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Seven Hells v1.02

Submitted by Seven Hells Dude
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
-100 wave's (each wave 45 second)
-12 custom heroes
-3 shopping houses
-custom models and icons
Don't try to play alone!

If you don't like something or you found a bug tell me at
gaga4love@hotmail.com or just post it here!

Keywords:
7, seven, evil, hell, hero, custom, black, citadel
Contents

Seven Hells v1.02 (Map)

Reviews
Moderator
21:35, 12th Nov 2008 Septimus: File size exceed 4mb. Cannot be host at battlenet. Sources reject.
  1. 21:35, 12th Nov 2008
    Septimus: File size exceed 4mb. Cannot be host at battlenet. Sources reject.
     
  2. Seven Hells Dude

    Seven Hells Dude

    Joined:
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    [​IMG]

    This is the loading screen, and it makes a good background! :D
     
    Last edited: Jul 28, 2008
  3. Robbepop

    Robbepop

    Joined:
    Mar 6, 2008
    Messages:
    891
    Resources:
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    Maps:
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    Spells:
    1
    Resources:
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    hiho,

    i played your map and here are my suggestions. =)
    -You should make Heroes with triggered spells.
    Non trigger spells are quite boring for people like me.
    -I wasnt able to kill all creeps alone. (cant host)
    The frost archer was much better than the strange wolf, but after 3 minutes i just could survive with cheats.
    -You should rework your whole tooltips.
    Its just much better if you have good tooltips with right and useful information. or do the frost nova from the archer 100 dmg on each level? 0.o

    What i like was the funny moving system.
    For a better balance you could spawn less unit when there are less people.
    Or improve creeps armor and hitpoints etc if there are more player.

    Hope there suggestions are helpful. ;-)

    All in all there are some things you have to work on, but i think the map idea is funny.^^

    Robbepop
     
  4. Seven Hells Dude

    Seven Hells Dude

    Joined:
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    I am working on tooltips.
    About trigger spells... see i am not very good at that, but i'll try!
    I made it hard on purpose! See, i played FUZA Team Survival, but there is nothing about team work in the map at all, i finished it my self on hard with 63 lives left.

    So in my map you can't just go pick hero that you like, you nead to make a good combo.
    Like Speedfang + Mountain King + Auramaister
    I played it with friends and Auramaister kicks ass!

    Funny moving system? EXPLAIN !!!
     
  5. [K40$]-Spectre

    [K40$]-Spectre

    Joined:
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    The unit ability from the tree golem hero (you can take) is rather overpowered. Nice custom icons but you could have more skins and models for heroes and enemies,
     
  6. Seven Hells Dude

    Seven Hells Dude

    Joined:
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    You mean Auremaister? Right? All aura spells, nothing to cast, did you find out what happends when he gets to level 150?

    Or is it Nature Knight?

    You ask you get!
    Next version, more skins and models and 7 Bosses!
     
    Last edited: Jul 28, 2008
  7. [K40$]-Spectre

    [K40$]-Spectre

    Joined:
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    Nature Knight, his unit ability. I think it's bug. As for more map comments: nice design, nice terrain, like the fact that you've one choke point. However, you should give all the heroes (at least) 1 unit ability and make the hero abilities more custom (just like you did with the thunder clap ability). And for balancing, I've don't played with Auramaster yet but be sure to balance it (passive skills are often very good in hero survival wars). Good luck and hope to see more improvements!
     
  8. Seven Hells Dude

    Seven Hells Dude

    Joined:
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    I have totaly rebalanced v1.02
    Everything from heroes to spells, and i have fixed bug with Nature Knight!

    I added some skins and models just like you asked!
     
  9. Seven Hells Dude

    Seven Hells Dude

    Joined:
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