-
Damage per second
-
Events
-
Unit - A unit Finishes casting an ability
-
-
Conditions
-
((Casting unit) has buff Erupt (Caster) ) Equal to True
-
-
Actions
-
Unit - Cause (Casting unit) to damage (Casting unit), dealing 17.00 damage of attack type Magic and damage type Fire
-
Wait 1.00 game-time seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
((Casting unit) has buff Erupt (Caster) ) Equal to True
-
-
Then - Actions
-
Unit - Cause (Casting unit) to damage (Casting unit), dealing 17.00 damage of attack type Magic and damage type Fire
-
Wait 1.00 game-time seconds
-
-
Else - Actions
-
Do nothing
-
-
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
((Casting unit) has buff Erupt (Caster) ) Equal to True
-
-
Then - Actions
-
Unit - Cause (Casting unit) to damage (Casting unit), dealing 17.00 damage of attack type Magic and damage type Fire
-
Wait 1.00 game-time seconds
-
-
Else - Actions
-
-
-
What I want is this:
-
Events
-
Unit - A unit Finishes casting an ability
-
If - Conditions
-
((Casting unit) has buff Erupt (Caster) ) Equal to True
-
-
Then - Actions
-
Unit - Cause (Casting unit) to damage (Casting unit), dealing 17.00 damage of attack type Magic and damage type Fire
-
Wait 1.00 game-time seconds
-
-
-
I couldn't find it.