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SH v1.4 The Hunters

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Update 4 released

Map: The Hunters
Background story: The Hunters is a hunting preserve owned and operated by Terran Wildlife Services. The Infested want to infest the population and the Void Predators want to 'purify' the place by killing all the Terran and Infested forces. While the Bionics protect the Terran in exchange for food and water supplies.



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Starcraft Hybrids general information

This is a new take on the traditional Starcraft races. The three races have been replaced by three hybrid races. Includes AI variations to make playing against computer more interesting. Includes sounds/voices from Starcraft 1, except for the music but you can easily find the playlists of Starcraft 1 music on youtube (for the full experience ;D).

This has nothing to do with the Hybrids in Starcraft 2. The Hybrids have an other (/new) story which will later be explained through a custom campaign.

Important! Only choose between Human (/Bionic), Orc (/Infested) or Undead (/Void Predators) for both you and AI players. AI does not function as it should when it has its race as Night Elf (Warcraft 3 bug).

SH Gameplay video (map: The Hunters, from V1.2b so a bit outdated):
http://www.youtube.com/watch?v=flasAvfGVco



* 3 new defensive/support buildings (1 for each race).
* The build time of Drones has been reduced from 9 to 7 to compensate for the worker lost when creating a building.
* Sunken- and Void Colonies now give supply too like non-upgraded Colonies.
* Shocker has a new ability: Blaster.
* Minions now have the Horror passive ability which decreases the combat effectiveness of nearby enemy ranged units.
* Top vs Bottom: the two expasion islands that are close to the starting locations of the players have been made a bit wider, so more room for structures.
* Top vs Bottom: center island (which a bit to the south) made a bit wider so it is easier to capture.
* Island Deluxe: improved terrain detail.
* The Hunters: fixed the victory conditions and defeat messages bug.



* Hotfix Top vs Bottom (8 september): added Xel'naga Tower to Top vs Bottom, 'resources at the player start locations are removed for players that are not playing' is now properly working.
* Hotfix for Island Deluxe and Top vs Bottom (2 september): fixed the victory conditions and defeat messages



* New island map for SH. More maps will come.
* Improved AI, more expanding and with a better economy. The AI variation that focusses on 'air' has been remade.
* Added terrain bonuses system.
* Option for player 1 to choose between easy, normal and insane AI.
* Option for player 1 to disable superweapons.
* New siege unit for Void Predators added: the Shocker.
* Some terrain improvements.
* Fixed Templar of the Void's and Spectral Archon's food cost (they were very high for some reason).
* Drones are now trained faster (from 12 to 9) compared to other workers to compensate for the Drone lost when creating a building.
* Void Predators buildings' mineral cost reduced to compensate for the Drone lost when creating a building.
* Rebuild improved alot, from 75 hp restore to 200 hp restore.
* Reaper faster movement (+30), weaker Sythe attack ability (from 40% to 30%).
* Broodlings have gained the Reflecting Carapace ability, rendering them immune to all effects.
* Void Walker now has Weaker Gravity Pull instead of the Templar of the Void (the Templar could not auto-cast it properly cause it is invisble).
* Dreadnought's area damage reduced.
* Increased the range of Dark Stream so it matches the range of the Darkling.
* Into the Void has a longer duration and improved effect.
* Voidwalk has a longer duration (from 20 to 30 seconds).
* Swarm Nest (from Mephit) damage increased from 4 to 6.
* Call Forces area of effect reduced from 250 to 200.
* Killing a neutral unit (e.g. an unit that is effected by the Chaos spell) won't give bounty anymore.
* Void Accumulator now has a proper birth animation.
* Enfeeblement Aura buff graphics changed, less noisy.
* Grim Ward less noisy.
* Buff for Nanobots fixed.



