• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

SHADOWMANCER: DYNAMIC RPG CAMPAIGN v 1.4.3h

This bundle is marked as high quality. It exceeds standards and is highly desirable.
full


DYNAMIC RPG CAMPAIGN:
S H A D O W M A N C E R

by Fruit Forest

DESCRIPTION

GAMEPLAY

CHAPTERS

SCREENSHOTS

SOUNDTRACK

CREDITS

CHANGELOG

USEFUL INFORMATION

full

This the story of the young elf Demenian who was saved by a shadow creature named Irv from being executed by Holy Church soldiers. Demenian saw the Church's crimes and they wanted to kill him for being a witness. Later, Irv, his mentor, taught him shadowmancer abilities.

After finishing his training, Demenian came to a small seaport village, Grahland Bay, where he asked the local government for a space to be able to start his new order.

Then, an earthquake suddenly started and militia units came to attack Demenian for no reason.
full

The campaign is finished. You may beat it, just pay attention to secrets and be careful when fighting.

General Information:


An RPG with a single hero. Each chapter contains: a start and a final boss battle at its end.

This campaign was made for players who prefer dynamic and hard battles. Casual campaign somewhat at its best.

Custom universe: the plot isnt't based on any Warcraft stories, but it takes some elements from the Warcraft universe. I planned the storyline very well, trying to avoid "plot holes".

Here you may find a satire on our contemporary world policies. "Breaking of the 4th wall" jokes are also present. References to movies and games are therein too. (Chapter 5 is one big reference to an old famous game).




full
Demenian Letitrendthis

The main hero. A young impulsive elf who became a witness of a Holy Church crime, when the Holy Church squad brutally killed a militia group. The Holy Church detected Demenian, but the mentor named Irv, saved him, appearing from out of nowhere. Interestingly, Demenian can't remember why did the Holy Church kill the militia and how did Irv save Demenian. After few days of running from pursuit, Irv trained Demenian by sharing his knowledge to him. Later, Demenian visited a small village, Grahland Bay, where he asked the local government for free space to begin a shadowmancer order because he wanted to use his new learned skills to protect civilians and share the knowledge with worthy ones.
full
Irv (Second name would reveal in 2nd Shadowmancer campaign)

The second hero is a supporting unit. He is a soul inside Demenian's mind, giving him advice. He can create illusions of himself to visibly contact Demenian. Demenian knows quite little about him. He just knows Irv is a master of trickery and shadow magic and that he is knowledgeable and that he can make Demenian become a great shadowmancer. Irv is more than useful in battle. He uses his own mana to cast supportive spells and he is totally invulnerable to external threats when sitting inside Demenian's mind.

Secondary quests:

During gameplay, you may complete secondary quests. Spending time on secondary quests gives you rewards, but it empowers the current chapter's boss. In some chapters an empowered boss could make a hard time for you.


Item upgrading:

Every map contains an Altar of Power. It is used to extract energy resources from both runes and books. Also, it is used to upgrade items.


Resources:

Gold:

Used to buy potions and items from markets. Collect coins or sell artifacts to gain gold.

Energy:

Used to upgrade items. Collect energy stones or use an altar of power to extract energy from both books and runes. Markets exchange 1 energy for 5 gold.


Various damage types.

Physical damage:

Damage that depends on armour value.

Blunt damage:

When you say blunt damage, you think about physical damage. When you say physical damage, you think about blunt damage. Blunt damage is a kind of a physical damage, but it deals more damage to mechanical units, large units and bosses.

Spell damage:

Spell damage ignores armour value, but depends on spell resistance ratio.

All NPC mages use spell damage as their main attack. Don't underestimate small attack power value because, perhaps, the spell damage bonus could be high.


Battle Techniques:

The hero may perform triggered attacks, such as Critical Attack, Counter Attack and Extra Attack. To improve techniques you need to use runes.

Critical Attack:

Every attack may deal triple physical damage. It has less chance than other techniques. You may gather artifacts which improve Critical attacks.

Extra Attack:

Every attack may deal double physical damage. The chance is higher than that for the Critical attacks, but Extra attacks increases other attack chances. For example: Your normal critical chance is 5%. An Extra attack may do critical damage with a 15% chance. You may gather artifacts which can improve Extra attacks.

Counter Attack:

While being damaged by normal attacks, the hero may do a counter attack. It deals the same received physical (or spell, if you have the proper artifact) damage. Counter attacks reflect every normal attack, but the hero must be within melee range of the attacker. The Counter attack chance is tripled after a parry. Counter attacks also increase other attack chances, like that of the Extra Attack. For example: There is an artifact called Talisman of Ultimate Fire which has a 10% chance to creates a fire wave on attack. Counter attack increases this chance by 30%. You may gather artifacts which improve Counter attacks.

As you understood, the hero may do even Counter Extra Critical attack attack!

Triggered abilities:

This campaign ONLY has triggered spells, no standard cheap variants. Even NPCs have that, and it all depends on the spell damage bonus.



Abilities are used by the main hero. To choose the main hero press (F1).

SkillDescription
Shadow LanceMain hero ability. The hero leaves an illusion which distracts enemies. The caster becomes invisible and can attack and use other abilities not losing invisibility. After the duration is over, the illusion explodes dealing spell damage to surrounding enemies.
Lightning ChargeA Blink analogue, but after teleporting, the hero slashes surrounding enemies with physical damage. This ability, may also explode a Shadow Lance illusion when cast. A good tactic is to blow the illusion up when just 1-2 seconds of its duration remain. This ability may also be used to avoid attacks or enemy spells.
Leech HunterMass targetomg ability which curses enemies. The curse burns the enemy's mana and deals damage while restoring mana to the caster. Also, it slightly increases damage of shadowmancer abilities if it is able to deal spell damage. Doesn't affect abilities which deal physical damage. Leech Hunter also dispels positive buffs from enemies.
Shadow BlindThe hero launches a shadow wave which blinds affected enemies. Blinded enemy units can miss and have their attack speed decreased. The Hero's extra attack may be triggered with a higher chance when he attacks a blind enemy. Also, Shadow Blind removes invisibility detection for a short time. It is very useful to those who uses Shadow Lance all the time.
TremorThe Hero shocks a single target at will. Shocked enemy units take more physical damage. Stunned enemy gain large spell damage.

The campaign contains artifacts which improve the shadowmancer abilities. All of them depend on the hero's attributes.




Abilities used by the mentor. To choose the mentor press (F2).

