- Joined
- May 16, 2016
- Messages
- 730
Well I have only two difficulties Easy and Normal.v 1.4.2g I download it 2 days ago
The boss uses blink it's ok.
Demenian Letitrendthis The main hero. A young impulsive elf who became a witness of a Holy Church crime, when the Holy Church squad brutally killed a militia group. The Holy Church detected Demenian, but the mentor named Irv, saved him, appearing from out of nowhere. Interestingly, Demenian can't remember why did the Holy Church kill the militia and how did Irv save Demenian. After few days of running from pursuit, Irv trained Demenian by sharing his knowledge to him. Later, Demenian visited a small village, Grahland Bay, where he asked the local government for free space to begin a shadowmancer order because he wanted to use his new learned skills to protect civilians and share the knowledge with worthy ones. | |
Irv (Second name would reveal in 2nd Shadowmancer campaign) The second hero is a supporting unit. He is a soul inside Demenian's mind, giving him advice. He can create illusions of himself to visibly contact Demenian. Demenian knows quite little about him. He just knows Irv is a master of trickery and shadow magic and that he is knowledgeable and that he can make Demenian become a great shadowmancer. Irv is more than useful in battle. He uses his own mana to cast supportive spells and he is totally invulnerable to external threats when sitting inside Demenian's mind. |
Skill | Description |
Shadow Lance | Main hero ability. The hero leaves an illusion which distracts enemies. The caster becomes invisible and can attack and use other abilities not losing invisibility. After the duration is over, the illusion explodes dealing spell damage to surrounding enemies. |
Lightning Charge | A Blink analogue, but after teleporting, the hero slashes surrounding enemies with physical damage. This ability, may also explode a Shadow Lance illusion when cast. A good tactic is to blow the illusion up when just 1-2 seconds of its duration remain. This ability may also be used to avoid attacks or enemy spells. |
Leech Hunter | Mass targetomg ability which curses enemies. The curse burns the enemy's mana and deals damage while restoring mana to the caster. Also, it slightly increases damage of shadowmancer abilities if it is able to deal spell damage. Doesn't affect abilities which deal physical damage. Leech Hunter also dispels positive buffs from enemies. |
Shadow Blind | The hero launches a shadow wave which blinds affected enemies. Blinded enemy units can miss and have their attack speed decreased. The Hero's extra attack may be triggered with a higher chance when he attacks a blind enemy. Also, Shadow Blind removes invisibility detection for a short time. It is very useful to those who uses Shadow Lance all the time. |
Tremor | The Hero shocks a single target at will. Shocked enemy units take more physical damage. Stunned enemy gain large spell damage. |
Skill | Description |
Mind Control | A chosen enemy will be fighting as an ally for the main hero. After the effect fades the mentor appears to slash that enemy's mind dealing spell damage. |
Soul Ravage | The mentor drains some of a chosen enemy's health to restore the main hero's health. |
Adamant Power | The mentor charms the hero's mind to deal massive damage to surrounding enemies in a large radius. The longer the channeling time, the more physical damage the hero deals. |
Pain Suppression | Increases hero's armour value. Every normal attack that deals physical damage, decreases this bonus by 1 point. Also, it removes stun effects every second. |
Shadow Revealing | Detects invisible units in a chosen area and also destroys enemy illusions. |
Mana Transfer | Absorb all of the mentor's mana to restore the hero's mana. After using this ability, it becomes locked. To unlock it you need to restore the mentor's mana to full. |
Amplify Healing | Passive ability. It is gained if the player reaches chapter 5 boss within a short time. While drinking Amplify Potion, the drinker is instantly healed. Healing power depends on current mentor's mana. |
Willpower Dominance | All summoned units, except illusions, are banished or the Mentor takes control of them. This ability will be available if you complete a secondary quest. |
Mind Shock | Last ability in the last chapter. It is connected with a campaign plot twist. Stuns every unit in a boss arena for a few seconds, but it requires both energy and mentor's mana. If a boss can't remove this stun, it means the boss can't dodge your abilities. Use Pain Suppression to remove stun effects from the hero. |