i use the native UnitDamageTarget so i dont think so. But if u noticed my comments at the top above the sentence i will be adding in DOT healing, Dat healing, Aoe Dat healing, and Aoe DOT healing hp and mana soon hopefully tomorrow or later tonight as i only have about 20 minutes till i go to bowling
only downside to adding those is it will make this library very big but it will accomplish all of the main damage and healing events. which i hope will make it a very useful MUI system
note: i tested the Aoe DOT spell which is the most taxing on the system w 880 units w absolutely no lag. i did however run out of instances available after i casted it about 12 times or so which would go along w the numbers i came up w.
i think i will add 2 more Table arrays which sucks but this way u will not have to worry about running out of instances when i add the healing to health and mana. this will also be easier for syntax on which part of the system you want to use.
the other downside to doing it tht way is tht the size of this will just about double