SkillDescription
Mind ControlA chosen enemy will be fighting as an ally for the main hero. After the effect fades the mentor appears to slash that enemy's mind dealing spell damage.
Soul RavageThe mentor drains some of a chosen enemy's health to restore the main hero's health.
Adamant PowerThe mentor charms the hero's mind to deal massive damage to surrounding enemies in a large radius. The longer the channeling time, the more physical damage the hero deals.
Pain SuppressionIncreases hero's armour value. Every normal attack that deals physical damage, decreases this bonus by 1 point. Also, it removes stun effects every second.
Shadow RevealingDetects invisible units in a chosen area and also destroys enemy illusions.
Mana TransferAbsorb all of the mentor's mana to restore the hero's mana. After using this ability, it becomes locked. To unlock it you need to restore the mentor's mana to full.
Amplify HealingPassive ability. It is gained if the player reaches chapter 5 boss within a short time. While drinking Amplify Potion, the drinker is instantly healed. Healing power depends on current mentor's mana.
Willpower DominanceAll summoned units, except illusions, are banished or the Mentor takes control of them. This ability will be available if you complete a secondary quest.
Mind ShockLast ability in the last chapter. It is connected with a campaign plot twist. Stuns every unit in a boss arena for a few seconds, but it requires both energy and mentor's mana. If a boss can't remove this stun, it means the boss can't dodge your abilities. Use Pain Suppression to remove stun effects from the hero.

The mentor has his own mana to use spells. To restore the mentor's mana you need to use proper items or use the main hero's abilities which randomly restore the mentor's mana when they hit an enemy. The campaign contains artifacts which improve secondary abilities. All of them depend on the hero's attributes.

Skippable cinematics

Press (ESC) to skip a cinematic scene. Some can't be skipped.

Easy to use potion system

Healing Potion

Restores 25-40% of the hero's total health. Press (F3) to restore health.

Mana Potion

Restores 35-70% of hero's total mana. Press (F4) to restore mana.

Amplify Potion

Ups attributes, regenerates the hero's health, increases both armour and attack power for 60 seconds. Also, it restores the mentor's mana. Press (F5) to drink Amplify potions.

You can't drink potions while being stunned. You may hold a max of 10 potions of each type.
full

Intro: The Beginning

Chapter I: Divine Pursuit

Chapter II: Foreigners from Three Worlds

Chapter III: Lord of the Ice Abyss

Chapter IV: Failed Diplomacy

Chapter V: Mechanism Eight

Chapter VI: Shadows of the Exiled

Chapter VII: Sleepless City

Chapter VIII: Friendship Miracles
full


full

full

full

full

full

full

full

full

full

full

full


full

full

full

full

full

full

full

full


full

full

full

full

full

full

full

full

full




51aea94e1bf3.jpg


15dc0df1544b.jpg


1e563eaf046d.jpg


8cddd3b89a82.jpg


c9d306281161.jpg


39475a635867.jpg


2d6bc4f7b650.jpg


6d5b65425e91.jpg


cc54b6f3c6a3.jpg


ffb87b55dcb2.jpg


c8ac2c0f7fc4.jpg


7471a3d9e7a0.jpg


9782230ec5d6.jpg


0e32a20d7424.jpg


72e21bd7f8b5.jpg


full


full


full


full
full

Abetus - Vampire Plague Theme (Plague Inc: Evolved OST)

Autumn - Shadowmancer

Borderlands 2 - Dam Top

Borderlands 2 - Glacial

Borderlands 2 - Highlands Battle

Bryan EL - Rrajigar Mine Remix

Colony Wars - Track 10

Command & Conquer: Renegade - Move It

Devil May Cry 3 - Dante vs Vergil Battle 2

Disciples 3 - Legion of Damned

Dungeon Siege 2 - Water Chapel Desert 3

Earth 2150 - LC Day 1

Fantasy Wars - Hammer of The Dwarves

Fantasy Wars - Sumgan

Fantasy Wars - Tixus

Fantasy Wars - Ugraum

King's Bounty: The Legend - Knight

King's Bounty: Warrior of the North - Army of the Dawn

King's Bounty: Warrior of the North - Road of Bones

Kostya - Dovahkiin

Mechwarrior 4: Vengeance - Indecision

Medieval 2: Total War - Duke of Death

Metal Gear Solid - Mantis Hymn

Metal Gear Solid: Twin Snakes - Mantis Hymn

Neverwinter Nights 2 - West Harbor Battle

NU music - Organic (UT redux v2)

Rollcage Stage 2 - Secret Life

Sacred - Dungeon 1

Sonic Adventure - Skydeck A Go Go!

Soul Calibur 5 - Through the Jaws of Death

Tekken 5: Dark Resurrection - Call of Inferno

The Elder Scrolls 5: Skyrim - Dragon Battle 1

Unreal Tournament - Mechanism Eight

UT2004 Troopers: Dawn of Destiny - TR_StarDestroyer

Unreal Tournament 2004 - SDG - ONS01

Voytek Pavlik - Meanwhile During Time

Voytek Pavlik - Suspense Movie Ending

West One Music - Battle Scene

World of Warcraft - Undercity

Yuko Kawai - Symphonic Suite Devil Third Movement

Campaign screen background: Unreal Tournament 3 - Deflector
full
SPECIAL THANKS TO>>deepstrasz<<
FOR TESTING THE CAMPAIGN.
Blizzard Entertainment, CRAZYRUSSIAN, Destination9747, Direfury, donut3.5, epsilon, eubz, EviL_BuddhA, Felipe Gormadoc, frostwolf, General Frank, Geries, HappyTauren, HerrDave, Hexus, Illidan(Evil)X, JesusHipster, JetFangInferno, Jhonny Janbo, JollyD, Ket, Kitabatake, Kofi_Banan, Konblade, Kuhneghetz, levigeorge1617, LongbowMan, Marcos DAB, PeeKay, Polar_Bear, PrinceOfFame, Rizz_Boomer, Serbianbeast, SkipperSellenisko, soulreaver6, Stefan.K, supertoinkz, Teaspoon, The_Silent, The Weird Human, Thrikodius, Tranquil, Uncle Fester, Wandering Soul, wojia10502, Xardian, XiaolianhuaStudio.

The Ultimate Terraining Map Models

GUI -Friendly Damage Detection System
full


First upload.



Most of changes are connected with game balance.

1. Primary and secondary abilities:


- Leech Hunter effect isn't removed after victim's mana is depleted.

- Leech Hunter now dispels Ice Shield effect.

- Leech Hunter burn power is limited. It can't be larger than 10 % of total hero's mana.

- Soul Ravage - Transfer power depends on STR, but it can't be larger than INT. However, Cloak of Shadow Master still makes the transfer power larger than INT.

