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Damage per second
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Events
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Unit - A unit Finishes casting an ability
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Conditions
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((Casting unit) has buff Erupt (Caster) ) Equal to True
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Actions
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Unit - Cause (Casting unit) to damage (Casting unit), dealing 17.00 damage of attack type Magic and damage type Fire
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Wait 1.00 game-time seconds
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Casting unit) has buff Erupt (Caster) ) Equal to True
-
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Then - Actions
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Unit - Cause (Casting unit) to damage (Casting unit), dealing 17.00 damage of attack type Magic and damage type Fire
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Wait 1.00 game-time seconds
-
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Else - Actions
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Do nothing
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-
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Casting unit) has buff Erupt (Caster) ) Equal to True
-
-



Then - Actions
-




Unit - Cause (Casting unit) to damage (Casting unit), dealing 17.00 damage of attack type Magic and damage type Fire
-




Wait 1.00 game-time seconds
-
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Else - Actions
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What I want is this:
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Events
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Unit - A unit Finishes casting an ability
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If - Conditions
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((Casting unit) has buff Erupt (Caster) ) Equal to True
-
-


Then - Actions
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Unit - Cause (Casting unit) to damage (Casting unit), dealing 17.00 damage of attack type Magic and damage type Fire
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Wait 1.00 game-time seconds
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-
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I couldn't find it.