* camera zoom function (done)
* Plague Nuke destroys minerals (done/fixed)
* Infested Nuke Silo requirements fix (done)
* Dark Force -> Void Predators (done)
* Void Predators AI ability to expand improved (done)
* Darkstream more damage (done, 25% faster and damage from 4 to 6)
* Energy mass bigger and bigger area (done, +0,3 scale and +30 aoe)
* Bionic Marines Mark Target too strong effect (done, from -5 to -4)
* Darklings keep "tilting" when they move for some reason (done I think, slowed walk/run animation)
* Nightskin Ultralisk's tooltip didn't changed. (done/fixed)
* Undead at the lobby when you create a game still didn't changed (done/fixed)
* 1 Nightskin Ultralisk can kill a horde of zombies in 1 charge, coz 100 hp vs 100 damage. (done, now 80 damage)
* Hellflury Mech has melee combat sounds (done, removed weapon bash sound)
* Swarm Nest from mephits were useless. give them higher hp or something (done, +40 hp)
* Mephit's Swarm Nest ability creates the egg before the projectile even landed. (done/fixed)
* Templar of the Void's invisibility upgrade requirement (done/)
* Call Forces aoe reduced (done, from 300 to 250)
* buff for the Cavern of Void's mana regeneration aura (done)



* Added a whole new hybrid race (Dark Force) with new AI (next update will give new AI to Bionic and Infested too)
* Superweapons! (AI builds and uses it too)
* The Bionic and Infested gained lots of new abilities and upgrades + longer tech tree
* Fatal error bug fixed
* Redone hotkey system, based off position icon on inteface now.
* Many abilities now cost mana instead of only having a cooldown (the cooldown is lowered though to let the abilities stay usefull).
* New worker abilities and upgrades, also different for each race now.
* Improved AI vs enemy towers
* Fixed bug that Abomination Fear ability also effects buildings.
* Fixed defeat messages about Neutral Victim.
* Fixed some repair times of various structures. Towers can be repaired a little faster.
* Fixed repair costs of Infested Worker and SCR (Bionic worker) so no more high gas costs for repairing them.
* Hellflurry Mech's have 30 hit points less and their second attacks only attacks air units now
* AI Dreadnought Hangar Bay ability has been nerved to compensate for full control for AI over Interceptors.
* Dreadnought's attack range reduced from 740 to 670
* Bacterian health increased from 35 to 50, stronger against Dreadnoughts
* Spore Turret has an improved Spores ability that also reduces the target's attack speed
* Aurochs now have 4 tranport slots instead of 3
* Broodmothers now have 8 tranport slots instead of 6
* Broodmother population cost decreased from 4 to 3
* Tier 2 ground-troop production buildings (Bionic Core, Plagued Enlargement and Cavern of Void) build time increased from 60 to 75.



* New Starcraft 1 terrain tiles (by Stryderzero)
* Gas is mined faster, from +3 to +4
* Mineral mining is changed a bit, mining goes slower but workers can carry a bit more.
* Removed 1 mineral from starting positions. It is now more important to expand for minerals.
* Upgrade length is reduced by 33% except for general damage and armor upgrades
* Radiating Core (from Nucleair Pylon) damage reduced from 10 to 6
* Flesh Bomb shorter duration (from 30 to 20 seconds)
* Fixed Infested armor upgrade used for Infested Worker
* Fixed repair times for mechanical units
* Phantom's invisibility ability improved alot but damage reduced a bit
* Dreadnoughts (Bionic huge ship) aoe damage is reduced (from 70/40 to 35/20) and attack range is decreased a little bit
* Spitters (Infested long-range flyers) attack speed decreased, from 1.00 cooldown to 1.25
* The upgrades Electronic Pulse Attack and Salvage (for workers) are cheaper and length is reduced by ~40%.
* New armor icon



There are three playable races:
The Bionics - a combination of Terran and Protoss forces
The Infested - a merge between zergs and infested Terrans
The Void Predators - a merg between Zerg and Protoss


Features:
- Play with one of the three Hybrids races. Each race featuring an arsenal of new and unique units and structures.
- The focus is more on strategy than micro managment, like in Starcraft 1. Many abilities can be auto-cast or are passives, allowing you to focus on other important things. Also terrain bonuses. However there are still some units for you who like lots of micro management.
- The all new units and buildings enable entirely new defensive and offensive strategies.
- Many custom resources and Starcraft 1 sounds (even voices) have been used to give it that starcraft feeling, while staying under 8mb! So you can still play the map on battlenet and lan.


Not protected:
This map is not protected, you can modify, take things from it and hopefully learn from it. Do as you like.