- Balanced Shadow Lance penalty while casting other abilities. Now, your abilities must hit enemies in order to gain Mentor Power or decrease the penalty level.

- Ability damage was balanced.

- Shadow Blind duration, cooldown and mana cost was changed.

2. Items


- Perfectionist gives less energy on level up.

- Amplify Potion makes the drinker immune to Soul Ravage Effect.

- Amplify Potion increases the amount of gained Mentor's mana points when an ability hits an enemy.

- Zailjani's Head causes healing which equals a part of the transferred mana. This healing can't be larger than 5 % of total hero's health.

- Garda of Shocking should work correctly now.

- Upgrade costs were fixed to adequate values (something is increased, something is decreased).

- Amplify Potion restores from 3 to 6 Mentor's power, not 5 - 12 like in the demo.

- Book of Endurance gives 20 health instead of 18 health.

- Book of Vigor gives + 2 % to attack speed instead of 1 %.

- Book of Mana gives + 3 % to mana regeneration instead of 1 %. Also, regeneration bonus inflicted on Satyr's Bow mana regeneration and Frostmoron item increased.

- Book of Experience calculation is fixed.

- Gloves of Ogre Teeth Kick - it damages unmoved units (towers, ward etc).

- Merchant Shard works correctly now.

- Mana Potion - Decreases Shadow Lance penalty, but with a chance.

3. Battle System


- Shadow Lance penalty is complex. Boss fights increase penalty level more.

- The system of Mentor Power gaining was slightly changed. You can't gain a large number of mentor power anymore.

- Blunt damage calculation was changed.

- Spell Resistance works correctly now.

- While a boss fight is going on, a second multiboard shows an information about the boss' shadowmancer debuffs and invisible detection abilities.

4. Units


- Chapter II boss periodically restores racial troll bonuses.

- Chapter III boss is still a bit buggy (I put some fixes, should help)

- More dynamic boss fights: Bosses cast spells faster.

- Fixed AI, including Shadow Blind effect.

- Possessed Archer - Doesn't die instantly anymore when his "Power Shot" effect fades.

- First treasure chest in the 1st Chapter gives 2 healing potions, first Possessed Militia Guardian drops an additional Mana Potion.

5. Quests


- Chapter III Secondary quest "Dragon Omelette" gives a reward box with runes.

- Decreased a reward value for the completing of the secondary quest "Building the Bridge".

6. General


- Experience scale value was changed.

- Made some tries to remove the slow bug (when the hero receives zero movement speed). The bug is still possible to appear. Save often, please.

- Fixed small errors in texts (yeah, sure...).

- Added small cosmetic features.

- Deleted some unused triggers. That should decrease loading time, but only a bit.
- Removed some leaks.



Campaign menu music plays correctly now.


1. Abilities

- Fixed Soul Ravage ability in chapter 2.
- Leech Hunter and Tremor now require the 3rd hero level.
2. General

- Fixed intro in the final chapter.
- Added a function to load chapters you've done before. It would be necessary not to start everything again after I release another patch.



1. Abilities

- Slightly changed stun duration calculation for Shadow Lance ability.
2. Optimizing

- Replaced 1000lv stun effect by 100 lv. It basically can decrease loading time.
- Increase INITIALIZATING MAP stage speed.
3.General

- Decreased difficulty borders in chapter 6 and 7.



1. Abilities

- Shadow Lance illusion becomes blurry during attacks. Each blow decreases the illusion's lifetime.
- Leech Hunter decrease blurring efficiency. Cursed attackers can't decrease Shadow Lance illusion's lifetime at full power.
- Shadow Blind wave increases Shadow Lance illusion's lifetime
- Shadow Lance invisibility effect decreases chance of gaining Mentor Power or decreasing Shadow Lance penalty.
2. General

- Fixed thefinal battle cinematic camera in chapter 2.
3. Optimizing

- Did some tries to decrease loading time more.
4. Items

- Cursed Stiletto should work correctly now.



1. General

- Fixed Repair Kit Horse health in chapter 1. Health is comparable with damage boost for testing version.
- Fire area damage is fixed while moving Repair Kit Horse to the bridge.



1. General

- Fixed some insignificant problems with chapter 8.
- Chapter I became easier. Added some potion drop. Secrets are marked, but only in chapter 1.
- Chapter I final boss spell damage is decreased.
- Main hero total health is increased.



1. Items

- Mana Potion restores Mentor Power, but its amount depends on the difficulty.
2. General

- Don't need to download both campaigns anymore. Game gives you an option to select difficulty at the beginning of a chapter.
- Final bosses of chapters 1 and 2 were rebalanced.
- Fixed problem with doodads in the chapter 1.
- Every chapter has a timer which increases boss attack power after expiring. You may see how long it is left in Quest Book.
- Fixed blurring bug in chapter 3.
3. Easy Difficulty

- Hero gains + 650 health points, + 200 to mana points, + 15 attack power, 2 hp/sec, 1mp/sec bonuses.
- Gathering potions is limited to 25.
4.Units

- Cooldown of healing ability for Troll Witchdoctor was increased, and healing done is decreased.
- Cooldown of healing ability for Goblin Medic was increased.
5. Abilities

- Adamant Power: While under Adamant Power, your Shadow Lance illusion gets immunity to blurring.
- Adamant Power increases Shadow Lance illusion duration and removes penalty.
- Adamant Power cooldown is decreased to 30 sec.



1. Items

- Since your chance to decrease penalty level and regain Mentor Power point is 35 % while under Shadow Lance invisibility, Amplify Potion effect increases its chance by two times.
- Perfection item was nerfed. It was overpowered.
2. Abilities

- Adamant Power INFO shows correct information now.
3. General

- Chapter 7: Circle at the Poor's Area sewer entrance is hidden until you take the optional quest "Sealed Meteor" and activate the cinematic near the Magic Area entrance.
- Changes some attribute requiring conditions in chapter 6 and 7.
- Chapter 2 final boss gains constant 650 bonus total health points on NORMAL MODE.



1. Units

- Mountain Wolf illusion doesn't create a corpse anymore.
- Mountain Wolf chance to start cannibalize depends on Shadow Blind effect.
2. Abilities

- Cannibalize healing is decreased.
3. Item

- Mana Potion picking up bug is fixed on EASY MODE. For NORMAL MODE it works
- Potion limits for EASYMODE is fixed in chapters 6, 7, 8.
correctly.



