Hi!
I got some questions I have scratched up over time. I hope you can answer some of them.
thank you for your time and attention!!
1: In my RPG map, variabled units respawns at their region location when killed.
A Hero has charm. If it is cast on a unit, how do I make sure it spawns again, without having to kill my variabled new charmed minion?
I just don't want to make the triggering too long for it to work.
2: And do you have any easier suggestion on how to establish respawn systems, than creating a variable for every single unit and a region for their spawn location?
3: How do I make infernal ability not remove trees?
I have edited the targets allowed, but it still destroys them.
I would almost go and make a trigger to create a tree when one dies, but it seems pretty unproffesional..
4: I don't seem to be able to load .blp files from Custom Models into Editor. MDX is not a problem. I have even tried some guides and nothing works.
What do I need to do?
5: I am creating a permanent corpse with this trigger:
But the corpse slowly decays away leaving only fleshy skeletal left. Can you prevent that, without entering constants and making it a global fix?
See I want the whole troll to be laying there. Not just the skeletom.
6: A bit more advanced question: How do you make a skill shot trigger damage with intelligence?
Like if you create a group within x yards from point at caster, when casting Thunder Clap, you deal damage to variabled units, how do you do that with a skill shot?
By Skill shot I mean, like Shockwave. And what abilities would you recommend using?
7: The Big Bad Voodoo spell. When I recreate the buffs of the caster, it won't change the buff effect. He still has the same buff, no matter what target effect i give him. If I give him drain life buff, he will just have both buffs.
I got some questions I have scratched up over time. I hope you can answer some of them.
1: In my RPG map, variabled units respawns at their region location when killed.
A Hero has charm. If it is cast on a unit, how do I make sure it spawns again, without having to kill my variabled new charmed minion?
I just don't want to make the triggering too long for it to work.
2: And do you have any easier suggestion on how to establish respawn systems, than creating a variable for every single unit and a region for their spawn location?
3: How do I make infernal ability not remove trees?
I have edited the targets allowed, but it still destroys them.
I would almost go and make a trigger to create a tree when one dies, but it seems pretty unproffesional..
4: I don't seem to be able to load .blp files from Custom Models into Editor. MDX is not a problem. I have even tried some guides and nothing works.
What do I need to do?
5: I am creating a permanent corpse with this trigger:
-
Dead Troll
-
Events
-
Time - Elapsed game time is 0.01 seconds
-
-
Conditions
-
Actions
-
Unit - Create a permanent Fleshy Skullsplitter Barbarian (Corpse Unit) corpse for Neutral Passive at (Center of Troll Corpse <gen>) facing 150.00 degrees
-
-
But the corpse slowly decays away leaving only fleshy skeletal left. Can you prevent that, without entering constants and making it a global fix?
See I want the whole troll to be laying there. Not just the skeletom.
6: A bit more advanced question: How do you make a skill shot trigger damage with intelligence?
Like if you create a group within x yards from point at caster, when casting Thunder Clap, you deal damage to variabled units, how do you do that with a skill shot?
By Skill shot I mean, like Shockwave. And what abilities would you recommend using?
7: The Big Bad Voodoo spell. When I recreate the buffs of the caster, it won't change the buff effect. He still has the same buff, no matter what target effect i give him. If I give him drain life buff, he will just have both buffs.
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