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Scrolling Text v.1.1

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Scrolling Text


May the force be with you.


Obligatory Requirements



Scrolling Text

JASS:
library ScrollingText /* v1.1
*************************************************************************************
*
*   Create scrolling text displayed by textsplats.
*   Inspired by the Star Wars intro.
*
*************************************************************************************
*
*   */ requires /*
*  
*       */ List        /*     github.com/nestharus/JASS/blob/master/jass/Data%20Structures/List/script.j
*       */ Table       /*     hiveworkshop.com/forums/jass-resources-412/snippet-new-table-188084/
*       */ TextSplat2  /*     hiveworkshop.com/forums/submissions-414/textsplat2-273717/#post2782914
*       */ TimerUtils  /*     wc3c.net/showthread.php?t=101322
*
************************************************************************************
*
*   Credits to:
*       - Nestharus for List.
*       - Bribe for Table.
*       - Vexorian for TimerUtils.
*
************************************************************************************/
//=====================================
// User settings.
//=====================================

    globals
        private constant real START_FADE_AFTER_TIME_PRECENT = 0.80
        
        private constant real EXTRA_SPACE_BETWEEN_TWO_LINES = 0.10// Percent added to the text height of the previous text line.
    endglobals

//! novjass 
//=====================================
// API.
//=====================================
   
    struct ScrollingText  
        
        // Must take an existing font.
        static method create takes font fontType returns thistype
        method destroy takes nothing returns nothing
        
        // "pos" is an relative offset of the window size you'll display the text.
        //  --> originX + width*pos.
        method addLine takes string text, real fontSize, real pos returns nothing
    
        method display takes real posX, real posY, real width, real height, real speed, force forForce returns nothing    
    
    // x, y, width, height is the rect you want to display the text in.
    function DisplayScrollingTextForForce takes ScrollingText text, real x, real y, real width, real height, real speed, force forForce returns nothing
    function DisplayScrollingText         takes ScrollingText text, real x, real y, real width, real height, real speed returns nothing
    function StopScrollingText            takes player p returns nothing

//! endnovjass
    
//=============================================
// Scrolling text code. Make changes carefully.
//=============================================

    globals
        private Table   array table 
        private integer array current
    endglobals
                     // ForForce(spectators)
    private function ClearReferenceEnum takes nothing returns nothing
        set current[GetPlayerId(GetEnumPlayer())] = 0
    endfunction
    
    private struct STPeriodic extends array
        implement List// Replace "List" with your own data structure.
        
        textsplat text
        force     spectators// Players watching.
        timer     clock
        
        integer   index     // Lookup index inside the table.
        integer   line
        real      speed
                                
        // Window coordinates.
        real      posX   
        real      posY
        real      sizeX
        real      sizeY
        
        method finish takes nothing returns nothing
            local thistype node = first
            loop
                exitwhen 0 == node// Free all splats.
                call node.text.unlock()
                set node = node.next
            endloop
            
            call destroy()
            call ForForce(spectators, function ClearReferenceEnum)
            call ForceClear(spectators)
            call DestroyForce(spectators)
            call ReleaseTimer(clock)
            
            set clock = null
            set spectators = null
        endmethod
        
        // Removes splats which have been already faded.
        // Also evaluates the "spectators" force size.
        method update takes nothing returns boolean
            local boolean  show = IsPlayerInForce(GetLocalPlayer(), spectators)
            local thistype node = first
            local thistype temp
            local textsplat splat

            loop
                exitwhen 0 == node
                set temp = node.next
                set splat = node.text
                
                if splat.age >= splat.lifespan then
                    call splat.unlock()
                    call node.remove()
                else
                    call splat.setVisible(show)
                endif
                set node = temp
            endloop

            return CountPlayersInForceBJ(spectators) > 0
        endmethod
    
        static method onPeriodic takes nothing returns nothing
            local thistype  this = GetTimerData(GetExpiredTimer())
            local real      time = speed
            local Table     temp 
            local textsplat t
            
            // Update all splats and check if 
            // the spectator force is empty.
            if not update() then
                call finish()
                return
            endif
            
            set temp = table[index]
            // Check if all lines have been displayed.
            if line >= integer(temp[-1]) then
                if first == 0 then
                    call finish()
                    return
                endif
                call TimerStart(clock, 1., false, function thistype.onPeriodic)
                
            else
                if temp.string.has(line) then
                    set t = CreateTextSplat(temp[-2])
                    call t.lock()
                
                    call SetTextSplatPermanent(t, false)
                    call SetTextSplatLifespan(t, sizeY/time/32.)
                    call SetTextSplatFadepoint(t, t.lifespan*START_FADE_AFTER_TIME_PRECENT)
                    call SetTextSplatText(t, temp.string[line], temp.real[line])
                    call SetTextSplatPos(t, posX + sizeX*temp.real[-line], posY, 0)
                    call SetTextSplatVelocity(t, 0, time*32.)
                    call SetTextSplatVisibility(t, IsPlayerInForce(GetLocalPlayer(), spectators))
                    set thistype(enqueue()).text = t
                
                    set time = (t.height + t.height*EXTRA_SPACE_BETWEEN_TWO_LINES)/time/32.
                else
                    set time = TEXT_SIZE_TO_IMAGE_SIZE*temp.real[line]/time/32.
                endif
                