1. Units

- Chapter 3 boss ability "Fire Rain" has a time delay on EASY MODE. Also, Fire Rain bullet hit area is shown (if you have proper abilities to see the casting area) for non - melee range.
- Chapter 3 boss scale is decreased while it is channeling "Fire Breath Volley" ability.
- Corrupted Treants in ch 5 are sharing damage with the boss. (Deals additional damage, if a treant has low mana.
- Chapter 8 final boss becomes transparent, while nvulnerable.
- Chapter 8 final boss was balanced.
- Chapter 7 final boss was balanced.
2. General

- Global change for mana regeneration. Now, the hero regenerates mana every 5 sec. Each 20 INT regains an additional mana point. MP5 Mana regeneration also depends on mana regen items. MP5 doesn't work during cinematics like EASY MODE MP1 regen. Also MP1 doesn't depend on mana regen items (it cause a large disbalance).
- Amplfy Potion buff description was changed.
- Using Shadow Lance while boss fight restores mana to boss, Amplify Potion decreases amount of restored mana.
- Chapter 4 optional quest "Invisible War" is improved. If you didn't complete this quest, then after the final battle is started, Alliance units will have 20 - 33 % of their total health. Also, it decreases healing for survivor Alliance units by 50 %.
- In Chapter 4 during final warzone is going on Alliance Forces wouldn't attack Brainwashing Ward anymore.
- Chapter 4: Attribute requiring is decreased.
- Chapter 6: Near the third village I added teleport circle. To activate teleporter which teleports you right to the first village and back, you need 10 energy.
- Chapter 7: The final boss stage 3 won't lock the camera anymore, except for the Adamant Power effect.
- Chapter 7: When the stage 3 final boss fight starts, all items from stage 2 will be returned to the hero.
- Decreased attribute requirement in chapter 8.
3. Items

- Amplify Potion effect decreases penalty gaining while using Shadow Lance.
- Since Mana Potion restores Mentor Power, the main hero may drink it even with full mana, but you can't drink it, if both the Mentor and the main hero have full mana.
- Satyr's Bow MP5 bonus cooperates with all mana regen items.
- Mechanical Dog in Chapter 6 is marked now.
- Leaf of Benediction III floating text appearance when you drink Amplify Potion shows correct information now.
4. Abilities

- Changed Bear Slam and Blizzard Rain damage in chapter 6.
- Chapter 5 final boss might summon organic Corrupted Living Treant instead of mechanical Corrupted Treant, but chance depends on Shadow Blind effect.
- Shadow Lance using restores less mana to the boss in ch 5.
- Decreases Wisp's heal in ch 5.
- Each Wisp's death slightly burns ch 5 boss mana, if the boss has either Leech Hunter effect, Shadow Blind effect or Tremor effect. Burning power depends on the effect's level.
- Chapter 6 Final boss would gain large damage if you use Shadow Revealing on its Shadow Lance illusion.
- Shadow Blind effect caused by chapter 7 final boss has a lesser duration. (15 sec. instead of 35 sec.)
- Mind Control removes all items from Tax Harvester while fighting boss in stage 2.
- Chapter 7 Final boss: Shadow Blind Wave damage done is decreased, casting time is increased.
- Improved Mind Control removes Shadow Blind effect from Tax Harveseters in 2nd stage while fighting final boss.
- Chapter 8 tactic was fixed. Tremor and Soul Ravage works correctly against it.
- Chapter 8 final boss ability Leech Hunter casts with delay.
5. Quests

- Optional quests in chapter 6 were balanced.
- Quest "Hero Feats" in chapter 6 marked as completed, if you choose non - cynical ending with Clarabella.
- In the optional quest "Elemental Equation" a shaman would help you to defeat Shackled Water Elementals. He decreases their life, and a random of 3 elementals would be destroyed during the final event start.



1.General

- Fixed a critical error when killing the dread lord in chapter 1.
- First dialog menu in chapter 1 shows correct text.



1.General

- Surrounding green fog is removed upon destroying a Hidden Chest.



1.General

- Chapter 2 contains more health potions and gold coins.
- Chapter 2: Successful INT checking during the murloc ambush event (after the mini game near the waterfall) gives you a Book of Experience.
2. Items

- Diadem of Smiting price was decreased.
3. Units

- Chapter 2 got some nerfing.



1.General

- Counting difficulty in chapter 4 works correctly now.
- Chapter 3's optional quest "Wolf Executioner" works correctly now.
- Chapter 3 optional quest "Dragon Omelette" can be correctly finished without spawning another goblin NPC.
- Chapter 3 timer is increased by 15 min.
- Chapter 3 chests contain more gold and potions.
2. Items

- Decreased price for Vampire Fang and Runic Sash items.
3. Abilities

- Shadow Lance bug in chapter 4 is fixed. The message isn't being shown anymore.



1.General

- Counting difficulty in chapter 4 works correctly now.
- Chapter 4 timer was increased by 20 min.
- Chapter 4 chests contain more gold and potions.
- The grammar mistakes in dialogues were fixed.
- Changed attribute requirements in some chapters.
2. Abilities

- Large fix for Lightning Charge ability:
- No more the bug getting slowed to zero speed.
- You still can't blink through obstacles, but you may use LC when obstacles are located behind you. It means calculation for obstacle detection was improved. Now it detects only obstacles in front of the caster.
3. Items

- Price for some items was changed.



1.General

- The grammar mistakes in dialogues were fixed in 7 and 8 chapters.



1.General

- Fixed camera distance in chapter 1.
2. Abilities

- Shadow Lance. After the Shadow lance illusion dies, the chance to create a new illusion with the penalty level within 4 - 6 seconds is increased. After the SL illusion's death, you should wait 4 - 6 seconds to avoid penalty.



1.General

- The quests with head collecting were fixed.



1.General

- Increase loot in some chests
2. Items
- Item upgrade prices were changed to adequate values.
- Book of Endurance gives + 12 HP, not + 20.



1.General

- Fixed some errors in texts.
- Mana regeneration is fixed.
- The chapter 1 boss blink ability cooldown is increased.
2. Abilities
- Added new ability Meditation: Restores health and mana, but it you can't restore more than 50 % of total health and 33 % of current mana, also the ability has own price. So use it wisely.



1.General

- Added some features in the chapter 1.
- Fixed some problems in the chapter 1.



1.General

- Slightly decrease the power of the chapter 1 boss.
- Increase Mana Orb appearing while boss fight.
- Some boss cinematics are able to be skipped.



1.General
- The chapter 6 now can be loaded.


1.General
- Some fixes in chapter 1.


1.General
- Decreases damage of some units in the chapter 1.
- The chapter 1 boss spell damage was decreased.
- Increases the hidden boss timer for each chapter.
- Mana Orbs are spawning more often while the boss fights go on.
2. Abilities

- Meditation decreases hidden timer by 30 sec. instead of 1 min.


