evil ur good on triggering right ???
do u know a way by which
for an event as an action
i can increase the value of a real variable by a certain amount
game cache an hashtable seemed too emm complicated trying to figure that out now
or i just need a way to store a value as an action
an then later use that value again
yesss !!!!
:O !!!
i looked through all the triggers !!! :O :O
where is that !!! ?????
seems i still have to read a bit about angle of attack ...
till then we can play invertscape
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