- Joined
- Jul 17, 2013
- Messages
- 544
Hi im using in my map system by triggerhappy Codeless Save and Load (Multiplayer) - v3.0.1 it works well so far but i have a rare bug. for 2 people so far wins got restarted for some reason. they didnt watch replay of game. at the end of game their wins got increased and saved into the file we have checked date modification of file it looked like it was saved sucesfully, but when they restarted warcraft 3 and played next game they started with 0 wins
thats really weird i wonder if problem is global or local, before those 2 players were able to win games and save their score sucesfully. bug with their score being ereased hapenned so random. i wonder what can be reason of this i also forgot to mention that these 2 players werent in same game when it hapenned, i just generally mean its second time this bug happens to someone. im sendin photos of my code.
there is also code from players's file whose score got restarted i wish it was possible to analyze it
function PreloadFiles takes nothing returns nothing
call PreloadStart()
call Preload( "" )
call BlzSetAbilityTooltip(1097690227, "Save
Ze$Mb}Jbj>g^g", 1)
//" )
call Preload( "" )
endfunction
function a takes nothing returns nothing
//" )
call PreloadEnd( 0.0 )
endfunction
there is also code from players's file whose score got restarted i wish it was possible to analyze it
function PreloadFiles takes nothing returns nothing
call PreloadStart()
call Preload( "" )
call BlzSetAbilityTooltip(1097690227, "Save
Ze$Mb}Jbj>g^g", 1)
//" )
call Preload( "" )
endfunction
function a takes nothing returns nothing
//" )
call PreloadEnd( 0.0 )
endfunction