mafe
Map Reviewer
- Joined
- Nov 2, 2013
- Messages
- 865
This is a good map overall, but a few details are questionable/buggy. In general the layout is good, the creeps and items are balanced. It also looks very good. Typically, there isn't much to say about things that are well made.
What should be fixed or at least reconsidered is the following:
-At the eastern lab, shredders and sappers will be stuck.
-Also at the labs, the wizard cannot cast frost armor on the elementals due to them being immunie to magic. This makes the camps slightly weaker than it is "supposed" to be Is this intended?
-Also at the lab and some other locations, there are chokepoints which are slightly more narrow than on the standard ladder maps. Melee-based armies disapprove.
-The map is "melee (latest patch)" for no reason. It could be "default...", and just in case, reset the triggers to make it "Melee map: Yes in the bottom right corner".
-The creeps on the expansion should not be on camp stance.
-With the expansion creep on normal aggro range, the targets for AoW-Creeping seem somewhat suboptimal, as the creeps at the merc camps seem to be too strong. Maybe at 1-2 trees near the 3-1-1-1 wizards close the potential building location for the AoW.
-The wizards in front of the base and the southern 3-1-1 kobold spot could accidentially attack players units, even though it is unlikely. Technically it could also happen at the shop, but I can imagine a realisitic situation where it might happen before some creeps the shops.
So... due to the units-stuck-at-lab-Bug and the creeps at the expansions, the map needs to go to Awaiting update. Everything else is optional, but I'd like to hear your thoughts anyway.
What should be fixed or at least reconsidered is the following:
-At the eastern lab, shredders and sappers will be stuck.
-Also at the labs, the wizard cannot cast frost armor on the elementals due to them being immunie to magic. This makes the camps slightly weaker than it is "supposed" to be Is this intended?
-Also at the lab and some other locations, there are chokepoints which are slightly more narrow than on the standard ladder maps. Melee-based armies disapprove.
-The map is "melee (latest patch)" for no reason. It could be "default...", and just in case, reset the triggers to make it "Melee map: Yes in the bottom right corner".
-The creeps on the expansion should not be on camp stance.
-With the expansion creep on normal aggro range, the targets for AoW-Creeping seem somewhat suboptimal, as the creeps at the merc camps seem to be too strong. Maybe at 1-2 trees near the 3-1-1-1 wizards close the potential building location for the AoW.
-The wizards in front of the base and the southern 3-1-1 kobold spot could accidentially attack players units, even though it is unlikely. Technically it could also happen at the shop, but I can imagine a realisitic situation where it might happen before some creeps the shops.
So... due to the units-stuck-at-lab-Bug and the creeps at the expansions, the map needs to go to Awaiting update. Everything else is optional, but I'd like to hear your thoughts anyway.