- Joined
- Jul 2, 2015
- Messages
- 878
A well made edit of the model, I really enjoy the Subtle differences in the Stand anim and the attack anim as well!
(7 ratings)
Make the attack speed 0.30 seconds, it will make it seem more like a rapid fire without having to do model changes.Great work
i suggest lowering the handles,faster attack speed(right now it looks like 300 rate of fire)
Can't wait for other factions' MGs!
that's what i do on my mg units, but what about if someone want burst attacks?Make the attack speed 0.30 seconds, it will make it seem more like a rapid fire without having to do model changes.
Then they can set the value to something larger than 0.30 seconds?that's what i do on my mg units, but what about if someone want burst attacks?
Well, as I said it can be LMG\Fedorov avtomat (Federov Automatic Rifle) soldier, or it can be another unique infantry unit - cossack can be used as kind of recon/sharpshooter (which is actually been - see "plastun")It seems that Russia didn't have any SMGs during WWI, so-- I'm stumped on what to put in their place o-o
although the federov avtomat would be good, irl it was used more like an LMG than an assault rifleAh, the good ol' pizza gun!
I could really use some ideas for Tzarist WWI and WWII SMG soldiers.
It seems that Russia didn't have any SMGs during WWI, so-- I'm stumped on what to put in their place o-o
But they don't have them.Give them pistol carbines
for ww1 you could use the same uniform but with adrian helmet instead of hat and maybe a gas mask?(not necessary though)Anyone have any suggestions on the uniform/hat combo I should make for the Tzarist WWI Trench-Fighter and the Tzarist WWII SMG (hypothetical)
WW1:Anyone have any suggestions on the uniform/hat combo I should make for the Tzarist WWI Trench-Fighter and the Tzarist WWII SMG (hypothetical)
Alternate history?While I can't give them black uniforms, that does make for a solid idea for WWII Tzarist soldiers - excellent!![]()
o and I assume Communist Russia will control the east while the Russian Empire Siberia? Is it like specific cities that each version of Russia controls? And if Russia is in 2 I assume this game starts in 1917 correct?If the players want, they can make changes to their faction's government and ally or go to war with whoever they want
Russia will be split into two factions because it's such a big place.
Red - Bolshevik Party
Yellow - Russian Empire
If they want, they can work together, conquer each other, or expand in opposite directions and found empires of their own.
Very Interesting plan, I'm all in it sounds great! (Also by T-series tanks I assume other tanks as well?) Also does that mean you'll be making other Russian Empire teir 2 units?Map Start
The map starts in the year 1910, so everyone is neutral at the start and can form whichever alliances they want based on who-has-what
The Bolsheviks start with Volograd under their control, while the Tzar starts with Saint Petersburg and Moscow under his belt.
Techtrees
Their tech-trees are identical up until they reach ~1925, at which point, if the Tzar (Yellow) is still alive, his Tier II soldiers (WWII Variants) are alternate-history Tzarist soldiers with a hefty Cossack theme, while the Bolsheviks go from wearing traditional Russian uniforms to that of the USSR.
Plan
Originally, Russia was a single faction that had a neutral building in it's borders, the Bolshevik Gathering. If the year 1917 rolled by while this building was still alive, the Red Revolution would occur, the team colour would change, and the Tzar would be replaced with Trotsky or Lenin.
So Russia could either burn down the building and shoot the collaborators to stay Imperial, or they could let history take it's course.
If Russia goes Communist - They permanently lose access to the Tzar Tanks and the Cossack Elite, but they now have access to Commissars, which are summoner units which can summon ~4-6 conscripts for free per commissar as well as the T-series of tanks.
Balance
Though this current 2-Player design is somewhat clunky, I'm forced to use it because Russia would be the single-most powerful faction at the start of the game otherwise.
I am open to suggestions though.
Map Start
Though this current 2-Player design is somewhat clunky, I'm forced to use it because Russia would be the single-most powerful faction at the start of the game otherwise.
I am open to suggestions though.
Well, I found some referencesAny suggestions for how the Russian Mob / Generic Militia unit should look?
Partisans?Any suggestions for how the Russian Mob / Generic Militia unit should look?
As i understand description, not only partisans, but also volunteers from People's Militia divisions like in Leningrad and battle of MoscowPartisans?