- Joined
- Jul 14, 2011
- Messages
- 3,213
I'm trying to make a damage system with multiple damage types. I want to give each unit-type some values (damage values and resistance values)... I've been trying to do this with hashtables for over 2 days, but doesn't work... But I should be able to call the values of the DamagedUnit and DamageSource based on their custom values, but then all the units of the same type must have the same custom value... And I think this would have conflict with Bribe's system, which I plan to use later...