1.General
- Decrease damage done caused by certain units in Chapter I.
2. Items

- Fixed the bug with the Cursed Stiletto reviving. Now the main hero wouldn’t lose passive Libram of Eternal Wisdom ability and Tremor Boost against bosses.
- Added an additional information in the Libram of Eternal Wisdom description.


1. Items
- Fixed the Orb of Farseer II and Orb of Farseer III bonuses of a gold income.


1. Items
- Diadem of Smiting now can be upgraded.
2. General

- Dialogues in the chapter 8 are slightly changed.
- Fixed bug with final boss in the chapter 7 after he felt from church's roof. He becomes unselected.
- Fixed the problem with the chapter 3 boss arena where you can fall from castle wall if staying close to balistas.

Most frequent questions you may ask

A: The character is standing on high ground. How can I increase camera height to see from afar?

Q: Choose the character and press (X), then (R). In the hero's info box you may increase camera height.


A: Shadow Lance music isn't playing during boss fights. How to make it play?

Q: Choose the character and press (X), then (R). There's an option to change variants of Shadow Lance music.


A: After loading, the game speed is too slow. What do I need to do?

Q: Choose the character and press (X), then (R). There's an option to change game speed (3 is standard). Just click to edit it. I faced this problem only once, but I decided to write this advice.


A: How to upgrade items and how to extract energy?

Q1: Put the item you wish to upgrade into an Altar of Power. The cost will appear as text. Select the Altar of Power and press (X). In some chapters, the Altar of Power would work only if you complete a special secondary quest.

Q2: To extract items, do the same thing, but put consumable items into the Altar of Power, such as books or runes.


A: I don't have enough potions. Have I missed something?

Q: Maybe, you skipped Hidden Chests which contain potions, books etc. You should look for a green concentrated fog which hides Hidden Chests. To reveal these chests, you need invisible detection abilities or items. Probably, you are also bad at avoiding damage that causes you to drink a lot of potions.


A: I found strange small sparkles during a boss fight. What is that?

Q: These are hidden Mana Orbs. You need to reveal them with invisible detection capabilities.


A: I can't beat this chapter. What am I doing wrong?
Q: Perhaps, your progress is bad. Try replaying either the previous or current chapter to gain better results. Also, look for secret chests which contain a lot of good stuff.


A: Something happened and my speed was set to zero. What should I do now?
Q: Yeah. I tried to eliminate this bug. It still appears somehow. The only way is to reload your previous saved game where you the bug hadn't occurred yet. Sad.


A: In some places, Leech Hunter, Shadow Revealing or Willpower Dominance show a wrong position of their cast point.
Q: Some places are just walkable destructible objects, which were lifted. The cursor only sees the terrain surface. For more accurate casting, put your cursor on the proper position, press the hotkey to target ability, then use the ability without moving the cursor.


A: Any bugged places here?

Q: You may face bugs during Chapter III boss fight and during Chapter IV in the final warzone.


A: Trying to press [ENTER] after initializing a map, but nothing happens.
Q: Press [ALT+F4], then [ESC] button. The cursor should appear then to be able to press OK.

Creator's commentary

Warning. Chapter 7 and Chapter 8 can be hard for you, because I hurried to finish the campaign and couldn't balance it well. I'll fix the difficulty later if be necessary. Remember, this map series is recommended to experienced players. There is a large difference between a bugged, unbalanced, impossible to complete event and "noobish" skills.

This project is just a "polygon", where I've learned all mistakes that I made during the creation process, because World Editor had a lot of underwater stones on the way. This knowledge baggage, I've got, would be then used in my next project - Shadowmancer II. If you liked this project, I will do the 2nd part. The scenario for it is ready, but it contains less dramatic moments while still keeping the atmosphere of Shadowmancer I.

SORRY for the bad music editing: I edited it to make it loop. My editing skills are terrible that any music maker would laugh hard.

SORRY for my "awesome" English: I have bought an English book, so I will improve my skills later for future projects.

ALSO: It's my FIRST project, don't judge too heavily.

Enjoy. Fruit Forest.
Contents

SHADOWMANCER v 1.4.3g (Campaign)

Reviews
A Void
Code: Haven't checked yet, it would probably don't matter much for single player campaigns. Terrain: It's normal, nothing too great or special about it. Standard game resources were used. Try using some custom models. Aesthetics: It felt kinda...
A Void
Code: Haven't checked yet, it would probably don't matter much for single player campaigns. Terrain: It's normal, nothing too great or special about it. Standard game resources were used. Try using some custom models. Aesthetics: It felt kinda...
Level 11
Joined
May 16, 2016
Messages
730
How do I finish the Burning Barn quickly? No matter how fast I try to get the bucket and fetch water, it still burns down.
It's a joke for heroes, who tried to save the world. You never could save them. It is explained in chapter 8 by the way.
When I defeated the dreadlord guarding the gate, nothing happens. The gate is still invulnerable.
Come closer to gate. To activate cinematic. Did you turn subtitles ON?
 

Ardenaso

HD Model Reviewer
Level 33
Joined
Jun 22, 2013
Messages
1,814
It's a joke for heroes, who tried to save the world. You never could save them. It is explained in chapter 8 by the way.

Does that mean if I ignored them and went straight to the boss, he won't get extra HP?

Come closer to gate. To activate cinematic. Did you turn subtitles ON?

Yeah I did
 
Level 11
Joined
May 16, 2016
Messages
730
Does that mean if I ignored them and went straight to the boss, he won't get extra HP?
Yes, but you wouldn't get book reward.
Yeah I did
Here is a procedure:
- kill dread lord
- move to gate
- cinematic where gate is closed by a switcher
-move to the west, you will find there a smuggling ladder.
 
Last edited:

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,837
I'd say that after some dedication playing it in order to acquire some skill, this campaign proves to be real fun. It has an interesting story, gameplay mechanics rarely seen in other Warcraft III projects (ability combos, stealth plus it has a lot of spells; items that can be upgraded, potions can be carried and used out of the inventory etc.), quests with choices where you get to either be a good guy or an opportunist.

Now, I'm not going to write my usual chapter by chapter sarcastic one-liners but I'm not going to lie or avoid the fact that most maps have a big loading time. I'm sure anyone who really likes this work will have no problem waiting in order to enjoy it.

4/5.
 
Last edited:
Level 11
Joined
May 16, 2016
Messages
730
I can't get past either. I kill the dreadlord, and nothing happens
If you killed the dread lord, you need to move to the north gate that leads to a city. You will showed a cinematic where possessed militia closed the gate, and you have to search for another way to pass (move on the west)

EDIT: I'll play this moment again to check. Probably it might be an error caused by optimization programms.
EDIT 2: Yes again problems. I'll fix.
 