Credit list (resources):

Blizzard for interface skin, tiles and images
Starcraft Interface Package by unwirklich
Starcraft tiles for Warcraft 3 made by Stryderzero
Urban Environment Pack Pt. 1 by Illidan(Evil)X and xXm0rpH3usXx

Protohydralisk By Afronight_76
The SC2 Marine By GhostThruster
Onslaught by Callahan
Goliath by Max666
Stalker by Fingolfin
RA2 YR Mastermind Tank By Misha
Probe by killst4r
SCV Final by killst4r
ZombieA.blp By Kazzo
Marine by Hellish Hybrid
F.R.E.D. By Thrikodius
ThunderLizardVizier.blp By FrIkY
Ocula by -Grendel
MountainGiant.blp by halo
Snipe Target Green by Tranquil
Brilliance by JetFangInferno
Protoss and Terran building icons by Frankster
Fusion Cannon by Thrikodius
Flamethrower Turret by The_Silent
Alien RepairDrone by Texture By M0rbid [Amigurumi]
Zerg Scourge by Kimberly
Demon Treant by Iyzz_Fryzz
orb_big03 by EdwardSwolenToe
Brilliance by JetFangInferno
Wraith by killst4r
Stargate by killst4r
Phoenix_Missile by JetFangInferno
Konstrukt_SubmachinegunMissile by Talon the Mage
LaserRay by Ergius
Cracked Cliff by Felz_09
Drone by Markus3832
Protoss Dark Templar by Norinrad
Zerg Lurker by Cavman
Mutalisk by Kimberly
Reaper by Gottfrei
Ultra by killst4r
SpawnOverlord anim by killst4r
Zerg buildings by ?? (pm me if you know)
SoulArmor by JesusHipster
RejuvenationTarget by Metal_Sonic
Arcane Explosion By Champara Bros
Bonestrike by Callahan
MagicShield by JesusHipster
Astral Imprisonment by exfyre
Stomp by nGy
ToxicField by UgoUgo
CloudOfFog by Callahan
FirstAid by Em!
Nebula by WILL THE ALMIGHTY
Nuclear Explosion (no missile) by WILL THE ALMIGHTY
WC3 - UnitFX - Black Hole07 by Carrington2k
SkulborbByZerox by Zerox
Reach Trees (Red) by Fingolfin
Reach Trees small by Fingolfin

Special thanks to GhostThruster for portrait edits and loading screen.
And to Hiveworkshop members that gave me feedback!


Keywords:
starcraft, hybrid, hybrids, rts, protoss, zerg, terran, macro, ai, spectre, infested, bionic
Contents

SH v1.4 The Hunters (Map)

Reviews
Orcnet20:44, 9th May 2013 Map Approved Starcraft Hybrids (No Version/s Stated) RateScorePercentLetter 5/591-100A RateScorePercentLetter 4/581-90%B RateScorePercentLetter 3/575-80%C RateScorePercentLetter 2/570-74%D...
Level 17
Joined
Aug 19, 2007
Messages
1,380
I admit i sucked but iam not a noob rts gamer. I played tons of sc:bw and was kinda good at it. Want to play me 1on1 on your map? You play void preds rofl.
, sry I dont like small games (1 vs 1, 2 vs 2 etc.). I always play rts games with atleast 5/6 players (mostly 6 or 8). Something with big battles and turtling around allies etc. :p

ps: you definitely did/do not seem like a noob since you expanded fast etc.
 
Level 17
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-Drones should need lesser time to train as the other worker. Becouz voidplayers have always lesser workers then the others.
-Nerf all Marines a little bit. They are op at the moment(-20 hp for example).

And btw, add winconditions pls.
, huh do winconditions also not work in this map?? I will fix that too than (must have added something in v1.3 that broke it in all maps). In the meanwhile the other maps have it already fixed with a hotfix.

Ty for balance ideas by the way. I was already working on buffing Minions against ranged units (so Minion is than a 'soft counter' against marines and the Reaper is a 'soft counter' against meleers like Zombies).
 
Level 7
Joined
May 29, 2011
Messages
237
huh do winconditions also not work in this map?? I will fix that too than (must have added something in v1.3 that broke it in all maps). In the meanwhile the other maps have it already fixed with a hotfix.

In the second replay, I posted I played 2 minutes or more against Tashadan and chat with him. But he didnt answered. Then i click on the windowstab and I see, he asked me on garena where I am, becouz he opened the next game...
 
Level 17
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Aug 19, 2007
Messages
1,380
In the second replay, I posted I played 2 minutes or more against Tashadan and chat with him. But he didnt answered. Then i click on the windowstab and I see, he asked me on garena where I am, becouz he opened the next game...
, yes that sounds like the problem that was with other maps too (before they had been hotfixed).

