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Seven Hells v1.02

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
-100 wave's (each wave 45 second)
-12 custom heroes
-3 shopping houses
-custom models and icons
Don't try to play alone!

If you don't like something or you found a bug tell me at
[email protected] or just post it here!

Keywords:
7, seven, evil, hell, hero, custom, black, citadel
Contents

Seven Hells v1.02 (Map)

Reviews
21:35, 12th Nov 2008 Septimus: File size exceed 4mb. Cannot be host at battlenet. Sources reject.
21:35, 12th Nov 2008
Septimus: File size exceed 4mb. Cannot be host at battlenet. Sources reject.
 
hiho,

i played your map and here are my suggestions. =)
-You should make Heroes with triggered spells.
Non trigger spells are quite boring for people like me.
-I wasnt able to kill all creeps alone. (cant host)
The frost archer was much better than the strange wolf, but after 3 minutes i just could survive with cheats.
-You should rework your whole tooltips.
Its just much better if you have good tooltips with right and useful information. or do the frost nova from the archer 100 dmg on each level? 0.o

What i like was the funny moving system.
For a better balance you could spawn less unit when there are less people.
Or improve creeps armor and hitpoints etc if there are more player.

Hope there suggestions are helpful. ;-)

All in all there are some things you have to work on, but i think the map idea is funny.^^

Robbepop
 
I am working on tooltips.
About trigger spells... see i am not very good at that, but i'll try!
I made it hard on purpose! See, i played FUZA Team Survival, but there is nothing about team work in the map at all, i finished it my self on hard with 63 lives left.

So in my map you can't just go pick hero that you like, you nead to make a good combo.
Like Speedfang + Mountain King + Auramaister
I played it with friends and Auramaister kicks ass!

Funny moving system? EXPLAIN !!!
 
Nature Knight, his unit ability. I think it's bug. As for more map comments: nice design, nice terrain, like the fact that you've one choke point. However, you should give all the heroes (at least) 1 unit ability and make the hero abilities more custom (just like you did with the thunder clap ability). And for balancing, I've don't played with Auramaster yet but be sure to balance it (passive skills are often very good in hero survival wars). Good luck and hope to see more improvements!
 
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