Last edited:
Level 21
Joined
Dec 4, 2007
Messages
1,478
Ok just a quick impression update, playing half through the first map:

Looks like you really put effort into this, one can easily tell from the thorough use of all existing tools provided by the editor (camera work, triggered spells, custom models/sounds/icons, dialogues etc).

Here are some minor annoyances/complaints/suggestions:

- The music in the campaign screen is actually played as a sound, because the warcraft default music is playing along with it. That's why i turned the music off at first, only to realize that you then use real music in the maps itself (this is just nitpicking)
- Movement speed of the hero seems awfully low, can be a bit annoying when backtracking for quests, or investigating all side-areas
- Loading times are quite high, did you optimize the triggers?

Other than that, the humor is somewhat entertaining, grammar/typos are intented? It certainly looks like it, since they are almost only present when the main character speaks.

Anyway, well done all things considered, gotta play some more to give a proper review.
 
Level 11
Joined
May 16, 2016
Messages
730
- Movement speed of the hero seems awfully low, can be a bit annoying when backtracking for quests, or investigating all side-areas
You can buy items that increase movement speed. There is an optional quest in chapter 1 that rewards you such item.
Movement speed is important for combo Lightning Charge + Shadow Lance, I can't up it, beacuse it can significantly increase chance to replace shadow lance illusion. The same issue for vision range - buy proper items to see further.
- The music in the campaign screen is actually played as a sound, because the warcraft default music is playing along with it. That's why i turned the music off at first, only to realize that you then use real music in the maps itself (this is just nitpicking)
If you know how the way to stop background menu music while choosing a cmapaign, tell me, please.
- Loading times are quite high, did you optimize the triggers?
All were optimized, but it optimizes only map file. We have large loading time, because of custom data in campaign file. Too much custom objects in campaign file take about 70-80% of loading time. Triggers don't play a bit role.
Other than that, the humor is somewhat entertaining, grammar/typos are intented? It certainly looks like it, since they are almost only present when the main character speaks.
There are replicas with an internet slang. You probably see it in internet while reading posts.
Anyway, well done all things considered, gotta play some more to give a proper review.
I'm very sorry for loading time. I counts all mistakes in next projects.
Also I recommend to save often, but there is one annoying bug. After Using Lightning Charge under slowing ability here can be a bug that set your movement speed to zero. I'm struggling with it at the moment, but if you got the bug, then load last file immediatly.
 
Last edited:
Level 1
Joined
Oct 16, 2015
Messages
283
The combat system is indeed dynamic, unique and awesome!!!
I love the dark atmosphere!
I love the fog!
The hidden treasures!
The fact that skills depend on many different attributes !! <3.

GOOD JOB!

---

What is very annoying to me are the cinematics and the chat for example between Demenian and Irv, i dont know if its due to my PC being old or these conversations take AGES... Isnt it possible to explain the storyline without cinematics? for example use regular text poping out 9the characters talking to each other), this way u can skip them conversations.

Example

Demenian: how are you
Irv: im fine, how about you?

The conversation will appear on the screen and if you press ESC you will be able to skip the first thing writen (demenian saying: how are you). If you press ESC again you will skip the second text (Irv saying: im fine, how about you).

etc.

This way you can simply skip the things u have read and if u wish to skip all the text you can simply spam ESC.

Anyway, im not sure if this is possible or not but i am giving ideas:)

EDIT:
You dont need to decrease the difficulty, the whole concept and the game is just unique and awesome, just add Meditation to regen hp/mp out of combat!!!!
 
Last edited:
Level 1
Joined
Oct 16, 2015
Messages
283
I also think u can improve the attributes. Give each attribute more unique characteristics. Such as:

AGI: Chance to dodge, chance to hit, chance to crit, movement speed (little)
STR: Damage, HP, HP regen
INT: MP, MP regen, + a little bonus to pure spells like Irv has.

(just some ideas).
 
Level 11
Joined
May 16, 2016
Messages
730
AGI: Chance to dodge, chance to hit, chance to crit, movement speed (little)
To increase dodge and movement speed you may have items with these bonuses.
STR: Damage, HP, HP regen
STR gives health regen and health points a bit. Attack power depends on AGI. It gives lesser contribution because must be a stimulation to buy items.
INT: MP, MP regen, + a little bonus to pure spells like Irv has.
INT inflicts on Irv's spells including Leech Hunter effect which also depends on INT. INT gives mana points and mp regen.
You dont need to decrease the difficulty, the whole concept and the game is just unique and awesome, just add Meditation to regen hp/mp out of combat!!!!
Thx, but adding Meditation could ruin some game features. It makes sence, if the hero was a paladin or something, but not a person who uses cunning instead of brute force. Shadowmancer must beat enemy squad until Shadow Lance fades and avoid all spells.
This way you can simply skip the things u have read and if u wish to skip all the text you can simply spam ESC.
I got it, but it is possible but WAY TOO MUCH hard, because you need to create number of triggers equaled number of dialog strings for every cinematic> it could be about 200-300 additional triggers.
Isnt it possible to explain the storyline without cinematics?
The story plot is the main feature here, the only way to understand it is using cinematics.
 
Level 1
Joined
Oct 16, 2015
Messages
283
Thx, but adding Meditation could ruin some game features. It makes sence, if the hero was a paladin or something, but not a person who uses cunning instead of brute force. Shadowmancer must beat enemy squad until Shadow Lance fades and avoid all spells.

I guess you mean that there are moments when the hero is still fighting someone but he is out of combat? so he can stay and use Meditation to get hp/mp then go continue the fight?
 
Level 11
Joined
May 16, 2016
Messages
730
I guess you mean that there are moments when the hero is still fighting someone but he is out of combat? so he can stay and use Meditation to get hp/mp then go continue the fight?
I think it doesn't needed. If you want regeneration, buy items with regeneration then. Lack of Meditation teaches you too play carefull and value restorative resource you have at the moment. Anyway you have Easy Mode to discover all secrets and features in the current chapter, and then try to beat it on Normal Mode where restorative resources have a large value (or not to beat NM if you follow the plot only)
 
Level 11
Joined
May 16, 2016
Messages
730
VERSION 1.4F
Fixed grammar mistakes in chapters 1,2,3,4,5,6. (thanks to deepstrasz)
Lightning Charge ability was improved, now you will not suffer by slowing bug anymore, and you can use this ability near obstacle (but you still can't blink THROUGH OBSTACLES)
View changelog to see details.
Soon I'll finish to update this campaign and start asking for approving.
 
Shadowmancer: Dynamic RPG Campaign 4/5

Code: Haven't checked yet, it would probably don't matter much for single player campaigns.

