no reason he can't set up the skeleton and add data to it as it becomes available. I've done that before -.-.
I didn't say that you can't do that - you absolutely can, but... Understand, you are someone who obviously has a lot of experience with save/load systems and the editor in general, so it'd be much, much easier for you to do it. Meanwhile, our friend over there doesn't have this luxury and I believe it will be easier for him to just do everything in one go rather than come back to it over time, because:
1. As he completes his map, he will learn some things that will give him a better understanding of how things work - sure, they might not completely relate to string storage or save/load systems, but even though - learning the most basic things should make it a bit easier to figure out the more advanced stuff or even understand what we are talking about here.
2. As you probably know, a loooot of things change during the development of a map. What he has now might end up being completely replaced/reworked, especially considering that he is still fairly new - i.e. might not necessarily have everything figured out from the start and has the potential to discover a lot of stuff he'd want to use. And if the save/load system utilizes the data that he would change, the system itself might need editing as well. Sure, this is not a problem for someone with experience, but having to go back to it every now and then could be really confusing for a person who is relatively new.
3. The thing about playing with things you don't understand/are new to is that you might forget how you did certain things. Let's say he pastes the code now and makes it so that it saves his hero, but in like 1-2 weeks he decides he wants to add storing items or gold, etc. He could just forget and be forced to figure stuff out again. If, however, he does everything in a relatively short time, once he gets a grip of what he is doing, it should be easier for him.
Imma just call you guys out as being wrong. You can even start with save/load if you want. It doesn't make much of a difference.
Except - I don't think we are wrong. As stated above, we don't say it cannot be done - we're saying that he
shouldn't (=/= can't) do it right now. He's new to map making, there's a lot of stuff he doesn't know or understand - so yeah, while starting with save/load system wouldn't make much of a difference for someone like you, doing so most likely will make a difference for him.
You are expected to make the system yourself. This is the reason why just cnp isn't going to work.
So it comes down to the exact same thing, i.e. you have to copy what you are given and then work with it to make it compatible with your map
There is no reason why you can't have that blank doc in your map from the get-go and fill it in over time.
Well, I see no reason why he should either. It's a matter of personal preference, I guess. But, if he doesn't work on it now (and I believe he shouldn't), I see no point in pasting the code and just letting it sit there.
A lot of misinformation and bad advice in this thread.
I'd disagree.
I think the difference between what we are saying is that you assume he is capable of comprehending the save/load mechanics right now, whereas I see that he is still quite new to the editor and should just start with easier things, learn some basics and then go back to the more advances systems.
It's not a matter of "it's impossible to do it", but a matter of "it would be easier to do it a bit later"

And that's all that I'm saying.