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Saving and Loading

Discussion in '"Graveyard"' started by Nestharus, Apr 4, 2011.

  1. Nestharus

    Nestharus

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    gy this please
     
    Last edited: Feb 4, 2014
  2. Nestharus

    Nestharus

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    Reserved
     
    Last edited: Sep 23, 2011
  3. PurgeandFire

    PurgeandFire

    Code Moderator

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    Great stuff, well explained. :thumbs_up:

    Wish I had the time to help, but this tut does the system good justice. ~Approved.
     
  4. Arisato

    Arisato

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    if only save load can be made in GUI :(
     
  5. Nestharus

    Nestharus

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    You can make this stuff GUI too, it'd just be insane ;D.

    If you read the tut, you understand that a lot of it is just math. If you use the BigInt lib, you can make your own save/load system pretty easily in GUI, but Encoder is as good as it gets, so it's better to make a GUI interface using Encoder =).
     
  6. Arisato

    Arisato

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    if you are a very nice guy, make me 1 system :D, no just kidding
    ( i hope you make 1 some time)
     
  7. Nestharus

    Nestharus

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    An interface is map specific, hence why I haven't done one.
     
  8. D4RK_G4ND4LF

    D4RK_G4ND4LF

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  9. Nestharus

    Nestharus

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    Update information on Encoder.create to reflect Encoder 2.0.2.1
     
    Last edited: May 1, 2011
  10. -Bloody Hound-

    -Bloody Hound-

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    Wow man, this is amazing i didn't really know that this kind of stuff's exist. ^_^
    You got me interested, surely i will have hard times study this shitload of information.
    I mean i understand a lot of things here but i think i read too much info at once.
    This is awesome.
    *excited face*
     
  11. Nestharus

    Nestharus

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    Updated to reflect Encoder 3
     
  12. The General

    The General

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    is there a gui version?
     
  13. Nestharus

    Nestharus

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    of what?
     
  14. D4RK_G4ND4LF

    D4RK_G4ND4LF

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    no
    there is not
     
  15. Rian Putra

    Rian Putra

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    I do not understanddd
    :'(
     
  16. Nestharus

    Nestharus

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    What don't you understand? : )
     
  17. Rian Putra

    Rian Putra

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    every thing you write in this thread...
     
  18. Nestharus

    Nestharus

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    So you don't even get the unit type ids, like 'Hpal'?
     
  19. Nestharus

    Nestharus

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    Updated to edition 2. This goes over the latest in save/load techniques and explains things better in the compression chapters.
     
  20. GhostWolf

    GhostWolf

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    That's quite a good post. Good thing you actually explain the things done by the libraries rather then "Use the library to do X", which is what you usually do.

    Good job.