                set line = line + 1
                call TimerStart(clock, time, false, function thistype.onPeriodic)
            endif
        endmethod
        
        static method stop takes player p returns nothing
            local integer id = GetPlayerId(p)
            local thistype this = current[id]
            
            if IsPlayerInForce(p, spectators) then
                set current[id] = 0
                call ForceRemovePlayer(spectators, p)
                if not update() then
                    call finish()
                endif
            endif
        endmethod
        
        static thistype tempIndex
        static method forPlayersEnum takes nothing returns nothing
            local player picked = GetEnumPlayer()
            local integer id    = GetPlayerId(picked)
            
            if current[id] != 0 then
                call thistype.stop(picked)
            endif
        
            set current[id] = tempIndex
            call ForceAddPlayer(tempIndex.spectators, picked)
            
            set picked = null
        endmethod
        
        static method start takes integer dex, real x, real y, real sx, real sy, real time, force forForce returns nothing
            local thistype this = thistype.create()
            
            set clock = NewTimerEx(this)
            set spectators = CreateForce()
            set tempIndex = this
            call ForForce(forForce, function thistype.forPlayersEnum)
            
            set index = dex
            set line  = 1
            set posX  = x
            set posY  = y
            set sizeX = sx
            set sizeY = sy
            set speed = time
            
            call TimerStart(clock, 0., false, function thistype.onPeriodic)
        endmethod
        
    endstruct


    struct ScrollingText  
    
        method display takes real posX, real posY, real width, real height, real speed, force forForce returns nothing    
            call STPeriodic.start(this, posX, posY, width, height, speed, forForce)
        endmethod
        
        method addLine takes string text, real fontSize, real pos returns nothing
            local Table temp = table[this]
            local integer line = IMaxBJ(temp[-1], 1)

            set temp.real[line] = fontSize
            set temp.real[-line] = pos
            if text != null and text != "" then
                set temp.string[line] = text
            else
                call temp.string.remove(line)
            endif
            
            set temp[-1] = line + 1
        endmethod

        method destroy takes nothing returns nothing
            call deallocate()
            call table[this].destroy()
        endmethod
        
        static method create takes integer fontType returns thistype
            local thistype this = thistype.allocate()
            set table[this] = Table.create()
            set table[this][-1] = 0// max lines.
            set table[this][-2] = fontType// font type.
            return this
        endmethod
        
    endstruct

//=============================================
// API.
//=============================================
    
    function DisplayScrollingTextForForce takes ScrollingText text, real x, real y, real width, real height, real speed, force forForce returns nothing
        call STPeriodic.start(text, x, y, width, height, speed, forForce)
    endfunction
    
    function DisplayScrollingText takes ScrollingText text, real x, real y, real width, real height, real speed returns nothing
        call STPeriodic.start(text, x, y, width, height, speed, bj_FORCE_ALL_PLAYERS)
    endfunction
    
    function StopScrollingText takes player p returns nothing
        call STPeriodic.stop(p)
    endfunction
    
    function StopScrollinTextForForce takes force forForce returns nothing
        local integer i = 0
        loop
            exitwhen i == bj_MAX_PLAYERS
            if IsPlayerInForce(Player(i), forForce) then
                call StopScrollingText(Player(i))
            endif
            set i = i + 1
        endloop
    endfunction
    
endlibrary

Keywords:
Scrolling Text
Contents

Just another Warcraft III map (Map)

Reviews
17:39, 10th Feb 2016 IcemanBo: Good demonstration and usage of the TextSplat library again. Quite neat and can be useful.

Moderator

M

Moderator

17:39, 10th Feb 2016
IcemanBo:
Good demonstration and usage of the TextSplat library again. Quite neat and can be useful.
 
Level 31
Joined
Jul 10, 2007
Messages
6,306
JASS:
        method finish takes nothing returns nothing
            local thistype node = first
            local thistype temp 
            loop
                exitwhen 0 == node// Free all nodes and splats.
                set temp = node.next
                call node.text.unlock()
                call node.remove()
                set node = temp
            endloop
            
            call destroy()
            call ForForce(spectators, function ClearReferenceEnum)
            call ForceClear(spectators)
            call DestroyForce(spectators)
            call ReleaseTimer(clock)
            
            set clock = null
            set spectators = null
        endmethod

no need to call node.remove() in the loop. The destroy command does this in O(1). This will remove your need for a temp variable as well.
 
Level 19
Joined
Mar 18, 2012
Messages
1,716
no need to call node.remove() in the loop. The destroy command does this in O(1). This will remove your need for a temp variable as well.
Logical. I don't know why I did it. Thanks.

While you're at it, it would be neat if you could add a configurable to determine text width.
I don't fully understand what you mean. Why would you need it?

A text is added line by line, otherwise you would hit the max string size of 1024 quite fast.
Then again the text is displayed line by line. It need a few try and error attempts to
get a proper format of the text.

The maximum text width depends on the font and font size you are using.
For each font the char-width per char is different.
 
Level 3
Joined
Jun 16, 2016
Messages
50
Hello , is there any way to trigger those lines by GUI triggers? i mean something like custom script : call displaytext(SW ,0 ,0 ,0 ,300)
 
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