Terrain: It's normal, nothing too great or special about it. Standard game resources were used. Try using some custom models.

Aesthetics: It felt kinda rushed, dialogue boxes were a mess. You should maximize camera Far Z to the max, because right now the sky is clipping with objects in the distance. You could also zoom out the camera, because some objects were really large. I couldn't see my cursor when prompted with a dialogue box if I am ready or any of the skill hints. However, I really liked the special effects, spells and skills.

Game Play: I liked the non-traditional narration, it was a good idea. However, I can't understand what was the actual point of Intro? It was useless. The plot was very confusing and quickly shifted from one topic to another without explanations. During the very first quest, earthquake I just stood there while it said to hurry, nothing happened. What was the point of telling me to hurry If nothing happens? It is also implied that the main character Demenian is dumb and can't figure things out by himself without the help of Irv. For example: Drink that, go there, do this, press that etc.. You should seriously rework how the main character is portrayed. Finally, I had to restart the whole game after dying, why is there no revival or auto save game mechanic? That was so frustrating, having to loose all that progress.

Overall: A quite interesting cinematic story-driven RPG, most of the game is narrated in cut-scenes.

In order to approve this map I have underlined the changes that have to be made.

Monday, December 5, 2016 -

Changes were made, map approved.

Approved
 
Last edited:
Level 11
Joined
May 16, 2016
Messages
730
For example: Drink that, go there, do this, press that etc..
It is made for players. First chapter is like tutorial
During the very first quest, earthquake I just stood there while it said to hurry, nothing happened.
The game time is goes through progress conditionally. Event A wouldn't start before hero comes to the proper area etc.
I couldn't see my cursor when prompted with a dialogue box
It's only the dialogue box with PRESS ENTER. other dialogue boxes shows the cursor.
why is there no revival or auto save game mechanic?
Autosave? Interesting. I think I have a couple of ideas.
I'll fix camera tips in the nearest future. Thanks for the review.
 
Excuse me? The game (Warcraft III) has a save-load option....
And... why double post your review :D?

Sorry for the double review, an accident. Well, I wrote that for convenience, because most modern games have auto-save mechanic. Sometimes you forget to save your game and you know how that goes. It's crucial for key moments at least.
 
Level 2
Joined
Dec 9, 2016
Messages
3
I'm not sure how this happened, but I found a bug where I suddenly had two of the same ability (lightning charge). Where one just teleported (also the one keybinded to W), while the other teleported and did the attack animation. This bug pretty much ruined any form of combo to defeat just basic units.
 
Level 11
Joined
May 16, 2016
Messages
730
I'm not sure how this happened, but I found a bug where I suddenly had two of the same ability (lightning charge). Where one just teleported (also the one keybinded to W), while the other teleported and did the attack animation. This bug pretty much ruined any form of combo to defeat just basic units.
Can you say where you obtained it? At least I need number of chapter you played.

EDIT: Looks like I found it. You probably skipped the cinematic where you fight with Sorcerer first time in chapter 1. I have been fixing it now.
 
Last edited:
Level 11
Joined
May 16, 2016
Messages
730
I dont think you understand me. I was talking about the hp/mp regen. I expect the hero to go to the next battle with full health. Carefulness and cunning have nth to do with anything here.
Pay attention on hidden bonuses and chests with healing and mana potions drop. I had an idea to make Like Meditation spell, but i decided to not implement it. Regen is also provided by restorative items, I added some of them.
I can't help you here if you have a problem with health and mana, because I tested the map on Normal Mode. it's possible to finish chapter without waiting regeneration (in next chapters the waiting plays a bad joke with you because of timer).
My advices: Drink potions (you'll meet a lot of them, don't need to save them for bad day), collect secrets, try to prepare moving because of enemies are casting abilities and use F2 hero. Thank you.
 
Level 3
Joined
Aug 21, 2014
Messages
38
Its a shame you didnt include that Meditation spell. It would have made your campaign playable.
And yes, I did get all the hidden treasures, but you can only get +2 str max and that doesnt help a bit. I also used the spells as much as I could, but you cannot avoid getting hit by regular attacks. Thats how the WC3 works.
Thanks for trying to spin this thing around and not accepting the lack of good programming.

Just a tip. Play this campaign.
The Chosen Ones 1.0
Thats how an RPG is made.
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,837
I am not wasting my time with your stubbornness anymore. Dont waste your time replying to me, because I wont be reading or replying to your comment. And please include a Meditation spell in the next update for the new players that may download your campaign. Dont alienate them, like you alienated me.
You are quite demanding and above that you're generalizing your own opinion.

See here:
I love your campaign so much ,storyline very interesting. :):)I'm waiting for Shadowmancer 2 ~~~;);)
KEEP IT UP!~ Sorry for my poor english...

The combat system is indeed dynamic, unique and awesome!!!
I love the dark atmosphere!
I love the fog!
The hidden treasures!
The fact that skills depend on many different attributes !! <3.

GOOD JOB!
EDIT:
You dont need to decrease the difficulty, the whole concept and the game is just unique and awesome, just add Meditation to regen hp/mp out of combat!!!!

So, people can actually play this and like it without complaining too much.

You have to understand that the system in this game is harder to master than that of other campaigns like the one you've mentioned.

------------------------------------------------------------------------------------------
It can ruin a lot of items and Leech Hunter ability. If only Easy Mode, but you will lose the interest to play because of invulnerability.
Try doing it for Easy Mode. See if people complain less...
 
