodads (some buildings and doodads don't really fit together or with the map.
-Creeps are a little too far from starting locations but this is no biggie.

Overall Rating

4/5. This map is decent and quite enjoyable to play.
I vote for approval. More Screenshots is always my preference.
Disclaimer: The options stated above do not reflect the opinion of the Hive Workshop or its affiliates and are the express sole views of this member. Such opinions should not be construed as legal advice. :)
 
Last edited:
Level 16
Joined
May 25, 2004
Messages
1,170
the odd doodads don't bother me.. but i would of liked to see more Doodads.

Gameplay wise, I often noticed offense was cut thin at access routes. I also would of added a waygate here (yet I complained in another thread about 96x96 using waygates LOL). I say that because while the final expansion is ment to get to by air, a waypoint would add a challenge instead of towering my last expansion all the heck to defend it.

3/5
 
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