I think I will decrease the movement speed of Bionic- and Infested Marines a little bit (cause they move now at 300 which is quite fast). I think I will reduce that too 270 and decrease their hp by 10.
 
Level 17
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Aug 19, 2007
Messages
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Update 4

* 3 new defensive/support buildings (1 for each race).
* The build time of Drones has been reduced from 9 to 7 to compensate for the worker lost when creating a building.
* Sunken- and Void Colonies now give supply too like non-upgraded Colonies.
* Shocker has a new ability: Blaster.
* Minions now have the Horror passive ability which decreases the combat effectiveness of nearby enemy ranged units.
* Top vs Bottom: the two expasion islands that are close to the starting locations of the players have been made a bit wider, so more room for structures.
* Top vs Bottom: center island (which a bit to the south) made a bit wider so it is easier to capture.
* Island Deluxe: improved terrain detail.
* The Hunters: fixed the victory conditions and defeat messages bug.
I also have added names of each map to the preview images for each map (Hiveworkshop might still need some time to load them), but ingame it is already visible.
 
Level 17
Joined
Aug 19, 2007
Messages
1,380
WTH man! Everytime I play this I get this "All of your buildings have been destroyed, you lost"

I can't enjoy this map with that T.T Anyways nice units :))
, that should be fixed by now :/. Do you play online? How fast does the bug/defeat message occur (does it happen instantly?)? Did you play v1.4 of the map (i.o.w. the latest version)? Hope I can fix this for you ;).

What do you guys think of the support buildings?
 
Level 17
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Aug 19, 2007
Messages
1,380
pretty cool, but kinda laggy oO maybe because i was playing with 4 more AIs with various units
, I have some good news on this, I have managed to reduce the lag to playable levels. The cause were some heavy transport and bunker garrison AI triggers that leaked in a rather obscure way. I just tried a game with 9 (new v1.7) Insane AI, played for about a small hour and it went fairly well. There are still small lags sometimes but I think that's the AI itself making decisions. And that's with 9 AI, with e.g. 4 AI it should be smooth now :ogre_hurrhurr: .
 
Level 6
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May 23, 2011
Messages
295
[K40$]-Spectre;2684966 said:
, hi, cool your still around. The next update will a bit beefier by the way :wink:

goodie :ogre_hurrhurr: but yea ive been pretty busy in the last few months so i dont play wc3 as much like i used to
 

Winimasker

W

Winimasker

It's StarCraft Hybrid! I really like hybrids in StarCraft! This map behaves like StarCraft: Broodwar's & StarCraft 2's game-play style! The entertainment of playing this map in multi-player is same as those original StarCraft games! It's awesome!
 
Level 17
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It's StarCraft Hybrid! I really like hybrids in StarCraft! This map behaves like StarCraft: Broodwar's & StarCraft 2's game-play style! The entertainment of playing this map in multi-player is same as those original StarCraft games! It's awesome!
, tnx :) , don't forget to download the newest version in this link http://www.moddb.com/mods/starcraft-hybrids if you haven't done already
 
Level 13
Joined
Jul 2, 2015
Messages
872
I really like your maps but instead of a protolisk witch has nothing to do with the terran and protoss mix make a marauder type guy I don't know your choice really and instead of the radiator do like a siege tank colloses mix I really like your maps keep up the good work but I am starting doubt any of what I said will happen since their aren't really much models
 
Level 17
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Aug 19, 2007
Messages
1,380
I really like your maps but instead of a protolisk witch has nothing to do with the terran and protoss mix make a marauder type guy I don't know your choice really and instead of the radiator do like a siege tank colloses mix I really like your maps keep up the good work but I am starting doubt any of what I said will happen since their aren't really much models
, thanks! Well I won't be removing/overhauling units, but you can always add or change the units, abilities, upgrades, triggers etc. you want (my SH maps are unprotected :wink: ). Especially if you play singleplayer only, you don't have to mind the max filesize limit of 8mb for battlenet, which means you can just import every model or skin you want. The models are hard to find though, there is a starcraft 1 like siege tank model here http://www.hiveworkshop.com/forums/models-530/siege-tank-47322/?prev=search%3Dsiege%2520tank%26d%3Dlist%26r%3D20 and a marauder model here http://www.hiveworkshop.com/forums/models-530/marauder-196257/?prev=search%3Dmarauder%26d%3Dlist%26r%3D20 but both need to be reskinned / recolored a bit if you want to let them blend in with the other Bionic (/Protoss+Terran hybrid) units. If you just change the current protolisk and radiator units and don't change their food usage the AI will also correctly build them I think.