Last edited:
Level 26
Joined
Oct 2, 2011
Messages
2,482
Here are my notes that I wrote while playing:
  • I love the instant fourth wall breaking. :D
  • The first Irv encounter is equally good.
  • A cool ability revealed already in the first battle.
  • The fire sorcoress was cool. Very good with a clear way of showing where the ability will hit.
  • Him speaking to himself in different ways is a fun touch.
  • The character menu have a lot of useful stuff, but it was a huge block to read through when you introduced the "X" menu. Perhaps you could make this a little more newbie-friendly somehow?
  • When I tried to reveal an item with Irv, I guess I must have missed it. Anway, he didn't recover his mana, so I couldn't get it in any other way than using the "thereisnospoon" cheat. Perhaps the casting circle should be larger?
  • Manacheat made me lose. Not a bad thing, just noting that it works. :)
  • I like the general idea that items can be fouind by those green clouds.
  • Early intense but not unclear and pretty easy to play moments. Perfect for an introduction.
  • I really like that you failed the quest with the water bucket. The burnt down barn and corpses was a good touch.
  • There is no clear way you can change a book into energy.
  • A nice fade filter in the cinematic when the demon destroys the bridge could hide its ugly transformation. :)
  • The potion hotkeys is really useful. I also really like that you can lock your camera by selecting Irv.
  • Even though I was invisible, nearby enemies targeted me with their abilities instead of my clone.
  • An explaination on how Irv gains mana wouod be nice. Perhaps there was one and I missed it, but I was really confused until I read the "food" tooltip.
  • Murloc fight was real nice. A mini-boss that is not too hard to clear, but you cannot sleep either!
  • There's engaging music all the time, even when you are just wandering around.
  • The abilities are very fancy.
  • It is very useful that you remind the player to save. I would have wasted a lot more time If I didn't.
  • I like how you can choose different tasks in different situations. However, when I failed the bridge repair quest by letting him die, I should still be able to cross by using the other way, rather than being defeated.
  • The dreadlord boss was quite fun too, but impossible to beat if produced too many ghouls. However, if you rushed him, he was a piece of cake, so perhaps nothing needs to be changed here.
  • The bridge (pier) west of the dreadlord was kinda ugly. there is a better model in world editor in the hidden material. here is the path: Doodads\LordaeronSummer\Structures\BridgeLog\BridgeLog.mdl
  • Why is there always flies hovering Demenian?
  • I like having the camera adjust to your characcter by pressing space.
  • I didn't like that one of the shards was in a location that you had already visited. You don't really think to check there.
  • The possessed militias can tag themselves with the poison flask.
  • You shouldn't be able to teleport to undsicovered areas as the blink tells you, but perhaps to the fog of war?
  • It is really hard to explore, because as soon as an enemy (that you might not want to fight at the moment) sees you, you have to kill them in order to stop them from following you.
  • I don't like that you have arrows pointing to the secrets. It may be good in the first case, for the player to get the idea, though. I would like to discvover those on my own.
  • You can't dodge the archer projectiles, as you can with the others.
  • I thought you would be able to jump between those cliffs in the western part of town, but the vision range is too short. ...I thought until I got to the other side. You can teleport from the northern edge, but not to it.
  • You got nothing from killing the guardian golems. They are just a waste of health and time.
  • I couldn't finish the worm killing quest, because I got too low and had to restart from a save to be able to progress further along the main quest line. However, perhaps not a "quest update" sound need to play for each worm crushed.
  • Many pieces of doodads are so large, that they just remain black, being unable to be "seen" through the fog of war. That looks kind of ugly.
  • I love that the items not jsut give you boring stat pluses, but actaul ability upgrades and such! Really cool.
  • Terrastone says it will restore health every ability. It only restored health once for me.
  • I'm not sure the Spell gloves taht says it will deal 15% extra damage is correct. My abilities dealt loads of damage after I got it.
  • The music is getting increasingly awesome towards the end.
  • The pillars are hiding you well, but the effects still get through, and looks like it is going to damage you.
  • The boss had some line ability that was indicated on the floor. When I blinked away to be beside it, a shockwave still went straight for me and killed me.
  • Sometimes he deals damage to me while he is attackeng my Shadow lance clone, sometimes not.
  • Terrain is generally decent looking.

I actually didn't manage to beat the boss. Perhaps that is because I used too many health potions earlier, so I entered the fight with 4. Also, you couldn't dodge his attacks by running away as with the other enemies, so you had no time to stop and think.
However, I found quite a lot of enjoyable and less enjoyable stuff in the map. The worm quest felt really random, but it was ok too.
I can also say that there was planty of grammar issues, but it didn't happen once that something got lost in translation, so it is no biggie, really.

In general, this is a pretty awesome campaign, as far as I played it, but I was pretty bummed to not be able to continue.
I wanted to give this campaign 5/5 for its funfactor and creativeness with enemies, quests and items, but it was also pretty frustrating and confusing at times, and not as well done in some places as in others.
I'm not sure if I should rate it 5/5 or 4/5. 9/10 would be perfect to be able to rate here...
 
Level 11
Joined
May 16, 2016
Messages
730
When I tried to reveal an item with Irv, I guess I must have missed it. Anway, he didn't recover his mana, so I couldn't get it in any other way than using the "thereisnospoon" cheat. Perhaps the casting circle should be larger?
Ok I can increase circle area.
Why is there always flies hovering Demenian?
It's the Terrastone effect. The Special effect what doesn't removed.
There is no clear way you can change a book into energy.
Altar of Power.
Even though I was invisible, nearby enemies targeted me with their abilities instead of my clone.
Then the game wouldn't be dynamic. To decrease chance to cast on your position use Shadow Blind.
I didn't like that one of the shards was in a location that you had already visited. You don't really think to check there.
Hm. I think I could fix that.
The possessed militias can tag themselves with the poison flask.
It's fun:D Especially if blind them.
You shouldn't be able to teleport to undsicovered areas as the blink tells you, but perhaps to the fog of war?
Probably the problem in the text. I should write: "Unable to teleport into fogged or undiscovered areas."
I don't like that you have arrows pointing to the secrets. It may be good in the first case, for the player to get the idea, though. I would like to discvover those on my own.
Only first chapter. It is made to show players that it will face it all the time.
Many pieces of doodads are so large, that they just remain black, being unable to be "seen" through the fog of war. That looks kind of ugly.
Yeah, I'm trying to make something with it.
I'm not sure the Spell gloves taht says it will deal 15% extra damage is correct. My abilities dealt loads of damage after I got it.
Probably agility bonus gives you an additional damage. I didn't notice it while testing.
The pillars are hiding you well, but the effects still get through, and looks like it is going to damage you.
I'll try to remove vision modifier while the boss casts deadly spell. It could help players to make sure it wouldn't be hitted.
You can't dodge the archer projectiles, as you can with the others.
I can decrease the hitzone of archers. (They are really OP in the next chapters)
 
Level 26
Joined
Oct 2, 2011
Messages
2,482
Sounds like good changes. :)
Perhaps I would also suggst an easier difficulty level? It was ok all the way to the boss, where I couldn't win at all. That could be good for players who just want to follow the story and the awesome mechanics?
 
Level 11
Joined
May 16, 2016
Messages
730
Perhaps I would also suggst an easier difficulty level? It was ok all the way to the boss, where I couldn't win at all. That could be good for players who just want to follow the story and the awesome mechanics?
I specially added Easy Difficulty for two reasons:
1. Long loading time. I know, dying all the time and wait for loading is very hard especially if you didn't checked bonuses.
2. Follow the story, like you've said. The 2nd part of SM is under construction.
Normal Mode is for players who has large patience and want some challenge. For review or testing for bugs you may use the Easy Mode.
 
Top