- Joined
- May 16, 2016
- Messages
- 730
Updated to 1.1. Fixed small error. Added a map, which loads chapter you've done before (in the case of new patching, that causes reset of all progress)
If you reaches Chapter 5, then tell me about the final boss difficulty, beacuse the campaign is still under development, and chapters 5,6,7 and 8 are still requiring the balancing.How on Earth do I beat the first boss, I picked Chapter 1 clean, and I still can't get close to lvl 3, which means I can't remove any of his buffs except for detection which isn't good enough. Please Help!
(Nevermind, You just have to have the balls to right click him) Great Campaign so far!
Will do, the campaign is VERY time consuming so it will probably take a while, on that note, if the campaign is still under development, I think it would be very nice if you made more of the cinematics skippable, I understand that you can save after each cinematic, but despite the fact that half the cinematics are skippable, there are a great many NONSKIPPABLE scenes that not only are very time consuming, but don;t contain any important game play information, I would really love it, if almost all Cinematics were skippable, but in return all the gameplay information was displayed as log messages (that way, you can also reread information). The reason I think that this is important is because Usually I don't skip Cinematics, but in this case because the loading screens are so long, and the game is so challenging(which I love), I end up using alot of time on watching the loading screen of this game, I understand why the loading screens take so long, because of the cool imported music, and the huge amount of work you put in, so I get you can't change that but it would be nice to offset the difference with fully skippable cinematicsIf you reaches Chapter 5, then tell me about the final boss difficulty, beacuse the campaign is still under development, and chapters 5,6,7 and 8 are still requiring the balancing.
The chapters 1,2,3 and 4 are balanced enough to play it even at the NORMAL MODE.
Ok I'll make it skippable.Will do, the campaign is VERY time consuming so it will probably take a while, on that note, if the campaign is still under development, I think it would be very nice if you made more of the cinematics skippable,
Remember, 80% of loading time is loading of the custom data, other 20% is triggers/imported files/doodads etc. I very sorry about long loading time. Also don't forget about F6 fast saving game: cinematic ends and press f6 to save the game.because of the cool imported music, and the huge amount of work you put in
I hit Chapter 3 Yesterday, the game runs very well, no bugs in Chapters 1 or 2, there are two things in Chapter 3, When I finished the Wolf hunter quest, and I escaped the cinematic, it may have been due to the timing of me hitting escape, but the screen went completely white, My hero still moved around and like the audio was all there, but I could not see shit on the game map(minimap was fine), The bad part was that even when I saved and loaded it was still white, luckily the issue resolved itself when I guessed the position of the tinker, and the cinematic played and when it was over, things were back to normal, however if someone were to run into this issue, and was not about to turn in the tinker quest that would be a big issue. The second thing is that On chapter 3 if you zoom the camera out to more than 2/5 everything will pretty much be black, and you cannot see a thing, I am not sure if this is intentional or not though, to like add poor visibility as a challenge. Also I forgot to ask, does upgrading the perfectionist improve the stat or energy per level gain, or does it only increase from str2 agi2 int2 to str5 agi5 int5?Ok I'll make it skippable.
Remember, 80% of loading time is loading of the custom data, other 20% is triggers/imported files/doodads etc. I very sorry about long loading time. Also don't forget about F6 fast saving game: cinematic ends and press f6 to save the game.
P.S What is your progress now? Did you find any bugs or something?
P.S.S In next chapters you will find less non-skippable cinematics. I made some non-skippable cinematics at the beggining, because I want to involve the player into the plot and explain it how everything is working here.
It was intentional. You are in the mountains with bad climate.The second thing is that On chapter 3 if you zoom the camera out to more than 2/5 everything will pretty much be black, and you cannot see a thing, I am not sure if this is intentional or not though, to like add poor visibility as a challenge.
Probably the problem is in fade screen filter I'll fix that. (also if you meet this bug again just use Lightning Charge, it replaces filters)he bad part was that even when I saved and loaded it was still white, luckily the issue resolved itself when I guessed the position of the tinker
Upgraded item gives more stats and the energy points upon the level up. (with chance) So it is worth to upgrade the Perfectionist.Also I forgot to ask, does upgrading the perfectionist improve the stat or energy per level gain, or does it only increase from str2 agi2 int2 to str5 agi5 int5?
But LoEW (the libram) is one of the items which increases your INT.I was SOOOO madwhen I learned that I got the effect passively, and I wasted energy upgrading the libram, and I wasted even more energy on the sidequest.
Yes it is. Also you can find Alchemist Stone in ch 4 and further. it increases potions number in markets (but the potion store number can be larger than 10)Just cleared all Chap 3 sidequests! Which leads me to a question, how exactly does Shard of Merchants work? I understand that it only will reduce costs during one chapter, but how much exactly does it reduce costs, the tooltip was not perfectly clear, does the tooltip mean it will revert the energy and gold cost back to the cost that it was during chapter 1?
Alright I'll take a look when I get a chance, The new campaign's features look really cool!Yes it is. Also you can find Alchemist Stone in ch 4 and further. it increases potions number in markets (but the potion store number can be larger than 10)
Also, if you have free time could you give me some advices about game mechanic and item bonuses here?
[Campaign] - Shadowmancer 2: THE INHERITOR
It counts mistakes were made in SM1, especially it can solve the problem with large loading time (because I didn't create own custom data, I replaced it with standard ones, so the system doesn't need to spend the time load new files)Alright I'll take a look when I get a chance, The new campaign's features look really cool!
YOu dropped terrastone from bandit? Nice one. It's chance 5 %. There are some NPC which can drop items with a low chance.In the second game it seems that decapitation explicitly gives more XP, but in the first game do you get special things for decapitating aside from quest rewards, Because I decided to try the campaign again, this time spending my energy ideally so that I would have the best stats and items, And I was redoing the zombie quest, and I accidentally decapitated a bandit on horseback, and I got a free terrastone, which I thought I was supposed to get as the quest reward, not as a random drop, so did this happen because I decapitated a specific enemy?
No =( I was young and impulsive, totally forgot to add some bonuses while killing by decapitating. At least you've got the bloody effectIn the second game it seems that decapitation explicitly gives more XP, but in the first game do you get special things for decapitating aside from quest rewards,
Load new 1.4.2 version and replace it with previous one. I fix the mistake you told me (when wolf quest in chapter 3), Because I decided to try the campaign again
What chapter?Did lose some exp after I killed a mind controlled unit?
Their corpses' team color is red.
What chapter?
i don't remember bugs with losing exp after killing a mind controlled unit.