At the moment I am trying to create a mpq and an exe for Starcraft Hybrids. If that works it will function as a mod / total conversion so you can use it run all melee maps. You could than just edit the mod/mpq file play it with all melee maps.

ps; reminder, 1.4 is old 1.7 http://www.moddb.com/mods/starcraft-hybrids is the latest version.
 
Level 17
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Messages
1,380
Level 17
Joined
Aug 19, 2007
Messages
1,380
Have you used the World Editor (warcraft 3 editor) before?

If you know how the editor works, you can open my map in the World Editor and change about everything you want.

Incase your new to the World / Warcraft 3 Editor, you can follow these steps to change the Protolisk:
1) open World Editor (World Editor.exe)
2) open my map in it (SH v1.7 (8) The Hunters.w3x , you will want to have the latest version, see this link http://www.moddb.com/mods/starcraft-hybrids incase you still have version 1.4)
3) open the object editor (F6 is shortcut)
4) click on Units (upper left of the window), scroll down and look for 'Custom Units' on the left of the window. Below Custom Units you can find all the units used in this maps.
5) under 'Human' -> 'Melee' -> 'Units' and look for the name 'Protolisk', click it. Now in the right part of the window all the data for this unit is shown.

I am not going to much into detail here cause its just to much to explain here, but these links are very helpfull incase you want to learn it: http://world-editor-tutorials.thehelper.net/uniteditor.php and http://world-editor-tutorials.thehelper.net/models.php.
The first teaches what each button does in the unit editor. Second link explains how to import custom models so you can change the Protolisk model to for example the Marauder model.
 
Level 17
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Aug 19, 2007
Messages
1,380
What do I do after I finish. P.S. I am on a vacation it will take a while I will be able to do this after 12 of Augest.
, play it? I think there is a bit of a misunderstanding here; I am not asking you to do something, I was merely pointing out you how you could achieve the thing you wanted :wink: (/you asked if I could change some units, I have shown you how to change them).

Though feel free to share your changes here, but only if you want to.

ps: have a nice trip.
 
Level 13
Joined
Jul 2, 2015
Messages
872
oh.....

Ummmm sorry I didn't understand...
:vw_sad: ohh I post my changes here oh and when I make changes and play the game will the muarader model work and everything also how do you change the unit to attack like a ranged unit is there just like a option? Also when some body posts stuff in this thread do you take there stuff in consideration? Also keep up with the amazing work
 
Level 17
Joined
Aug 19, 2007
Messages
1,380
Ummmm sorry I didn't understand...
:vw_sad: ohh I post my changes here oh and when I make changes and play the game will the muarader model work and everything also how do you change the unit to attack like a ranged unit is there just like a option?
, under combat there is a line that says melee or something like that. You can change that to ranged, artillery etc. After that you will need to change the range and missile speed. And give it a projectile (this is not needed but it looks weird without one ofcourse). Possible you may want to add area of effect damage if you want that.

Also when some body posts stuff in this thread do you take there stuff in consideration? Also keep up with the amazing work
. I did alot, but you will have to understand that this project has been going for a few years. I don't always have motivation nor time to work alot on it. Than there's the problem with the filesize limit of the map. If I go above 8 mb, it cannot be played anymore on multiplayer / battlenet. To add to that, if I change something I need to change it for every Starcraft Hybrids map I have until I have created it as a (real) mod instead of loose maps. That's why I don't add new units.

Iam starting my own StarCraft map can you please give me the links on all the models you used and maybe effects please it will help me alot :goblin_good_job:
, just for search for 'Starcraft' in the model and skin section on this site. http://www.hiveworkshop.com/forums/models.php?search=starcraft&d=list&r=20
http://www.hiveworkshop.com/forums/skins.php?search=starcraft&d=list&r=20

There are so many models used in this map, I will take too long to find the exact links. Futher more, alot of the skins used I reskinned a bit, so unless you export them out of my map you can't find them on the internet :wink:.
 
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