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SHADOWMANCER: DYNAMIC RPG CAMPAIGN v 1.4.3h
Submitted by Fruit Forest
DYNAMIC RPG CAMPAIGN:
S H A D O W M A N C E R
S H A D O W M A N C E R
by Fruit Forest
This the story of the young elf Demenian who was saved by a shadow creature named Irv from being executed by Holy Church soldiers. Demenian saw the Church's crimes and they wanted to kill him for being a witness. Later, Irv, his mentor, taught him shadowmancer abilities.
After finishing his training, Demenian came to a small seaport village, Grahland Bay, where he asked the local government for a space to be able to start his new order.
Then, an earthquake suddenly started and militia units came to attack Demenian for no reason.
The campaign is finished. You may beat it, just pay attention to secrets and be careful when fighting.
An RPG with a single hero. Each chapter contains: a start and a final boss battle at its end.
This campaign was made for players who prefer dynamic and hard battles. Casual campaign somewhat at its best.
Custom universe: the plot isnt't based on any Warcraft stories, but it takes some elements from the Warcraft universe. I planned the storyline very well, trying to avoid "plot holes".
Here you may find a satire on our contemporary world policies. "Breaking of the 4th wall" jokes are also present. References to movies and games are therein too. (Chapter 5 is one big reference to an old famous game).
During gameplay, you may complete secondary quests. Spending time on secondary quests gives you rewards, but it empowers the current chapter's boss. In some chapters an empowered boss could make a hard time for you.
Every map contains an Altar of Power. It is used to extract energy resources from both runes and books. Also, it is used to upgrade items.
Various damage types.
The hero may perform triggered attacks, such as Critical Attack, Counter Attack and Extra Attack. To improve techniques you need to use runes.
This campaign ONLY has triggered spells, no standard cheap variants. Even NPCs have that, and it all depends on the spell damage bonus.
Press (ESC) to skip a cinematic scene. Some can't be skipped.
Easy to use potion system
Intro: The Beginning
Chapter I: Divine Pursuit
Chapter II: Foreigners from Three Worlds
Chapter III: Lord of the Ice Abyss
Chapter IV: Failed Diplomacy
Chapter V: Mechanism Eight
Chapter VI: Shadows of the Exiled
Chapter VII: Sleepless City
Chapter VIII: Friendship Miracles
Abetus - Vampire Plague Theme (Plague Inc: Evolved OST)
Autumn - Shadowmancer
Borderlands 2 - Dam Top
Borderlands 2 - Glacial
Borderlands 2 - Highlands Battle
Bryan EL - Rrajigar Mine Remix
Colony Wars - Track 10
Command & Conquer: Renegade - Move It
Devil May Cry 3 - Dante vs Vergil Battle 2
Disciples 3 - Legion of Damned
Dungeon Siege 2 - Water Chapel Desert 3
Earth 2150 - LC Day 1
Fantasy Wars - Hammer of The Dwarves
Fantasy Wars - Sumgan
Fantasy Wars - Tixus
Fantasy Wars - Ugraum
King's Bounty: The Legend - Knight
King's Bounty: Warrior of the North - Army of the Dawn
King's Bounty: Warrior of the North - Road of Bones
Kostya - Dovahkiin
Mechwarrior 4: Vengeance - Indecision
Medieval 2: Total War - Duke of Death
Metal Gear Solid - Mantis Hymn
Metal Gear Solid: Twin Snakes - Mantis Hymn
Neverwinter Nights 2 - West Harbor Battle
NU music - Organic (UT redux v2)
Rollcage Stage 2 - Secret Life
Sacred - Dungeon 1
Sonic Adventure - Skydeck A Go Go!
Soul Calibur 5 - Through the Jaws of Death
Tekken 5: Dark Resurrection - Call of Inferno
The Elder Scrolls 5: Skyrim - Dragon Battle 1
Unreal Tournament - Mechanism Eight
UT2004 Troopers: Dawn of Destiny - TR_StarDestroyer
Unreal Tournament 2004 - SDG - ONS01
Voytek Pavlik - Meanwhile During Time
Voytek Pavlik - Suspense Movie Ending
West One Music - Battle Scene
World of Warcraft - Undercity
Yuko Kawai - Symphonic Suite Devil Third Movement
Campaign screen background: Unreal Tournament 3 - Deflector
- SPECIAL THANKS TO>>deepstrasz<<Blizzard Entertainment, CRAZYRUSSIAN, Destination9747, Direfury, donut3.5, epsilon, eubz, EviL_BuddhA, Felipe Gormadoc, frostwolf, General Frank, Geries, HappyTauren, HerrDave, Hexus, Illidan(Evil)X, JesusHipster, JetFangInferno, Jhonny Janbo, JollyD, Ket, Kitabatake, Kofi_Banan, Konblade, Kuhneghetz, levigeorge1617, LongbowMan, Marcos DAB, PeeKay, Polar_Bear, PrinceOfFame, Rizz_Boomer, Serbianbeast, SkipperSellenisko, soulreaver6, Stefan.K, supertoinkz, Teaspoon, The_Silent, The Weird Human, Thrikodius, Tranquil, Uncle Fester, Wandering Soul, wojia10502, Xardian, XiaolianhuaStudio.
FOR TESTING THE CAMPAIGN.
The Ultimate Terraining Map Models
GUI -Friendly Damage Detection System
- Most frequent questions you may ask
Warning. Chapter 7 and Chapter 8 can be hard for you, because I hurried to finish the campaign and couldn't balance it well. I'll fix the difficulty later if be necessary. Remember, this map series is recommended to experienced players. There is a large difference between a bugged, unbalanced, impossible to complete event and "noobish" skills.
This project is just a "polygon", where I've learned all mistakes that I made during the creation process, because World Editor had a lot of underwater stones on the way. This knowledge baggage, I've got, would be then used in my next project - Shadowmancer II. If you liked this project, I will do the 2nd part. The scenario for it is ready, but it contains less dramatic moments while still keeping the atmosphere of Shadowmancer I.
SORRY for the bad music editing: I edited it to make it loop. My editing skills are terrible that any music maker would laugh hard.
SORRY for my "awesome" English: I have bought an English book, so I will improve my skills later for future projects.
ALSO: It's my FIRST project, don't judge too heavily.
Enjoy. Fruit Forest.
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