• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!

Scrolling text

Status
Not open for further replies.
Level 7
Joined
Jul 18, 2009
Messages
272
Like game massages or like floating text?

Game massages would be easier to trigger, floating text would look more, well, floating.
 
Level 7
Joined
Jul 18, 2009
Messages
272
In that case, I would do it like this:

  • Sequence
    • Events
      • Time - Elapsed game time is 0.00 seconds
    • Conditions
    • Actions
      • Video - Turn cinematic mode On for (All players)
      • Set Linenumber = 6
      • Set Line[1] = This
      • Set Line[2] = is
      • Set Line[3] = just
      • Set Line[4] = a
      • Set Line[5] = test
      • Set Line[6] = story.
      • For each (Integer A) from (Linenumber + 1) to (Linenumber + 16), do (Actions)
        • Loop - Actions
          • Set Line[(Integer A)] =
      • Wait 1.50 game-time seconds
      • For each (Integer A) from 1 to (Linenumber + 16), do (Actions)
        • Loop - Actions
          • Game - Display to (All players) for 3600.00 seconds the text: Line[(Integer A)]
          • Wait 1.50 game-time seconds
      • Video - Turn cinematic mode Off for (All players)
Line[] is a string array that stores the lines of your text. Don't make the lines too long, or it will start a new line (ingame), which looks ugly. For example, only 34 'M's fir in one line, but way more 'i's.

Linenumber is a integer that gets the number of lines your text has.
 
Status
Not open for further replies.
Top