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SC2 is going to have PROTECTION!

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4. Wird der neue Karteneditor es unterstützen, dass der Kartenersteller seine Karte sichert? Es ist frustrierend, wenn jemand anderes die Lorbeeren für die eigene Mühe erntet.
[Dustin Browder] Ja, wir planen dieses Feature einzubauen. Wir hoffen, dass dies der Modding Community auch einen besseren Anreiz gibt, eigene Karten zu erstellen.
In english:
4. Does the new editor supports that the mapmaker saves his map?
Its frustating that others get the praising for the stolen map.
[Durstin Browder] Yes, we are planning to do this feature. We hope that it will give the modding community an appeal to make own maps.

Haha and now all good mappers are funny and the beginners cry:
No :confused:

:grin:
 
Level 17
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Nov 26, 2007
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Zomg! You know what I just realized?!

Warcraft III has protection too, WELL SHIT! Oh wait, damn hackers found a way to bypass that.

[/sarcasm] I'm pretty sure it wont make a difference, just that we'll have map protection from the start instead of someone developing it later on. People will still hack
 
Level 8
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Jul 23, 2005
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I can guarentee that any sort of protection can be broken.

Actually, in the case of these sorts of games, the game's protection should be broken rather easily. After all, the game itself will have to deprotect the map to play it, in a sense. Well, ok, so maybe that's a really inaccurate suggestion. maybe it simply blocks the editor, buuut still.
 
Level 34
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I thought everyone new this already. I thought I did, or was that just speculation and rumors?
 
Level 26
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I'd have to say I could have guessed that Blizzard was going to implement a protector into its next editor. I could easily question its effectiveness, but it would be there either way.

I think the question is not "Would one be able to deprotect it?" but "If so, how much trouble can you make someone go through to do so?"
 
Level 19
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Blizzard got some of the best game developers to develop their games so I guess that they could figure out something that will last long. Perhaps frequently updating the protection if they feel that the hackers have come too close.
 
Level 9
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I hae idea about map protecting but this won't happen never for games that you must pay for 1 CD key and the game. The idea is Map Editor to can connect to Data base of some site hosted on Internet, and when you try to open map the ditor to chek in data base if the map is protected if is protected to ask you for password to open the map. And becouse of all kids that are making map with 1 unit and will protect their maps to be maked somthing like here in hive map to must be reviewd to gain protection. I hope you catch what i say but anyway this won't happen this is alot of work anyway and i think there is still no such a system in the world :wink:

Give this idea at Blizard to recive thausand bucks ahahahaha
 

Rui

Rui

Level 41
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As it has always been said: "If the map is playable, there is a way to break it's protection."

Blizzard did a fine job (nearly?) preventing maphack tools on Battle.Net (in ladder, of course). They might come up with a good map protector, but in my opinion (and I hope I'm wrong) there will eventually be someone who succeeds in breaking the protection.
Once Starcraft II is abandoned (which will only happen if Blizzard releases Warcraft 4 or some other RTS game), the only weapon Blizzard will have to combat map-hacking is changing the way things are compiled, just like they did for Warcraft III -- nobody is willing to waste money for an almost dead game. And the problem with that is that they will not only be delaying the inevitable resuming of map-hacking, as they break helpful tools (which happened with JASSNewGen) aswell.


By the way, Starcraft related things go on the Starcraft II forum.
 
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